Compare commits
10 Commits
| Author | SHA1 | Date | |
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e58e9156d6 | ||
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8c16c72489 | ||
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be7eda63e2 | ||
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2a99f545ef | ||
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6be813fb00 | ||
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71c7f2aab5 | ||
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096682929d | ||
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cebdf7a5a2 | ||
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afbdb74516 | ||
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9372264174 |
@@ -24,12 +24,12 @@ COPY --from=deps /app/node_modules ./node_modules
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COPY . .
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# Extract version: use build arg if provided, otherwise get from git, fallback to package.json
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# Only use tags that are reachable from the current commit to ensure version matches the code
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RUN if [ -n "$APP_VERSION" ]; then \
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echo "$APP_VERSION" > /tmp/version.txt; \
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else \
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(git describe --tags --exact-match 2>/dev/null || \
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git describe --tags --abbrev=0 2>/dev/null || \
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git tag --sort=-version:refname | head -1 2>/dev/null || \
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(grep -o '"version": "[^"]*"' package.json 2>/dev/null | cut -d'"' -f4 | sed 's/^/v/') || \
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echo "dev") > /tmp/version.txt; \
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fi && \
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@@ -22,8 +22,8 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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const [progress, setProgress] = useState(0);
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const [hasPlayedOnce, setHasPlayedOnce] = useState(false);
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const [processedSrc, setProcessedSrc] = useState(src);
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const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState(unlockedSeconds);
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const [processedSrc, setProcessedSrc] = useState<string | null>(null);
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const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState<number | null>(null);
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useEffect(() => {
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console.log('[AudioPlayer] MOUNTED');
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@@ -41,7 +41,7 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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let startPos = startTime;
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// If same song but more time unlocked, start from where previous segment ended
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if (src === processedSrc && unlockedSeconds > processedUnlockedSeconds) {
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if (processedSrc !== null && src === processedSrc && processedUnlockedSeconds !== null && unlockedSeconds > processedUnlockedSeconds) {
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startPos = startTime + processedUnlockedSeconds;
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}
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@@ -62,8 +62,11 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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const initialPercent = unlockedSeconds > 0 ? (initialElapsed / unlockedSeconds) * 100 : 0;
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setProgress(Math.min(initialPercent, 100));
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setHasPlayedOnce(false); // Reset for new segment
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onHasPlayedChange?.(false); // Notify parent
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// Only reset hasPlayedOnce if the song changed, not if just more time was unlocked
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if (processedSrc !== null && src !== processedSrc) {
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setHasPlayedOnce(false); // Reset for new song
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onHasPlayedChange?.(false); // Notify parent
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}
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// Update processed state
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setProcessedSrc(src);
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@@ -72,22 +75,34 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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if (autoPlay) {
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// Delay play slightly to ensure currentTime sticks
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setTimeout(() => {
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const playPromise = audioRef.current?.play();
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if (playPromise !== undefined) {
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playPromise
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.then(() => {
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setIsPlaying(true);
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onPlay?.();
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setHasPlayedOnce(true);
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onHasPlayedChange?.(true); // Notify parent
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})
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.catch(error => {
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console.log("Autoplay prevented:", error);
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setIsPlaying(false);
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});
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if (audioRef.current) {
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// Use startPos (which may be startTime + processedUnlockedSeconds if more time was unlocked)
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// instead of always using startTime
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audioRef.current.currentTime = startPos;
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const playPromise = audioRef.current.play();
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if (playPromise !== undefined) {
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playPromise
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.then(() => {
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setIsPlaying(true);
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onPlay?.();
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setHasPlayedOnce(true);
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onHasPlayedChange?.(true); // Notify parent
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})
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.catch(error => {
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console.log("Autoplay prevented:", error);
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setIsPlaying(false);
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});
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}
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}
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}, 150);
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}
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} else if (startTime !== undefined && startTime > 0) {
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// If startTime is set and we haven't processed changes, ensure currentTime is at least at startTime
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// This handles the case where the audio element was reset or reloaded, or when manually playing for the first time
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const current = audioRef.current.currentTime;
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if (current < startTime) {
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audioRef.current.currentTime = startTime;
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}
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}
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}
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}, [src, unlockedSeconds, startTime, autoPlay, processedSrc, processedUnlockedSeconds]);
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@@ -97,6 +112,16 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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play: () => {
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if (!audioRef.current) return;
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// Check if we need to reset to startTime
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const current = audioRef.current.currentTime;
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const elapsed = current - startTime;
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// Reset if: never played before, current position is before startTime, or we've exceeded the unlocked segment
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if (!hasPlayedOnce || current < startTime || elapsed >= unlockedSeconds) {
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// Reset to start of segment
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audioRef.current.currentTime = startTime;
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}
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const playPromise = audioRef.current.play();
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if (playPromise !== undefined) {
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playPromise
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@@ -121,8 +146,35 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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if (isPlaying) {
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audioRef.current.pause();
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setIsPlaying(false);
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} else {
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// Ensure we're at the correct position before playing
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const current = audioRef.current.currentTime;
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const elapsed = current - startTime;
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// Determine target position
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let targetPos = startTime;
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// If we've played before and we're within the unlocked segment, continue from current position
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if (hasPlayedOnce && current >= startTime && elapsed < unlockedSeconds) {
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targetPos = current; // Continue from current position
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} else {
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// Reset to start of segment if: never played, before startTime, or exceeded unlocked segment
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targetPos = startTime;
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}
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// Set position before playing
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audioRef.current.currentTime = targetPos;
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// Ensure position sticks (browser might reset it)
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setTimeout(() => {
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if (audioRef.current && Math.abs(audioRef.current.currentTime - targetPos) > 0.5) {
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audioRef.current.currentTime = targetPos;
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}
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}, 50);
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audioRef.current.play();
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setIsPlaying(true);
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onPlay?.();
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if (hasPlayedOnce) {
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@@ -132,7 +184,6 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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onHasPlayedChange?.(true); // Notify parent
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}
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}
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setIsPlaying(!isPlaying);
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};
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const handleTimeUpdate = () => {
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@@ -96,6 +96,10 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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if (gameState.isSolved && !gameState.yearGuessed && dailyPuzzle?.releaseYear) {
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setShowYearModal(true);
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}
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} else {
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// Reset states when gameState is null (e.g., during loading)
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setHasWon(false);
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setHasLost(false);
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}
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}, [gameState, dailyPuzzle]);
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@@ -164,6 +168,12 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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);
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if (!gameState) return <div>{t('loadingState')}</div>;
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// Use gameState directly for isSolved/isFailed to ensure consistency when returning to completed puzzles
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// Always use gameState values directly - they are the source of truth
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// This ensures that when returning to a completed puzzle, the result is shown immediately
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const isSolved = Boolean(gameState.isSolved);
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const isFailed = Boolean(gameState.isFailed);
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const handleGuess = (song: any) => {
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if (isProcessingGuess) return;
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// Prevent guessing if already solved or failed
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@@ -176,6 +186,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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if (song.id === dailyPuzzle.songId) {
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addGuess(song.title, true);
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setHasWon(true);
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// gameState.isSolved will be updated by useGameState
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// Track puzzle solved event
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if (typeof window !== 'undefined' && window.plausible) {
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window.plausible('puzzle_solved', {
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@@ -196,6 +207,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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if (gameState.guesses.length + 1 >= maxAttempts) {
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setHasLost(true);
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setHasWon(false);
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// gameState.isFailed will be updated by useGameState
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// Track puzzle lost event
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if (typeof window !== 'undefined' && window.plausible) {
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window.plausible('puzzle_solved', {
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@@ -236,6 +248,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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if (gameState.guesses.length + 1 >= maxAttempts) {
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setHasLost(true);
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setHasWon(false);
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// gameState.isFailed will be updated by useGameState
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// Track puzzle lost event
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if (typeof window !== 'undefined' && window.plausible) {
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window.plausible('puzzle_solved', {
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@@ -260,6 +273,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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giveUp(); // Ensure game is marked as failed and score reset to 0
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setHasLost(true);
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setHasWon(false);
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// gameState.isFailed will be updated by useGameState
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// Track puzzle lost event
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if (typeof window !== 'undefined' && window.plausible) {
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window.plausible('puzzle_solved', {
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@@ -409,19 +423,19 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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if (i < gameState.guesses.length) {
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if (gameState.guesses[i] === 'SKIPPED') {
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emojiGrid += '⬛';
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} else if (hasWon && i === gameState.guesses.length - 1) {
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} else if (isSolved && i === gameState.guesses.length - 1) {
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emojiGrid += '🟩';
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} else {
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emojiGrid += '🟥';
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}
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} else {
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// If game is lost, fill remaining slots with black squares
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emojiGrid += hasLost ? '⬛' : '⬜';
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emojiGrid += isFailed ? '⬛' : '⬜';
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}
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}
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const speaker = hasWon ? '🔉' : '🔇';
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const bonusStar = (hasWon && gameState.yearGuessed && dailyPuzzle.releaseYear && gameState.scoreBreakdown.some(item => item.reason === 'Bonus: Correct Year')) ? '⭐' : '';
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const speaker = isSolved ? '🔉' : '🔇';
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const bonusStar = (isSolved && gameState.yearGuessed && dailyPuzzle.releaseYear && gameState.scoreBreakdown.some(item => item.reason === 'Bonus: Correct Year')) ? '⭐' : '';
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const genreText = genre ? `${isSpecial ? t('special') : t('genre')}: ${genre}\n` : '';
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// Use current domain from window.location to support both hoerdle.de and hördle.de
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@@ -534,7 +548,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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src={dailyPuzzle.audioUrl}
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unlockedSeconds={unlockedSeconds}
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startTime={dailyPuzzle.startTime}
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autoPlay={lastAction === 'SKIP' || (lastAction === 'GUESS' && !hasWon && !hasLost)}
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autoPlay={lastAction === 'SKIP' || (lastAction === 'GUESS' && !isSolved && !isFailed)}
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onReplay={addReplay}
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onHasPlayedChange={setHasPlayedAudio}
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/>
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@@ -543,7 +557,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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<div className="guess-list">
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{gameState.guesses.map((guess, i) => {
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const isCorrect = hasWon && i === gameState.guesses.length - 1;
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const isCorrect = isSolved && i === gameState.guesses.length - 1;
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return (
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<div key={i} className="guess-item">
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<span className="guess-number">#{i + 1}</span>
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@@ -555,7 +569,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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})}
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</div>
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{!hasWon && !hasLost && (
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{!isSolved && !isFailed && (
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<>
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<div id="tour-input">
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<GuessInput onGuess={handleGuess} disabled={isProcessingGuess} />
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@@ -586,13 +600,13 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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</>
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)}
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{(hasWon || hasLost) && (
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<div className={`message-box ${hasWon ? 'success' : 'failure'}`}>
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{(isSolved || isFailed) && (
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<div className={`message-box ${isSolved ? 'success' : 'failure'}`}>
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<h2 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem' }}>
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{hasWon ? t('won') : t('lost')}
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{isSolved ? t('won') : t('lost')}
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</h2>
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<div style={{ fontSize: '2rem', fontWeight: 'bold', margin: '1rem 0', color: hasWon ? 'var(--success)' : 'var(--danger)' }}>
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<div style={{ fontSize: '2rem', fontWeight: 'bold', margin: '1rem 0', color: isSolved ? 'var(--success)' : 'var(--danger)' }}>
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{t('score')}: {gameState.score}
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</div>
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@@ -610,7 +624,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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</ul>
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</details>
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<p>{hasWon ? t('comeBackTomorrow') : t('theSongWas')}</p>
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<p>{isSolved ? t('comeBackTomorrow') : t('theSongWas')}</p>
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<div style={{ margin: '1.5rem 0', padding: '1rem', background: 'rgba(255,255,255,0.5)', borderRadius: '0.5rem', display: 'flex', flexDirection: 'column', alignItems: 'center' }}>
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<img
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@@ -1,6 +1,6 @@
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{
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"name": "hoerdle",
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"version": "0.1.6.34",
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"version": "0.1.6.38",
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"private": true,
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"scripts": {
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"dev": "next dev",
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@@ -69,6 +69,38 @@ git fetch --prune --tags origin master
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git fetch --tags origin
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git reset --hard origin/master
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# Determine version: try git tag first, then package.json
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echo "🏷️ Determining version..."
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APP_VERSION=""
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# Try to get exact tag if we're on a tagged commit
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if git describe --tags --exact-match HEAD 2>/dev/null; then
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APP_VERSION=$(git describe --tags --exact-match HEAD 2>/dev/null)
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echo " Found exact tag: $APP_VERSION"
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else
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# Try to get latest tag
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LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null || echo "")
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if [ -n "$LATEST_TAG" ]; then
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APP_VERSION="$LATEST_TAG"
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echo " Using latest tag: $APP_VERSION"
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else
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# Fallback to package.json
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if [ -f "package.json" ]; then
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PACKAGE_VERSION=$(grep -o '"version": "[^"]*"' package.json 2>/dev/null | cut -d'"' -f4)
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if [ -n "$PACKAGE_VERSION" ]; then
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APP_VERSION="v${PACKAGE_VERSION}"
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echo " Using package.json version: $APP_VERSION"
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fi
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fi
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fi
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fi
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if [ -z "$APP_VERSION" ]; then
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echo "⚠️ Could not determine version, using 'dev'"
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APP_VERSION="dev"
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fi
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echo "📦 Building with version: $APP_VERSION"
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# Prüfe und erstelle/repariere Netzwerk falls nötig
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echo "🌐 Prüfe Docker-Netzwerk..."
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if ! docker network ls | grep -q "hoerdle_default"; then
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@@ -84,7 +116,7 @@ echo ""
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# Build new image in background (doesn't stop running container)
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echo "🔨 Building new Docker image (this runs while app is still online)..."
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docker compose build
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docker compose build --build-arg APP_VERSION="$APP_VERSION"
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# Quick restart with pre-built image
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echo "🔄 Restarting with new image (minimal downtime)..."
|
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Reference in New Issue
Block a user