Fix: Verbesserte Logik für Ergebnisanzeige bei zurückkehrenden Rätseln + Debug-Logs
- Verwende explizite === true Prüfung für isSolved/isFailed - Hinzugefügte Debug-Logs um State-Werte zu überprüfen - Zeigt gameState.isSolved/isFailed, Typen und berechnete Werte - Hilft beim Debuggen, warum Ergebnisanzeige nicht angezeigt wird
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-2
@@ -171,8 +171,25 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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// Use gameState directly for isSolved/isFailed to ensure consistency when returning to completed puzzles
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// Always use gameState values directly - they are the source of truth
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// This ensures that when returning to a completed puzzle, the result is shown immediately
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const isSolved = Boolean(gameState.isSolved);
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const isFailed = Boolean(gameState.isFailed);
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// IMPORTANT: Check gameState.isSolved/isFailed directly, not the local state variables
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const isSolved = gameState.isSolved === true;
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const isFailed = gameState.isFailed === true;
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// Debug logging to understand the issue
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if (typeof window !== 'undefined') {
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console.log('[Game] State check:', {
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gameStateIsSolved: gameState.isSolved,
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gameStateIsFailed: gameState.isFailed,
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gameStateTypeIsSolved: typeof gameState.isSolved,
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gameStateTypeIsFailed: typeof gameState.isFailed,
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guesses: gameState.guesses.length,
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maxAttempts,
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computedIsSolved: isSolved,
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computedIsFailed: isFailed,
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willShowInput: !isSolved && !isFailed,
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willShowResult: isSolved || isFailed
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});
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}
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const handleGuess = (song: any) => {
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if (isProcessingGuess) return;
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