Fix: Verbesserte Logik für Ergebnisanzeige bei zurückkehrenden Rätseln + Debug-Logs

- Verwende explizite === true Prüfung für isSolved/isFailed
- Hinzugefügte Debug-Logs um State-Werte zu überprüfen
- Zeigt gameState.isSolved/isFailed, Typen und berechnete Werte
- Hilft beim Debuggen, warum Ergebnisanzeige nicht angezeigt wird
This commit is contained in:
Hördle Bot
2026-01-24 13:30:31 +01:00
parent 1c7bfdf421
commit f5cb542bba
+19 -2
View File
@@ -171,8 +171,25 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
// Use gameState directly for isSolved/isFailed to ensure consistency when returning to completed puzzles
// Always use gameState values directly - they are the source of truth
// This ensures that when returning to a completed puzzle, the result is shown immediately
const isSolved = Boolean(gameState.isSolved);
const isFailed = Boolean(gameState.isFailed);
// IMPORTANT: Check gameState.isSolved/isFailed directly, not the local state variables
const isSolved = gameState.isSolved === true;
const isFailed = gameState.isFailed === true;
// Debug logging to understand the issue
if (typeof window !== 'undefined') {
console.log('[Game] State check:', {
gameStateIsSolved: gameState.isSolved,
gameStateIsFailed: gameState.isFailed,
gameStateTypeIsSolved: typeof gameState.isSolved,
gameStateTypeIsFailed: typeof gameState.isFailed,
guesses: gameState.guesses.length,
maxAttempts,
computedIsSolved: isSolved,
computedIsFailed: isFailed,
willShowInput: !isSolved && !isFailed,
willShowResult: isSolved || isFailed
});
}
const handleGuess = (song: any) => {
if (isProcessingGuess) return;