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9 Commits

Author SHA1 Message Date
Hördle Bot
6be813fb00 Fix: AudioPlayer startet jetzt korrekt bei startTime + Deployment-Version
- deploy.sh übergibt jetzt explizit APP_VERSION als Build-Argument
- AudioPlayer setzt startTime korrekt beim ersten manuellen Play
- Verbesserte Position-Logik in togglePlay() mit Timeout-Bestätigung
- Behebt Problem, dass Specials beim ersten Segment statt bei startTime starteten
2026-01-24 12:51:50 +01:00
Hördle Bot
71c7f2aab5 Bump version to 0.1.6.36 2026-01-24 12:43:30 +01:00
Hördle Bot
096682929d Fix: Skip-Button startet jetzt beim nächsten Segment + Initialisierung für Specials
- autoPlay verwendet jetzt startPos statt startTime beim Skip
- hasPlayedOnce wird nur bei Song-Wechsel zurückgesetzt, nicht bei mehr Zeit
- processedSrc/processedUnlockedSeconds initial auf null für korrekte Initialisierung
- Sicherstellt, dass Specials weiterhin vom markierten Ausschnitt starten
2026-01-24 12:42:26 +01:00
Hördle Bot
cebdf7a5a2 Fix: Specials-Rätsel spielen jetzt korrekt vom markierten Ausschnitt
- AudioPlayer setzt currentTime jetzt korrekt auf startTime beim Start
- Behebt Bug, bei dem Specials-Rätsel immer vom Anfang des Titels starteten
- Berücksichtigt startTime in togglePlay(), play() und autoPlay
2026-01-24 12:29:03 +01:00
Hördle Bot
afbdb74516 Bump version to 0.1.6.35 2025-12-14 14:28:45 +01:00
Hördle Bot
9372264174 Fix: Nur erreichbare Git-Tags für Version verwenden 2025-12-14 14:28:39 +01:00
Hördle Bot
25680a19b6 Bump version to 0.1.6.34 2025-12-14 14:24:48 +01:00
Hördle Bot
fb3e4c10dd Version-Anzeige: Neuesten Git-Tag statt Commit-Hash verwenden 2025-12-14 14:24:42 +01:00
Hördle Bot
b7293a4614 Fix: Update API route for loading cover images
- Changed the method of loading cover images to use the API route instead of directly from the filesystem.
- This aligns with the existing approach for audio playback and improves consistency across the application.
2025-12-14 14:12:45 +01:00
5 changed files with 199 additions and 24 deletions

View File

@@ -24,10 +24,12 @@ COPY --from=deps /app/node_modules ./node_modules
COPY . .
# Extract version: use build arg if provided, otherwise get from git, fallback to package.json
# Only use tags that are reachable from the current commit to ensure version matches the code
RUN if [ -n "$APP_VERSION" ]; then \
echo "$APP_VERSION" > /tmp/version.txt; \
else \
(git describe --tags --always 2>/dev/null || \
(git describe --tags --exact-match 2>/dev/null || \
git describe --tags --abbrev=0 2>/dev/null || \
(grep -o '"version": "[^"]*"' package.json 2>/dev/null | cut -d'"' -f4 | sed 's/^/v/') || \
echo "dev") > /tmp/version.txt; \
fi && \

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@@ -22,8 +22,8 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
const [progress, setProgress] = useState(0);
const [hasPlayedOnce, setHasPlayedOnce] = useState(false);
const [processedSrc, setProcessedSrc] = useState(src);
const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState(unlockedSeconds);
const [processedSrc, setProcessedSrc] = useState<string | null>(null);
const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState<number | null>(null);
useEffect(() => {
console.log('[AudioPlayer] MOUNTED');
@@ -41,7 +41,7 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
let startPos = startTime;
// If same song but more time unlocked, start from where previous segment ended
if (src === processedSrc && unlockedSeconds > processedUnlockedSeconds) {
if (processedSrc !== null && src === processedSrc && processedUnlockedSeconds !== null && unlockedSeconds > processedUnlockedSeconds) {
startPos = startTime + processedUnlockedSeconds;
}
@@ -62,8 +62,11 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
const initialPercent = unlockedSeconds > 0 ? (initialElapsed / unlockedSeconds) * 100 : 0;
setProgress(Math.min(initialPercent, 100));
setHasPlayedOnce(false); // Reset for new segment
onHasPlayedChange?.(false); // Notify parent
// Only reset hasPlayedOnce if the song changed, not if just more time was unlocked
if (processedSrc !== null && src !== processedSrc) {
setHasPlayedOnce(false); // Reset for new song
onHasPlayedChange?.(false); // Notify parent
}
// Update processed state
setProcessedSrc(src);
@@ -72,22 +75,34 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
if (autoPlay) {
// Delay play slightly to ensure currentTime sticks
setTimeout(() => {
const playPromise = audioRef.current?.play();
if (playPromise !== undefined) {
playPromise
.then(() => {
setIsPlaying(true);
onPlay?.();
setHasPlayedOnce(true);
onHasPlayedChange?.(true); // Notify parent
})
.catch(error => {
console.log("Autoplay prevented:", error);
setIsPlaying(false);
});
if (audioRef.current) {
// Use startPos (which may be startTime + processedUnlockedSeconds if more time was unlocked)
// instead of always using startTime
audioRef.current.currentTime = startPos;
const playPromise = audioRef.current.play();
if (playPromise !== undefined) {
playPromise
.then(() => {
setIsPlaying(true);
onPlay?.();
setHasPlayedOnce(true);
onHasPlayedChange?.(true); // Notify parent
})
.catch(error => {
console.log("Autoplay prevented:", error);
setIsPlaying(false);
});
}
}
}, 150);
}
} else if (startTime !== undefined && startTime > 0) {
// If startTime is set and we haven't processed changes, ensure currentTime is at least at startTime
// This handles the case where the audio element was reset or reloaded, or when manually playing for the first time
const current = audioRef.current.currentTime;
if (current < startTime) {
audioRef.current.currentTime = startTime;
}
}
}
}, [src, unlockedSeconds, startTime, autoPlay, processedSrc, processedUnlockedSeconds]);
@@ -97,6 +112,16 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
play: () => {
if (!audioRef.current) return;
// Check if we need to reset to startTime
const current = audioRef.current.currentTime;
const elapsed = current - startTime;
// Reset if: never played before, current position is before startTime, or we've exceeded the unlocked segment
if (!hasPlayedOnce || current < startTime || elapsed >= unlockedSeconds) {
// Reset to start of segment
audioRef.current.currentTime = startTime;
}
const playPromise = audioRef.current.play();
if (playPromise !== undefined) {
playPromise
@@ -121,8 +146,35 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
if (isPlaying) {
audioRef.current.pause();
setIsPlaying(false);
} else {
// Ensure we're at the correct position before playing
const current = audioRef.current.currentTime;
const elapsed = current - startTime;
// Determine target position
let targetPos = startTime;
// If we've played before and we're within the unlocked segment, continue from current position
if (hasPlayedOnce && current >= startTime && elapsed < unlockedSeconds) {
targetPos = current; // Continue from current position
} else {
// Reset to start of segment if: never played, before startTime, or exceeded unlocked segment
targetPos = startTime;
}
// Set position before playing
audioRef.current.currentTime = targetPos;
// Ensure position sticks (browser might reset it)
setTimeout(() => {
if (audioRef.current && Math.abs(audioRef.current.currentTime - targetPos) > 0.5) {
audioRef.current.currentTime = targetPos;
}
}, 50);
audioRef.current.play();
setIsPlaying(true);
onPlay?.();
if (hasPlayedOnce) {
@@ -132,7 +184,6 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
onHasPlayedChange?.(true); // Notify parent
}
}
setIsPlaying(!isPlaying);
};
const handleTimeUpdate = () => {

88
docs/TESTING.md Normal file
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@@ -0,0 +1,88 @@
# Integration Testing
Hördle uses [Playwright](https://playwright.dev/) for end-to-end (E2E) integration testing. These tests ensure that critical flows like gameplay, authentication, and admin management function correctly across different browsers.
## Prerequisites
Ensure you have the Playwright browsers installed:
```bash
npx playwright install
```
## Running Tests
### Headless Mode (CI/CLI)
To run all tests in headless mode (Chromium, Firefox, WebKit):
```bash
npm run test:e2e
```
### UI Mode (Interactive)
To run tests with a UI to inspect traces and watch execution:
```bash
npm run test:e2e:ui
```
### Specific Test File
To run a specific test file:
```bash
npx playwright test tests/gameplay.spec.ts
```
### Specific Project (Browser)
To run tests only on a specific browser (e.g., Chromium):
```bash
npx playwright test --project=chromium
```
## Configuration
The Playwright configuration is located in `playwright.config.ts`. It sets up the base URL (default: `http://localhost:3000`) and the web server command to start the app if it's not running.
### Environment Variables
* **`ADMIN_PASSWORD`**: The tests assume the admin password is `'admin123'`.
* In `app/api/admin/login/route.ts`, the login logic has been enhanced to check if `ADMIN_PASSWORD` is a bcrypt hash (starts with `$2b$`) or plain text.
* For local testing, you can set `ADMIN_PASSWORD="admin123"` in your `.env` or `.env.local` (though the default fallback in the code also handles this).
* **Curator Credentials**: The mock Curator login page (`app/[locale]/curator/page.tsx`) mocks validation for testing.
* Username: `elpatron`
* Password: `example_password`
## Test Structure
Tests are located in the `tests/` directory:
* **`auth.spec.ts`**: Verifies public access and admin login flows.
* **`admin.spec.ts`**: Checks the Admin Dashboard, including access protection and visibility of sections (Dashboard, Daily Puzzles, etc.).
* **`curator.spec.ts`**: Verifies the Curator login form and authentication flows (valid/invalid credentials).
* **`gameplay.spec.ts`**: Tests the core game loop: loading the game, playing audio, interaction with the prompt, and submitting a guess.
## Troubleshooting & Known Issues
### Next.js Development Overlay (`nextjs-portal`)
In development mode (`npm run dev`), Next.js injects an overlay (`<nextjs-portal>`) for hot reloading feedback. This overlay can sometimes intercept clicks intended for UI elements, causing tests to fail with "element is not clickable" or timeout errors.
**Solution:**
We inject a CSS style in the `beforeEach` hook of our tests to hide this overlay:
```typescript
test.beforeEach(async ({ page }) => {
await page.addStyleTag({ content: 'nextjs-portal, #nextjs-dev-overlay, [data-nextjs-dev-overlay] { display: none !important; }' });
});
```
### WebKit (Safari) Stability
WebKit can be slower or more sensitive to timing in some environments. If tests fail on WebKit but pass on other browsers:
1. Try increasing the timeout in `playwright.config.ts`.
2. Use `await page.waitForTimeout(500)` or specific assertions like `await expect(page).toHaveURL(...)` to allow for transition times, as implemented in `tests/admin.spec.ts`.

View File

@@ -1,6 +1,6 @@
{
"name": "hoerdle",
"version": "0.1.6.33",
"version": "0.1.6.36",
"private": true,
"scripts": {
"dev": "next dev",

View File

@@ -63,10 +63,44 @@ fi
./scripts/backup-restic.sh
# Nur neueste Version holen (shallow fetch), vollständiges Repo ist im Deployment nicht nötig
echo "📥 Fetching latest commit (shallow clone) from git..."
git fetch --prune --tags --depth=1 origin master
# Wichtig: Tags müssen vollständig geholt werden für Version-Anzeige
echo "📥 Fetching latest commit and all tags from git..."
git fetch --prune --tags origin master
git fetch --tags origin
git reset --hard origin/master
# Determine version: try git tag first, then package.json
echo "🏷️ Determining version..."
APP_VERSION=""
# Try to get exact tag if we're on a tagged commit
if git describe --tags --exact-match HEAD 2>/dev/null; then
APP_VERSION=$(git describe --tags --exact-match HEAD 2>/dev/null)
echo " Found exact tag: $APP_VERSION"
else
# Try to get latest tag
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null || echo "")
if [ -n "$LATEST_TAG" ]; then
APP_VERSION="$LATEST_TAG"
echo " Using latest tag: $APP_VERSION"
else
# Fallback to package.json
if [ -f "package.json" ]; then
PACKAGE_VERSION=$(grep -o '"version": "[^"]*"' package.json 2>/dev/null | cut -d'"' -f4)
if [ -n "$PACKAGE_VERSION" ]; then
APP_VERSION="v${PACKAGE_VERSION}"
echo " Using package.json version: $APP_VERSION"
fi
fi
fi
fi
if [ -z "$APP_VERSION" ]; then
echo "⚠️ Could not determine version, using 'dev'"
APP_VERSION="dev"
fi
echo "📦 Building with version: $APP_VERSION"
# Prüfe und erstelle/repariere Netzwerk falls nötig
echo "🌐 Prüfe Docker-Netzwerk..."
if ! docker network ls | grep -q "hoerdle_default"; then
@@ -82,7 +116,7 @@ echo ""
# Build new image in background (doesn't stop running container)
echo "🔨 Building new Docker image (this runs while app is still online)..."
docker compose build
docker compose build --build-arg APP_VERSION="$APP_VERSION"
# Quick restart with pre-built image
echo "🔄 Restarting with new image (minimal downtime)..."