Files
hoerdle/components/Game.tsx
T
Hördle Bot f5cb542bba Fix: Verbesserte Logik für Ergebnisanzeige bei zurückkehrenden Rätseln + Debug-Logs
- Verwende explizite === true Prüfung für isSolved/isFailed
- Hinzugefügte Debug-Logs um State-Werte zu überprüfen
- Zeigt gameState.isSolved/isFailed, Typen und berechnete Werte
- Hilft beim Debuggen, warum Ergebnisanzeige nicht angezeigt wird
2026-06-11 09:03:07 +02:00

1034 lines
48 KiB
TypeScript

'use client';
import { config } from '@/lib/config';
import { useEffect, useState, useRef } from 'react';
import { useTranslations, useLocale } from 'next-intl';
import AudioPlayer, { AudioPlayerRef } from './AudioPlayer';
import GuessInput from './GuessInput';
import Statistics from './Statistics';
import ExtraPuzzlesPopover from './ExtraPuzzlesPopover';
import { useGameState } from '../lib/gameState';
import { getGenreKey } from '@/lib/playerStorage';
import type { ExternalPuzzle } from '@/lib/externalPuzzles';
import { getRandomExternalPuzzle } from '@/lib/externalPuzzles';
import { hasPlayedAllDailyPuzzlesForToday, hasSeenExtraPuzzlesPopoverToday, markDailyPuzzlePlayedToday, markExtraPuzzlesPopoverShownToday } from '@/lib/extraPuzzlesTracker';
import { sendGotifyNotification, submitRating } from '../app/actions';
import { getOrCreatePlayerId } from '@/lib/playerId';
// Plausible Analytics
declare global {
interface Window {
plausible?: (eventName: string, options?: { props?: Record<string, string | number> }) => void;
}
}
interface GameProps {
dailyPuzzle: {
id: number;
puzzleNumber: number;
audioUrl: string;
songId: number;
title: string;
artist: string;
coverImage: string | null;
releaseYear?: number | null;
startTime?: number;
} | null;
genre?: string | null;
isSpecial?: boolean;
maxAttempts?: number;
unlockSteps?: number[];
// List of genre keys that zusammen alle Tagesrätsel des Tages repräsentieren (z. B. ['global', 'Rock', 'Pop']).
// Wird genutzt, um zu prüfen, ob der Spieler alle Tagesrätsel gespielt hat.
requiredDailyKeys?: string[];
}
const DEFAULT_UNLOCK_STEPS = [2, 4, 7, 11, 16, 30, 60];
export default function Game({ dailyPuzzle, genre = null, isSpecial = false, maxAttempts = 7, unlockSteps = DEFAULT_UNLOCK_STEPS, requiredDailyKeys }: GameProps) {
const t = useTranslations('Game');
const locale = useLocale();
const { gameState, statistics, addGuess, giveUp, addReplay, addYearBonus, skipYearBonus } = useGameState(genre, maxAttempts, isSpecial);
const [hasWon, setHasWon] = useState(gameState?.isSolved ?? false);
const [hasLost, setHasLost] = useState(gameState?.isFailed ?? false);
const [shareText, setShareText] = useState(`🔗 ${t('share')}`);
const [lastAction, setLastAction] = useState<'GUESS' | 'SKIP' | null>(null);
const [isProcessingGuess, setIsProcessingGuess] = useState(false);
const [timeUntilNext, setTimeUntilNext] = useState('');
const [hasRated, setHasRated] = useState(false);
const [showYearModal, setShowYearModal] = useState(false);
const [hasPlayedAudio, setHasPlayedAudio] = useState(false);
const [showExtraPuzzlesPopover, setShowExtraPuzzlesPopover] = useState(false);
const [extraPuzzle, setExtraPuzzle] = useState<ExternalPuzzle | null>(null);
const audioPlayerRef = useRef<AudioPlayerRef>(null);
const [commentText, setCommentText] = useState('');
const [commentSending, setCommentSending] = useState(false);
const [commentSent, setCommentSent] = useState(false);
const [commentError, setCommentError] = useState<string | null>(null);
const [commentCollapsed, setCommentCollapsed] = useState(true);
const [rewrittenMessage, setRewrittenMessage] = useState<string | null>(null);
const [commentAIConsent, setCommentAIConsent] = useState(false);
useEffect(() => {
const updateCountdown = () => {
const now = new Date();
const tomorrow = new Date(now);
tomorrow.setHours(24, 0, 0, 0);
const diff = tomorrow.getTime() - now.getTime();
const hours = Math.floor(diff / (1000 * 60 * 60));
const minutes = Math.floor((diff % (1000 * 60 * 60)) / (1000 * 60));
setTimeUntilNext(`${hours}h ${minutes}m`);
};
updateCountdown();
const interval = setInterval(updateCountdown, 1000);
return () => clearInterval(interval);
}, []);
useEffect(() => {
if (gameState) {
setHasWon(gameState.isSolved);
setHasLost(gameState.isFailed);
// Show year modal if won but year not guessed yet and release year is available
if (gameState.isSolved && !gameState.yearGuessed && dailyPuzzle?.releaseYear) {
setShowYearModal(true);
}
} else {
// Reset states when gameState is null (e.g., during loading)
setHasWon(false);
setHasLost(false);
}
}, [gameState, dailyPuzzle]);
// Track gespielte Tagesrätsel & entscheide, ob das Partner-Popover gezeigt werden soll
useEffect(() => {
if (!gameState || !dailyPuzzle) return;
const gameEnded = gameState.isSolved || gameState.isFailed;
if (!gameEnded) return;
const genreKey = getGenreKey(isSpecial ? null : genre, isSpecial, isSpecial ? genre || undefined : undefined);
markDailyPuzzlePlayedToday(genreKey);
if (!requiredDailyKeys || requiredDailyKeys.length === 0) return;
if (hasSeenExtraPuzzlesPopoverToday()) return;
if (!hasPlayedAllDailyPuzzlesForToday(requiredDailyKeys)) return;
const partnerPuzzle = getRandomExternalPuzzle();
if (!partnerPuzzle) return;
setExtraPuzzle(partnerPuzzle);
setShowExtraPuzzlesPopover(true);
markExtraPuzzlesPopoverShownToday();
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('extra_puzzles_popover_shown', {
props: {
partner: partnerPuzzle.id,
url: partnerPuzzle.url,
},
});
}
}, [gameState?.isSolved, gameState?.isFailed, dailyPuzzle?.id, genre, isSpecial, requiredDailyKeys]);
useEffect(() => {
setLastAction(null);
}, [dailyPuzzle?.id]);
useEffect(() => {
if (dailyPuzzle) {
const ratedPuzzles = JSON.parse(localStorage.getItem(`${config.appName.toLowerCase()}_rated_puzzles`) || '[]');
if (ratedPuzzles.includes(dailyPuzzle.id)) {
setHasRated(true);
} else {
setHasRated(false);
}
// Check if comment already sent for this puzzle
const playerIdentifier = getOrCreatePlayerId();
if (playerIdentifier) {
const commentedPuzzles = JSON.parse(localStorage.getItem(`${config.appName.toLowerCase()}_commented_puzzles`) || '[]');
if (commentedPuzzles.includes(dailyPuzzle.id)) {
setCommentSent(true);
}
}
}
}, [dailyPuzzle]);
if (!dailyPuzzle) return (
<div className="game-container" style={{ textAlign: 'center', padding: '2rem' }}>
<h2>{t('noPuzzleAvailable')}</h2>
<p>{t('noPuzzleDescription')}</p>
<p>{t('noPuzzleGenre')}{genre ? ` für Genre "${genre}"` : ''}.</p>
<a href="/admin" style={{ color: 'var(--primary)', textDecoration: 'underline' }}>{t('goToAdmin')}</a>
</div>
);
if (!gameState) return <div>{t('loadingState')}</div>;
// Use gameState directly for isSolved/isFailed to ensure consistency when returning to completed puzzles
// Always use gameState values directly - they are the source of truth
// This ensures that when returning to a completed puzzle, the result is shown immediately
// IMPORTANT: Check gameState.isSolved/isFailed directly, not the local state variables
const isSolved = gameState.isSolved === true;
const isFailed = gameState.isFailed === true;
// Debug logging to understand the issue
if (typeof window !== 'undefined') {
console.log('[Game] State check:', {
gameStateIsSolved: gameState.isSolved,
gameStateIsFailed: gameState.isFailed,
gameStateTypeIsSolved: typeof gameState.isSolved,
gameStateTypeIsFailed: typeof gameState.isFailed,
guesses: gameState.guesses.length,
maxAttempts,
computedIsSolved: isSolved,
computedIsFailed: isFailed,
willShowInput: !isSolved && !isFailed,
willShowResult: isSolved || isFailed
});
}
const handleGuess = (song: any) => {
if (isProcessingGuess) return;
// Prevent guessing if already solved or failed
if (gameState?.isSolved || gameState?.isFailed) {
return;
}
setIsProcessingGuess(true);
setLastAction('GUESS');
if (song.id === dailyPuzzle.songId) {
addGuess(song.title, true);
setHasWon(true);
// gameState.isSolved will be updated by useGameState
// Track puzzle solved event
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: gameState.guesses.length + 1,
score: gameState.score + 20, // Include the win bonus
outcome: 'won'
}
});
}
// Notification sent after year guess or skip
if (!dailyPuzzle.releaseYear) {
sendGotifyNotification(gameState.guesses.length + 1, 'won', dailyPuzzle.id, genre, gameState.score);
}
} else {
addGuess(song.title, false);
if (gameState.guesses.length + 1 >= maxAttempts) {
setHasLost(true);
setHasWon(false);
// gameState.isFailed will be updated by useGameState
// Track puzzle lost event
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: maxAttempts,
score: 0,
outcome: 'lost'
}
});
}
sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0); // Score is 0 on failure
}
}
setTimeout(() => setIsProcessingGuess(false), 500);
};
const handleStartAudio = () => {
// This will be called when user clicks "Start" button on first attempt
// Trigger the audio player to start playing
audioPlayerRef.current?.play();
setHasPlayedAudio(true);
};
const handleSkip = () => {
// Prevent skipping if already solved or failed
if (gameState?.isSolved || gameState?.isFailed) return;
// If user hasn't played audio yet on first attempt, start it instead of skipping
if (gameState.guesses.length === 0 && !hasPlayedAudio) {
handleStartAudio();
return;
}
setLastAction('SKIP');
addGuess("SKIPPED", false);
if (gameState.guesses.length + 1 >= maxAttempts) {
setHasLost(true);
setHasWon(false);
// gameState.isFailed will be updated by useGameState
// Track puzzle lost event
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: maxAttempts,
score: 0,
outcome: 'lost'
}
});
}
sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0); // Score is 0 on failure
}
};
const handleGiveUp = () => {
// Prevent giving up if already solved or failed
if (gameState?.isSolved || gameState?.isFailed) return;
setLastAction('SKIP');
addGuess("SKIPPED", false);
giveUp(); // Ensure game is marked as failed and score reset to 0
setHasLost(true);
setHasWon(false);
// gameState.isFailed will be updated by useGameState
// Track puzzle lost event
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: gameState.guesses.length + 1,
score: 0,
outcome: 'lost'
}
});
}
sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0);
};
const handleYearGuess = (year: number) => {
const correct = year === dailyPuzzle.releaseYear;
addYearBonus(correct);
setShowYearModal(false);
// Update the puzzle_solved event with year bonus result
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: gameState.guesses.length,
score: gameState.score + (correct ? 10 : 0), // Include year bonus if correct
outcome: 'won',
year_bonus: correct ? 'correct' : 'incorrect'
}
});
}
// Send notification now that game is fully complete
sendGotifyNotification(gameState.guesses.length, 'won', dailyPuzzle.id, genre, gameState.score + (correct ? 10 : 0));
};
const handleYearSkip = () => {
skipYearBonus();
setShowYearModal(false);
// Update the puzzle_solved event with year bonus result
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: gameState.guesses.length,
score: gameState.score, // Score already includes win bonus
outcome: 'won',
year_bonus: 'skipped'
}
});
}
// Send notification now that game is fully complete
sendGotifyNotification(gameState.guesses.length, 'won', dailyPuzzle.id, genre, gameState.score);
};
const handleCommentSubmit = async () => {
if (!commentText.trim() || commentSending || commentSent || !dailyPuzzle || !commentAIConsent) {
return;
}
setCommentSending(true);
setCommentError(null);
setRewrittenMessage(null);
try {
const playerIdentifier = getOrCreatePlayerId();
if (!playerIdentifier) {
throw new Error('Could not get player identifier');
}
// 1. Rewrite message using AI
const rewriteResponse = await fetch('/api/rewrite-message', {
method: 'POST',
headers: { 'Content-Type': 'application/json' },
body: JSON.stringify({ message: commentText.trim() })
});
let finalMessage = commentText.trim();
if (rewriteResponse.ok) {
const rewriteData = await rewriteResponse.json();
if (rewriteData.rewrittenMessage) {
finalMessage = rewriteData.rewrittenMessage;
// Only show rewritten message if it was actually changed
// The API adds "(autocorrected by Polite-Bot)" suffix only if message was changed
const wasChanged = finalMessage.includes('(autocorrected by Polite-Bot)');
if (wasChanged) {
// Remove the suffix for display
const displayMessage = finalMessage.replace(/\s*\(autocorrected by Polite-Bot\)\s*/g, '').trim();
setRewrittenMessage(displayMessage);
} else {
// Ensure rewrittenMessage is not set if message wasn't changed
setRewrittenMessage(null);
}
}
}
// 2. Send comment
// For specials, genreId should be null. For global, also null. For genres, we pass null and let API determine from puzzle
const genreId = isSpecial ? null : null; // API will determine from puzzle
const response = await fetch('/api/curator-comment', {
method: 'POST',
headers: {
'Content-Type': 'application/json',
},
body: JSON.stringify({
puzzleId: dailyPuzzle.id,
genreId: genreId,
message: finalMessage,
originalMessage: commentText.trim() !== finalMessage ? commentText.trim() : undefined,
playerIdentifier: playerIdentifier
})
});
const data = await response.json();
if (!response.ok) {
throw new Error(data.error || 'Failed to send comment');
}
setCommentSent(true);
setCommentText('');
// Store in localStorage that comment was sent
const commentedPuzzles = JSON.parse(localStorage.getItem(`${config.appName.toLowerCase()}_commented_puzzles`) || '[]');
if (!commentedPuzzles.includes(dailyPuzzle.id)) {
commentedPuzzles.push(dailyPuzzle.id);
localStorage.setItem(`${config.appName.toLowerCase()}_commented_puzzles`, JSON.stringify(commentedPuzzles));
}
} catch (error) {
console.error('Error sending comment:', error);
setCommentError(error instanceof Error ? error.message : 'Failed to send comment');
} finally {
setCommentSending(false);
}
};
const unlockedSeconds = unlockSteps[Math.min(gameState.guesses.length, unlockSteps.length - 1)];
const handleShare = async () => {
let emojiGrid = '';
const totalGuesses = maxAttempts;
for (let i = 0; i < totalGuesses; i++) {
if (i < gameState.guesses.length) {
if (gameState.guesses[i] === 'SKIPPED') {
emojiGrid += '⬛';
} else if (isSolved && i === gameState.guesses.length - 1) {
emojiGrid += '🟩';
} else {
emojiGrid += '🟥';
}
} else {
// If game is lost, fill remaining slots with black squares
emojiGrid += isFailed ? '⬛' : '⬜';
}
}
const speaker = isSolved ? '🔉' : '🔇';
const bonusStar = (isSolved && gameState.yearGuessed && dailyPuzzle.releaseYear && gameState.scoreBreakdown.some(item => item.reason === 'Bonus: Correct Year')) ? '⭐' : '';
const genreText = genre ? `${isSpecial ? t('special') : t('genre')}: ${genre}\n` : '';
// Use current domain from window.location to support both hoerdle.de and hördle.de
const rawHost = typeof window !== 'undefined' ? window.location.hostname : config.domain;
const protocol = typeof window !== 'undefined' ? window.location.protocol : 'https:';
// For users on hördle.de, use Punycode domain (xn--hrdle-jua.de) in share message
// to avoid rendering issues with Unicode domains
let currentHost = rawHost;
if (rawHost === 'hördle.de' || rawHost === 'xn--hrdle-jua.de') {
currentHost = 'xn--hrdle-jua.de';
}
// OLD CODE (commented out - may be needed again in the future):
// Use current domain from window.location to support both hoerdle.de and hördle.de,
// but always share the pretty Unicode-Domain "hördle.de" instead of the Punycode variant.
// const currentHost = rawHost === 'xn--hrdle-jua.de' ? 'hördle.de' : rawHost;
let shareUrl = `${protocol}//${currentHost}`;
// Add locale prefix if not default (en)
if (locale !== 'en') {
shareUrl += `/${locale}`;
}
if (genre) {
if (isSpecial) {
shareUrl += `/special/${encodeURIComponent(genre)}`;
} else {
shareUrl += `/${encodeURIComponent(genre)}`;
}
}
const text = `${config.appName} #${dailyPuzzle.puzzleNumber}\n${genreText}\n${speaker}${emojiGrid}${bonusStar}\n${t('score')}: ${gameState.score}\n\n#${config.appName} #Music\n\n${shareUrl}`;
const isMobile = /iPhone|iPad|iPod|Android/i.test(navigator.userAgent);
if (isMobile && navigator.share) {
try {
await navigator.share({
title: `Hördle #${dailyPuzzle.puzzleNumber}`,
text: text,
});
setShareText(t('shared'));
setTimeout(() => setShareText(`🔗 ${t('share')}`), 2000);
return;
} catch (err) {
if ((err as Error).name !== 'AbortError') {
console.error('Share failed:', err);
}
}
}
try {
await navigator.clipboard.writeText(text);
setShareText(t('copied'));
setTimeout(() => setShareText(`🔗 ${t('share')}`), 2000);
} catch (err) {
console.error('Clipboard failed:', err);
setShareText(t('shareFailed'));
setTimeout(() => setShareText(`🔗 ${t('share')}`), 2000);
}
};
const handleRatingSubmit = async (rating: number) => {
if (!dailyPuzzle) return;
try {
await submitRating(dailyPuzzle.songId, rating, genre, isSpecial, dailyPuzzle.puzzleNumber);
setHasRated(true);
const ratedPuzzles = JSON.parse(localStorage.getItem(`${config.appName.toLowerCase()}_rated_puzzles`) || '[]');
if (!ratedPuzzles.includes(dailyPuzzle.id)) {
ratedPuzzles.push(dailyPuzzle.id);
localStorage.setItem(`${config.appName.toLowerCase()}_rated_puzzles`, JSON.stringify(ratedPuzzles));
}
} catch (error) {
console.error('Failed to submit rating', error);
}
};
// Aktuelle Attempt-Anzeige:
// - Während des Spiels: nächster Versuch = guesses.length + 1
// - Nach Spielende (gelöst oder verloren): letzter Versuch = guesses.length
const currentAttempt = (gameState.isSolved || gameState.isFailed)
? gameState.guesses.length
: gameState.guesses.length + 1;
return (
<div className="container">
<header className="header">
<h1 id="tour-title" className="title">{config.appName} #{dailyPuzzle.puzzleNumber}{genre ? ` / ${genre}` : ''}</h1>
<div style={{ fontSize: '0.9rem', color: 'var(--muted-foreground)', marginTop: '0.5rem', marginBottom: '1rem' }}>
{t('nextPuzzle')}: {timeUntilNext}
</div>
</header>
<main className="game-board">
<div style={{ borderBottom: '1px solid #e5e7eb', paddingBottom: '1rem' }}>
<div id="tour-status" className="status-bar">
<span>{t('attempt')} {currentAttempt} / {maxAttempts}</span>
<span>{unlockedSeconds}s {t('unlocked')}</span>
</div>
<div id="tour-score">
<ScoreDisplay score={gameState.score} breakdown={gameState.scoreBreakdown} />
</div>
<div id="tour-player">
<AudioPlayer
ref={audioPlayerRef}
src={dailyPuzzle.audioUrl}
unlockedSeconds={unlockedSeconds}
startTime={dailyPuzzle.startTime}
autoPlay={lastAction === 'SKIP' || (lastAction === 'GUESS' && !isSolved && !isFailed)}
onReplay={addReplay}
onHasPlayedChange={setHasPlayedAudio}
/>
</div>
</div>
<div className="guess-list">
{gameState.guesses.map((guess, i) => {
const isCorrect = isSolved && i === gameState.guesses.length - 1;
return (
<div key={i} className="guess-item">
<span className="guess-number">#{i + 1}</span>
<span className={`guess-text ${guess === 'SKIPPED' ? 'skipped' : ''} ${isCorrect ? 'correct' : ''}`}>
{isCorrect ? t('correct') : guess}
</span>
</div>
);
})}
</div>
{!isSolved && !isFailed && (
<>
<div id="tour-input">
<GuessInput onGuess={handleGuess} disabled={isProcessingGuess} />
</div>
{gameState.guesses.length < maxAttempts - 1 ? (
<button
id="tour-controls"
onClick={handleSkip}
className="skip-button"
>
{gameState.guesses.length === 0 && !hasPlayedAudio
? t('start')
: t('skipWithBonus', { seconds: unlockSteps[Math.min(gameState.guesses.length + 1, unlockSteps.length - 1)] - unlockedSeconds })
}
</button>
) : (
<button
onClick={handleGiveUp}
className="skip-button"
style={{
background: 'linear-gradient(135deg, #f093fb 0%, #f5576c 100%)',
boxShadow: '0 4px 15px rgba(245, 87, 108, 0.4)'
}}
>
{t('solveGiveUp')}
</button>
)}
</>
)}
{(isSolved || isFailed) && (
<div className={`message-box ${isSolved ? 'success' : 'failure'}`}>
<h2 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem' }}>
{isSolved ? t('won') : t('lost')}
</h2>
<div style={{ fontSize: '2rem', fontWeight: 'bold', margin: '1rem 0', color: isSolved ? 'var(--success)' : 'var(--danger)' }}>
{t('score')}: {gameState.score}
</div>
<details style={{ marginBottom: '1rem', cursor: 'pointer', fontSize: '0.9rem', color: 'var(--muted-foreground)' }}>
<summary>{t('scoreBreakdown')}</summary>
<ul style={{ listStyle: 'none', padding: '0.5rem', textAlign: 'left', background: 'rgba(255,255,255,0.5)', borderRadius: '0.5rem', marginTop: '0.5rem' }}>
{gameState.scoreBreakdown.map((item, i) => (
<li key={i} style={{ display: 'flex', justifyContent: 'space-between', padding: '0.25rem 0' }}>
<span>{item.reason}</span>
<span style={{ fontWeight: 'bold', color: item.value >= 0 ? 'green' : 'red' }}>
{item.value > 0 ? '+' : ''}{item.value}
</span>
</li>
))}
</ul>
</details>
<p>{isSolved ? t('comeBackTomorrow') : t('theSongWas')}</p>
<div style={{ margin: '1.5rem 0', padding: '1rem', background: 'rgba(255,255,255,0.5)', borderRadius: '0.5rem', display: 'flex', flexDirection: 'column', alignItems: 'center' }}>
<img
src={dailyPuzzle.coverImage || '/favicon.ico'}
alt={t('albumCover')}
style={{ width: '150px', height: '150px', objectFit: 'cover', borderRadius: '0.5rem', marginBottom: '1rem', boxShadow: '0 4px 6px rgba(0,0,0,0.1)' }}
/>
<h3 style={{ fontSize: '1.125rem', fontWeight: 'bold', margin: '0 0 0.5rem 0' }}>{dailyPuzzle.title}</h3>
<p style={{ fontSize: '0.875rem', color: 'var(--muted-foreground)', margin: '0 0 0.5rem 0' }}>{dailyPuzzle.artist}</p>
{dailyPuzzle.releaseYear && gameState.yearGuessed && (
<p style={{ fontSize: '0.875rem', color: 'var(--muted-foreground)', margin: '0 0 1rem 0' }}>{t('released')}: {dailyPuzzle.releaseYear}</p>
)}
<audio controls style={{ width: '100%' }}>
<source src={dailyPuzzle.audioUrl} type="audio/mpeg" />
{t('yourBrowserDoesNotSupport')}
</audio>
</div>
<div style={{ marginBottom: '1.25rem' }}>
<StarRating onRate={handleRatingSubmit} hasRated={hasRated} />
</div>
<div style={{ marginBottom: '1.25rem', textAlign: 'center' }}>
<p style={{ fontSize: '0.85rem', color: 'var(--muted-foreground)', marginBottom: '0.5rem' }}>
{t('shareExplanation')}
</p>
<button onClick={handleShare} className="btn-primary">
{shareText}
</button>
</div>
{/* Comment Form */}
{!commentSent && (
<div style={{ marginTop: '1.5rem', padding: '1rem', background: 'rgba(255,255,255,0.5)', borderRadius: '0.5rem' }}>
<div
onClick={() => setCommentCollapsed(!commentCollapsed)}
style={{
display: 'flex',
justifyContent: 'space-between',
alignItems: 'center',
cursor: 'pointer',
marginBottom: commentCollapsed ? 0 : '1rem'
}}
>
<h3 style={{ fontSize: '1rem', fontWeight: 'bold', margin: 0 }}>
{t('sendComment')}
</h3>
<span>{commentCollapsed ? '▼' : '▲'}</span>
</div>
{!commentCollapsed && (
<>
<p style={{ fontSize: '0.85rem', color: 'var(--muted-foreground)', marginBottom: '0.75rem' }}>
{t('commentHelp')}
</p>
<textarea
value={commentText}
onChange={(e) => setCommentText(e.target.value)}
placeholder={t('commentPlaceholder')}
maxLength={300}
style={{
width: '100%',
minHeight: '100px',
padding: '0.75rem',
borderRadius: '0.5rem',
border: '1px solid var(--border)',
fontSize: '0.9rem',
fontFamily: 'inherit',
resize: 'vertical',
marginBottom: '0.5rem',
display: 'block',
boxSizing: 'border-box' // Ensure padding and border are included in width
}}
disabled={commentSending}
/>
<div style={{ display: 'flex', justifyContent: 'space-between', alignItems: 'center', marginBottom: '0.5rem' }}>
<span style={{ fontSize: '0.75rem', color: 'var(--muted-foreground)' }}>
{commentText.length}/300
</span>
{commentError && (
<span style={{ fontSize: '0.75rem', color: 'var(--danger)' }}>
{commentError}
</span>
)}
</div>
<div style={{ marginBottom: '0.75rem' }}>
<label style={{ display: 'flex', alignItems: 'flex-start', gap: '0.5rem', fontSize: '0.85rem', color: 'var(--foreground)', cursor: 'pointer' }}>
<input
type="checkbox"
checked={commentAIConsent}
onChange={(e) => setCommentAIConsent(e.target.checked)}
disabled={commentSending || commentSent}
style={{ marginTop: '0.2rem', cursor: (commentSending || commentSent) ? 'not-allowed' : 'pointer' }}
/>
<span>{t('commentAIConsent')}</span>
</label>
</div>
<button
onClick={handleCommentSubmit}
disabled={!commentText.trim() || commentSending || commentSent || !commentAIConsent}
className="btn-primary"
style={{
width: '100%',
opacity: (!commentText.trim() || commentSending || commentSent || !commentAIConsent) ? 0.5 : 1,
cursor: (!commentText.trim() || commentSending || commentSent || !commentAIConsent) ? 'not-allowed' : 'pointer'
}}
>
{commentSending ? t('sending') : t('sendComment')}
</button>
</>
)}
</div>
)}
{commentSent && (
<div style={{ marginTop: '1.5rem', padding: '1rem', background: 'rgba(16, 185, 129, 0.1)', borderRadius: '0.5rem', border: '1px solid rgba(16, 185, 129, 0.3)' }}>
{rewrittenMessage ? (
<>
<p style={{ fontSize: '0.9rem', color: 'var(--success)', textAlign: 'center', marginBottom: '0.5rem' }}>
{t('commentSent')}
</p>
<div style={{ fontSize: '0.85rem', color: 'var(--muted-foreground)', textAlign: 'center' }}>
<p style={{ marginBottom: '0.25rem' }}>{t('commentRewritten')}</p>
<p style={{ fontStyle: 'italic' }}>"{rewrittenMessage}"</p>
</div>
</>
) : (
<p style={{ fontSize: '0.9rem', color: 'var(--success)', textAlign: 'center', marginBottom: 0 }}>
{t('commentThankYou')}
</p>
)}
</div>
)}
{statistics && <Statistics statistics={statistics} />}
</div>
)}
</main>
{showYearModal && dailyPuzzle.releaseYear && (
<YearGuessModal
correctYear={dailyPuzzle.releaseYear}
onGuess={handleYearGuess}
onSkip={handleYearSkip}
/>
)}
{showExtraPuzzlesPopover && extraPuzzle && (
<ExtraPuzzlesPopover
puzzle={extraPuzzle}
onClose={() => setShowExtraPuzzlesPopover(false)}
/>
)}
</div>
);
}
function ScoreDisplay({ score, breakdown }: { score: number, breakdown: Array<{ value: number, reason: string }> }) {
const tooltipText = breakdown.map(item => `${item.reason}: ${item.value > 0 ? '+' : ''}${item.value}`).join('\n');
// Create expression: "90 - 2 - 5 + 10"
// Limit to last 5 items to avoid overflow if too long
const displayItems = breakdown.length > 5 ?
[{ value: breakdown[0].value, reason: 'Start' }, ...breakdown.slice(-4)] :
breakdown;
const expression = displayItems.map((item, index) => {
if (index === 0 && breakdown.length <= 5) return item.value.toString();
if (index === 0 && breakdown.length > 5) return `${item.value} ...`;
return item.value >= 0 ? `+ ${item.value}` : `- ${Math.abs(item.value)}`;
}).join(' ');
return (
<div className="score-display" title={tooltipText} style={{
textAlign: 'center',
margin: '0.5rem 0',
padding: '0.5rem',
background: 'var(--muted)',
borderRadius: '0.5rem',
fontSize: '0.9rem',
fontFamily: 'monospace',
cursor: 'help'
}}>
<span style={{ color: 'var(--muted-foreground)' }}>{expression} = </span>
<span style={{ fontWeight: 'bold', color: 'var(--primary)', fontSize: '1.1rem' }}>{score}</span>
</div>
);
}
function YearGuessModal({ correctYear, onGuess, onSkip }: { correctYear: number, onGuess: (year: number) => void, onSkip: () => void }) {
const t = useTranslations('Game');
const [options, setOptions] = useState<number[]>([]);
const [feedback, setFeedback] = useState<{ show: boolean, correct: boolean, guessedYear?: number }>({ show: false, correct: false });
useEffect(() => {
const currentYear = new Date().getFullYear();
const minYear = 1950;
const closeOptions = new Set<number>();
closeOptions.add(correctYear);
// Add 2 close years (+/- 2)
while (closeOptions.size < 3) {
const offset = Math.floor(Math.random() * 5) - 2;
const year = correctYear + offset;
if (year <= currentYear && year >= minYear && year !== correctYear) {
closeOptions.add(year);
}
}
const allOptions = new Set(closeOptions);
// Fill up to 10 with random years
while (allOptions.size < 10) {
const year = Math.floor(Math.random() * (currentYear - minYear + 1)) + minYear;
allOptions.add(year);
}
setOptions(Array.from(allOptions).sort((a, b) => a - b));
}, [correctYear]);
const handleGuess = (year: number) => {
const correct = year === correctYear;
setFeedback({ show: true, correct, guessedYear: year });
// Close modal after showing feedback
setTimeout(() => {
onGuess(year);
}, 2500);
};
const handleSkip = () => {
setFeedback({ show: true, correct: false });
setTimeout(() => {
onSkip();
}, 2000);
};
return (
<div style={{
position: 'fixed',
top: 0,
left: 0,
right: 0,
bottom: 0,
background: 'rgba(0,0,0,0.8)',
display: 'flex',
alignItems: 'center',
justifyContent: 'center',
zIndex: 1000,
padding: '1rem'
}}>
<div style={{
background: 'white',
padding: '2rem',
borderRadius: '1rem',
maxWidth: '500px',
width: '100%',
textAlign: 'center',
boxShadow: '0 20px 25px -5px rgba(0, 0, 0, 0.1)'
}}>
{!feedback.show ? (
<>
<h3 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem', color: 'var(--primary)' }}>{t('bonusRound')}</h3>
<p style={{ marginBottom: '1.5rem', color: 'var(--secondary)' }}>{t('guessReleaseYear')} <strong style={{ color: 'var(--success)' }}>+10 {t('points')}</strong>!</p>
<div style={{
display: 'grid',
gridTemplateColumns: 'repeat(auto-fit, minmax(80px, 1fr))',
gap: '0.75rem',
marginBottom: '1.5rem'
}}>
{options.map(year => (
<button
key={year}
onClick={() => handleGuess(year)}
style={{
padding: '0.75rem',
background: 'var(--muted)',
border: '2px solid var(--border)',
borderRadius: '0.5rem',
fontSize: '1.1rem',
fontWeight: 'bold',
color: 'var(--secondary)',
cursor: 'pointer',
transition: 'all 0.2s'
}}
onMouseOver={e => e.currentTarget.style.borderColor = 'var(--success)'}
onMouseOut={e => e.currentTarget.style.borderColor = 'var(--border)'}
>
{year}
</button>
))}
</div>
<button
onClick={handleSkip}
style={{
background: 'none',
border: 'none',
color: 'var(--muted-foreground)',
textDecoration: 'underline',
cursor: 'pointer',
fontSize: '0.9rem'
}}
>
{t('skipBonus')}
</button>
</>
) : (
<div style={{ padding: '2rem 0' }}>
{feedback.guessedYear ? (
feedback.correct ? (
<>
<div style={{ fontSize: '4rem', marginBottom: '1rem' }}>🎉</div>
<h3 style={{ fontSize: '2rem', fontWeight: 'bold', color: 'var(--success)', marginBottom: '0.5rem' }}>{t('correct')}</h3>
<p style={{ fontSize: '1.2rem', color: 'var(--secondary)' }}>{t('released')} {correctYear}</p>
<p style={{ fontSize: '1.5rem', fontWeight: 'bold', color: 'var(--success)', marginTop: '1rem' }}>+10 {t('points')}!</p>
</>
) : (
<>
<div style={{ fontSize: '4rem', marginBottom: '1rem' }}>😕</div>
<h3 style={{ fontSize: '2rem', fontWeight: 'bold', color: 'var(--danger)', marginBottom: '0.5rem' }}>{t('notQuite')}</h3>
<p style={{ fontSize: '1.2rem', color: 'var(--secondary)' }}>{t('youGuessed')} {feedback.guessedYear}</p>
<p style={{ fontSize: '1.2rem', color: 'var(--secondary)', marginTop: '0.5rem' }}>{t('actuallyReleasedIn')} <strong>{correctYear}</strong></p>
</>
)
) : (
<>
<div style={{ fontSize: '4rem', marginBottom: '1rem' }}>⏭️</div>
<h3 style={{ fontSize: '2rem', fontWeight: 'bold', color: 'var(--muted-foreground)', marginBottom: '0.5rem' }}>{t('skipped')}</h3>
<p style={{ fontSize: '1.2rem', color: 'var(--secondary)' }}>{t('released')} {correctYear}</p>
</>
)}
</div>
)}
</div>
</div>
);
}
function StarRating({ onRate, hasRated }: { onRate: (rating: number) => void, hasRated: boolean }) {
const t = useTranslations('Game');
const [hover, setHover] = useState(0);
const [rating, setRating] = useState(0);
if (hasRated) {
return <div style={{ color: 'var(--muted-foreground)', fontStyle: 'italic' }}>{t('thanksForRating')}</div>;
}
return (
<div
className="star-rating"
title={t('ratingTooltip')}
style={{ display: 'flex', flexDirection: 'column', alignItems: 'center', gap: '0.5rem' }}
>
<span style={{ fontSize: '0.875rem', color: 'var(--muted-foreground)', fontWeight: '500' }}>{t('rateThisPuzzle')}</span>
<div style={{ display: 'flex', gap: '0.25rem', justifyContent: 'center' }}>
{[...Array(5)].map((_, index) => {
const ratingValue = index + 1;
return (
<button
key={index}
type="button"
style={{
background: 'none',
border: 'none',
cursor: 'pointer',
fontSize: '2rem',
color: ratingValue <= (hover || rating) ? 'var(--warning)' : 'var(--muted-foreground)',
transition: 'color 0.2s',
padding: '0 0.25rem'
}}
onClick={() => {
setRating(ratingValue);
onRate(ratingValue);
}}
onMouseEnter={() => setHover(ratingValue)}
onMouseLeave={() => setHover(0)}
>
</button>
);
})}
</div>
</div>
);
}