Fix: Skip-Button startet jetzt beim nächsten Segment + Initialisierung für Specials
- autoPlay verwendet jetzt startPos statt startTime beim Skip - hasPlayedOnce wird nur bei Song-Wechsel zurückgesetzt, nicht bei mehr Zeit - processedSrc/processedUnlockedSeconds initial auf null für korrekte Initialisierung - Sicherstellt, dass Specials weiterhin vom markierten Ausschnitt starten
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@@ -22,8 +22,8 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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const [progress, setProgress] = useState(0);
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const [hasPlayedOnce, setHasPlayedOnce] = useState(false);
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const [processedSrc, setProcessedSrc] = useState(src);
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const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState(unlockedSeconds);
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const [processedSrc, setProcessedSrc] = useState<string | null>(null);
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const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState<number | null>(null);
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useEffect(() => {
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console.log('[AudioPlayer] MOUNTED');
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@@ -41,7 +41,7 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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let startPos = startTime;
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// If same song but more time unlocked, start from where previous segment ended
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if (src === processedSrc && unlockedSeconds > processedUnlockedSeconds) {
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if (processedSrc !== null && src === processedSrc && processedUnlockedSeconds !== null && unlockedSeconds > processedUnlockedSeconds) {
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startPos = startTime + processedUnlockedSeconds;
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}
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@@ -62,8 +62,11 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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const initialPercent = unlockedSeconds > 0 ? (initialElapsed / unlockedSeconds) * 100 : 0;
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setProgress(Math.min(initialPercent, 100));
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setHasPlayedOnce(false); // Reset for new segment
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onHasPlayedChange?.(false); // Notify parent
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// Only reset hasPlayedOnce if the song changed, not if just more time was unlocked
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if (processedSrc !== null && src !== processedSrc) {
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setHasPlayedOnce(false); // Reset for new song
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onHasPlayedChange?.(false); // Notify parent
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}
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// Update processed state
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setProcessedSrc(src);
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@@ -73,8 +76,9 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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// Delay play slightly to ensure currentTime sticks
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setTimeout(() => {
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if (audioRef.current) {
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// Ensure currentTime is set before playing
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audioRef.current.currentTime = startTime;
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// Use startPos (which may be startTime + processedUnlockedSeconds if more time was unlocked)
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// instead of always using startTime
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audioRef.current.currentTime = startPos;
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const playPromise = audioRef.current.play();
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if (playPromise !== undefined) {
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playPromise
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