Compare commits
13 Commits
830e91fdff
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master
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e58e9156d6 | ||
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2a99f545ef | ||
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6be813fb00 | ||
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096682929d | ||
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cebdf7a5a2 | ||
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afbdb74516 | ||
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9372264174 | ||
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25680a19b6 | ||
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fb3e4c10dd | ||
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b7293a4614 |
@@ -24,10 +24,12 @@ COPY --from=deps /app/node_modules ./node_modules
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COPY . .
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COPY . .
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# Extract version: use build arg if provided, otherwise get from git, fallback to package.json
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# Extract version: use build arg if provided, otherwise get from git, fallback to package.json
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# Only use tags that are reachable from the current commit to ensure version matches the code
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RUN if [ -n "$APP_VERSION" ]; then \
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RUN if [ -n "$APP_VERSION" ]; then \
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echo "$APP_VERSION" > /tmp/version.txt; \
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echo "$APP_VERSION" > /tmp/version.txt; \
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else \
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else \
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(git describe --tags --always 2>/dev/null || \
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(git describe --tags --exact-match 2>/dev/null || \
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git describe --tags --abbrev=0 2>/dev/null || \
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(grep -o '"version": "[^"]*"' package.json 2>/dev/null | cut -d'"' -f4 | sed 's/^/v/') || \
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(grep -o '"version": "[^"]*"' package.json 2>/dev/null | cut -d'"' -f4 | sed 's/^/v/') || \
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echo "dev") > /tmp/version.txt; \
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echo "dev") > /tmp/version.txt; \
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fi && \
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fi && \
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@@ -22,8 +22,8 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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const [progress, setProgress] = useState(0);
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const [progress, setProgress] = useState(0);
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const [hasPlayedOnce, setHasPlayedOnce] = useState(false);
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const [hasPlayedOnce, setHasPlayedOnce] = useState(false);
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const [processedSrc, setProcessedSrc] = useState(src);
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const [processedSrc, setProcessedSrc] = useState<string | null>(null);
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const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState(unlockedSeconds);
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const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState<number | null>(null);
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useEffect(() => {
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useEffect(() => {
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console.log('[AudioPlayer] MOUNTED');
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console.log('[AudioPlayer] MOUNTED');
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@@ -41,7 +41,7 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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let startPos = startTime;
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let startPos = startTime;
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// If same song but more time unlocked, start from where previous segment ended
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// If same song but more time unlocked, start from where previous segment ended
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if (src === processedSrc && unlockedSeconds > processedUnlockedSeconds) {
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if (processedSrc !== null && src === processedSrc && processedUnlockedSeconds !== null && unlockedSeconds > processedUnlockedSeconds) {
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startPos = startTime + processedUnlockedSeconds;
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startPos = startTime + processedUnlockedSeconds;
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}
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}
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@@ -62,8 +62,11 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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const initialPercent = unlockedSeconds > 0 ? (initialElapsed / unlockedSeconds) * 100 : 0;
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const initialPercent = unlockedSeconds > 0 ? (initialElapsed / unlockedSeconds) * 100 : 0;
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setProgress(Math.min(initialPercent, 100));
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setProgress(Math.min(initialPercent, 100));
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setHasPlayedOnce(false); // Reset for new segment
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// Only reset hasPlayedOnce if the song changed, not if just more time was unlocked
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onHasPlayedChange?.(false); // Notify parent
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if (processedSrc !== null && src !== processedSrc) {
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setHasPlayedOnce(false); // Reset for new song
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onHasPlayedChange?.(false); // Notify parent
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}
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// Update processed state
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// Update processed state
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setProcessedSrc(src);
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setProcessedSrc(src);
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@@ -72,22 +75,34 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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if (autoPlay) {
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if (autoPlay) {
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// Delay play slightly to ensure currentTime sticks
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// Delay play slightly to ensure currentTime sticks
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setTimeout(() => {
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setTimeout(() => {
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const playPromise = audioRef.current?.play();
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if (audioRef.current) {
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if (playPromise !== undefined) {
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// Use startPos (which may be startTime + processedUnlockedSeconds if more time was unlocked)
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playPromise
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// instead of always using startTime
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.then(() => {
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audioRef.current.currentTime = startPos;
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setIsPlaying(true);
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const playPromise = audioRef.current.play();
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onPlay?.();
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if (playPromise !== undefined) {
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setHasPlayedOnce(true);
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playPromise
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onHasPlayedChange?.(true); // Notify parent
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.then(() => {
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})
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setIsPlaying(true);
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.catch(error => {
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onPlay?.();
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console.log("Autoplay prevented:", error);
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setHasPlayedOnce(true);
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setIsPlaying(false);
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onHasPlayedChange?.(true); // Notify parent
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||||||
});
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})
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.catch(error => {
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console.log("Autoplay prevented:", error);
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setIsPlaying(false);
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||||||
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});
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||||||
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}
|
||||||
}
|
}
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}, 150);
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}, 150);
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||||||
}
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}
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||||||
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} else if (startTime !== undefined && startTime > 0) {
|
||||||
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// If startTime is set and we haven't processed changes, ensure currentTime is at least at startTime
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// This handles the case where the audio element was reset or reloaded, or when manually playing for the first time
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const current = audioRef.current.currentTime;
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||||||
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if (current < startTime) {
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audioRef.current.currentTime = startTime;
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||||||
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}
|
||||||
}
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}
|
||||||
}
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}
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}, [src, unlockedSeconds, startTime, autoPlay, processedSrc, processedUnlockedSeconds]);
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}, [src, unlockedSeconds, startTime, autoPlay, processedSrc, processedUnlockedSeconds]);
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@@ -97,6 +112,16 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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play: () => {
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play: () => {
|
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if (!audioRef.current) return;
|
if (!audioRef.current) return;
|
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|
||||||
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// Check if we need to reset to startTime
|
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const current = audioRef.current.currentTime;
|
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const elapsed = current - startTime;
|
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|
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// Reset if: never played before, current position is before startTime, or we've exceeded the unlocked segment
|
||||||
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if (!hasPlayedOnce || current < startTime || elapsed >= unlockedSeconds) {
|
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// Reset to start of segment
|
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audioRef.current.currentTime = startTime;
|
||||||
|
}
|
||||||
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|
||||||
const playPromise = audioRef.current.play();
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const playPromise = audioRef.current.play();
|
||||||
if (playPromise !== undefined) {
|
if (playPromise !== undefined) {
|
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playPromise
|
playPromise
|
||||||
@@ -121,8 +146,35 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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|||||||
|
|
||||||
if (isPlaying) {
|
if (isPlaying) {
|
||||||
audioRef.current.pause();
|
audioRef.current.pause();
|
||||||
|
setIsPlaying(false);
|
||||||
} else {
|
} else {
|
||||||
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// Ensure we're at the correct position before playing
|
||||||
|
const current = audioRef.current.currentTime;
|
||||||
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const elapsed = current - startTime;
|
||||||
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|
||||||
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// Determine target position
|
||||||
|
let targetPos = startTime;
|
||||||
|
|
||||||
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// If we've played before and we're within the unlocked segment, continue from current position
|
||||||
|
if (hasPlayedOnce && current >= startTime && elapsed < unlockedSeconds) {
|
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targetPos = current; // Continue from current position
|
||||||
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} else {
|
||||||
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// Reset to start of segment if: never played, before startTime, or exceeded unlocked segment
|
||||||
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targetPos = startTime;
|
||||||
|
}
|
||||||
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|
||||||
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// Set position before playing
|
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audioRef.current.currentTime = targetPos;
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// Ensure position sticks (browser might reset it)
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setTimeout(() => {
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||||||
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if (audioRef.current && Math.abs(audioRef.current.currentTime - targetPos) > 0.5) {
|
||||||
|
audioRef.current.currentTime = targetPos;
|
||||||
|
}
|
||||||
|
}, 50);
|
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|
||||||
audioRef.current.play();
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audioRef.current.play();
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||||||
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setIsPlaying(true);
|
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onPlay?.();
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onPlay?.();
|
||||||
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|
||||||
if (hasPlayedOnce) {
|
if (hasPlayedOnce) {
|
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@@ -132,7 +184,6 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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|||||||
onHasPlayedChange?.(true); // Notify parent
|
onHasPlayedChange?.(true); // Notify parent
|
||||||
}
|
}
|
||||||
}
|
}
|
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setIsPlaying(!isPlaying);
|
|
||||||
};
|
};
|
||||||
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|
||||||
const handleTimeUpdate = () => {
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const handleTimeUpdate = () => {
|
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|
|||||||
@@ -96,6 +96,10 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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if (gameState.isSolved && !gameState.yearGuessed && dailyPuzzle?.releaseYear) {
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if (gameState.isSolved && !gameState.yearGuessed && dailyPuzzle?.releaseYear) {
|
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setShowYearModal(true);
|
setShowYearModal(true);
|
||||||
}
|
}
|
||||||
|
} else {
|
||||||
|
// Reset states when gameState is null (e.g., during loading)
|
||||||
|
setHasWon(false);
|
||||||
|
setHasLost(false);
|
||||||
}
|
}
|
||||||
}, [gameState, dailyPuzzle]);
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}, [gameState, dailyPuzzle]);
|
||||||
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|
||||||
@@ -163,6 +167,12 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
</div>
|
</div>
|
||||||
);
|
);
|
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if (!gameState) return <div>{t('loadingState')}</div>;
|
if (!gameState) return <div>{t('loadingState')}</div>;
|
||||||
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// Use gameState directly for isSolved/isFailed to ensure consistency when returning to completed puzzles
|
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// Always use gameState values directly - they are the source of truth
|
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// This ensures that when returning to a completed puzzle, the result is shown immediately
|
||||||
|
const isSolved = Boolean(gameState.isSolved);
|
||||||
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const isFailed = Boolean(gameState.isFailed);
|
||||||
|
|
||||||
const handleGuess = (song: any) => {
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const handleGuess = (song: any) => {
|
||||||
if (isProcessingGuess) return;
|
if (isProcessingGuess) return;
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@@ -176,6 +186,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
if (song.id === dailyPuzzle.songId) {
|
if (song.id === dailyPuzzle.songId) {
|
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addGuess(song.title, true);
|
addGuess(song.title, true);
|
||||||
setHasWon(true);
|
setHasWon(true);
|
||||||
|
// gameState.isSolved will be updated by useGameState
|
||||||
// Track puzzle solved event
|
// Track puzzle solved event
|
||||||
if (typeof window !== 'undefined' && window.plausible) {
|
if (typeof window !== 'undefined' && window.plausible) {
|
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window.plausible('puzzle_solved', {
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window.plausible('puzzle_solved', {
|
||||||
@@ -196,6 +207,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
if (gameState.guesses.length + 1 >= maxAttempts) {
|
if (gameState.guesses.length + 1 >= maxAttempts) {
|
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setHasLost(true);
|
setHasLost(true);
|
||||||
setHasWon(false);
|
setHasWon(false);
|
||||||
|
// gameState.isFailed will be updated by useGameState
|
||||||
// Track puzzle lost event
|
// Track puzzle lost event
|
||||||
if (typeof window !== 'undefined' && window.plausible) {
|
if (typeof window !== 'undefined' && window.plausible) {
|
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window.plausible('puzzle_solved', {
|
window.plausible('puzzle_solved', {
|
||||||
@@ -236,6 +248,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
if (gameState.guesses.length + 1 >= maxAttempts) {
|
if (gameState.guesses.length + 1 >= maxAttempts) {
|
||||||
setHasLost(true);
|
setHasLost(true);
|
||||||
setHasWon(false);
|
setHasWon(false);
|
||||||
|
// gameState.isFailed will be updated by useGameState
|
||||||
// Track puzzle lost event
|
// Track puzzle lost event
|
||||||
if (typeof window !== 'undefined' && window.plausible) {
|
if (typeof window !== 'undefined' && window.plausible) {
|
||||||
window.plausible('puzzle_solved', {
|
window.plausible('puzzle_solved', {
|
||||||
@@ -260,6 +273,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
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giveUp(); // Ensure game is marked as failed and score reset to 0
|
giveUp(); // Ensure game is marked as failed and score reset to 0
|
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setHasLost(true);
|
setHasLost(true);
|
||||||
setHasWon(false);
|
setHasWon(false);
|
||||||
|
// gameState.isFailed will be updated by useGameState
|
||||||
// Track puzzle lost event
|
// Track puzzle lost event
|
||||||
if (typeof window !== 'undefined' && window.plausible) {
|
if (typeof window !== 'undefined' && window.plausible) {
|
||||||
window.plausible('puzzle_solved', {
|
window.plausible('puzzle_solved', {
|
||||||
@@ -409,19 +423,19 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
if (i < gameState.guesses.length) {
|
if (i < gameState.guesses.length) {
|
||||||
if (gameState.guesses[i] === 'SKIPPED') {
|
if (gameState.guesses[i] === 'SKIPPED') {
|
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emojiGrid += '⬛';
|
emojiGrid += '⬛';
|
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} else if (hasWon && i === gameState.guesses.length - 1) {
|
} else if (isSolved && i === gameState.guesses.length - 1) {
|
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emojiGrid += '🟩';
|
emojiGrid += '🟩';
|
||||||
} else {
|
} else {
|
||||||
emojiGrid += '🟥';
|
emojiGrid += '🟥';
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
// If game is lost, fill remaining slots with black squares
|
// If game is lost, fill remaining slots with black squares
|
||||||
emojiGrid += hasLost ? '⬛' : '⬜';
|
emojiGrid += isFailed ? '⬛' : '⬜';
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const speaker = hasWon ? '🔉' : '🔇';
|
const speaker = isSolved ? '🔉' : '🔇';
|
||||||
const bonusStar = (hasWon && gameState.yearGuessed && dailyPuzzle.releaseYear && gameState.scoreBreakdown.some(item => item.reason === 'Bonus: Correct Year')) ? '⭐' : '';
|
const bonusStar = (isSolved && gameState.yearGuessed && dailyPuzzle.releaseYear && gameState.scoreBreakdown.some(item => item.reason === 'Bonus: Correct Year')) ? '⭐' : '';
|
||||||
const genreText = genre ? `${isSpecial ? t('special') : t('genre')}: ${genre}\n` : '';
|
const genreText = genre ? `${isSpecial ? t('special') : t('genre')}: ${genre}\n` : '';
|
||||||
|
|
||||||
// Use current domain from window.location to support both hoerdle.de and hördle.de
|
// Use current domain from window.location to support both hoerdle.de and hördle.de
|
||||||
@@ -534,7 +548,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
src={dailyPuzzle.audioUrl}
|
src={dailyPuzzle.audioUrl}
|
||||||
unlockedSeconds={unlockedSeconds}
|
unlockedSeconds={unlockedSeconds}
|
||||||
startTime={dailyPuzzle.startTime}
|
startTime={dailyPuzzle.startTime}
|
||||||
autoPlay={lastAction === 'SKIP' || (lastAction === 'GUESS' && !hasWon && !hasLost)}
|
autoPlay={lastAction === 'SKIP' || (lastAction === 'GUESS' && !isSolved && !isFailed)}
|
||||||
onReplay={addReplay}
|
onReplay={addReplay}
|
||||||
onHasPlayedChange={setHasPlayedAudio}
|
onHasPlayedChange={setHasPlayedAudio}
|
||||||
/>
|
/>
|
||||||
@@ -543,7 +557,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
|
|
||||||
<div className="guess-list">
|
<div className="guess-list">
|
||||||
{gameState.guesses.map((guess, i) => {
|
{gameState.guesses.map((guess, i) => {
|
||||||
const isCorrect = hasWon && i === gameState.guesses.length - 1;
|
const isCorrect = isSolved && i === gameState.guesses.length - 1;
|
||||||
return (
|
return (
|
||||||
<div key={i} className="guess-item">
|
<div key={i} className="guess-item">
|
||||||
<span className="guess-number">#{i + 1}</span>
|
<span className="guess-number">#{i + 1}</span>
|
||||||
@@ -555,7 +569,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
})}
|
})}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
{!hasWon && !hasLost && (
|
{!isSolved && !isFailed && (
|
||||||
<>
|
<>
|
||||||
<div id="tour-input">
|
<div id="tour-input">
|
||||||
<GuessInput onGuess={handleGuess} disabled={isProcessingGuess} />
|
<GuessInput onGuess={handleGuess} disabled={isProcessingGuess} />
|
||||||
@@ -586,13 +600,13 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
</>
|
</>
|
||||||
)}
|
)}
|
||||||
|
|
||||||
{(hasWon || hasLost) && (
|
{(isSolved || isFailed) && (
|
||||||
<div className={`message-box ${hasWon ? 'success' : 'failure'}`}>
|
<div className={`message-box ${isSolved ? 'success' : 'failure'}`}>
|
||||||
<h2 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem' }}>
|
<h2 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem' }}>
|
||||||
{hasWon ? t('won') : t('lost')}
|
{isSolved ? t('won') : t('lost')}
|
||||||
</h2>
|
</h2>
|
||||||
|
|
||||||
<div style={{ fontSize: '2rem', fontWeight: 'bold', margin: '1rem 0', color: hasWon ? 'var(--success)' : 'var(--danger)' }}>
|
<div style={{ fontSize: '2rem', fontWeight: 'bold', margin: '1rem 0', color: isSolved ? 'var(--success)' : 'var(--danger)' }}>
|
||||||
{t('score')}: {gameState.score}
|
{t('score')}: {gameState.score}
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
@@ -610,7 +624,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
|
|||||||
</ul>
|
</ul>
|
||||||
</details>
|
</details>
|
||||||
|
|
||||||
<p>{hasWon ? t('comeBackTomorrow') : t('theSongWas')}</p>
|
<p>{isSolved ? t('comeBackTomorrow') : t('theSongWas')}</p>
|
||||||
|
|
||||||
<div style={{ margin: '1.5rem 0', padding: '1rem', background: 'rgba(255,255,255,0.5)', borderRadius: '0.5rem', display: 'flex', flexDirection: 'column', alignItems: 'center' }}>
|
<div style={{ margin: '1.5rem 0', padding: '1rem', background: 'rgba(255,255,255,0.5)', borderRadius: '0.5rem', display: 'flex', flexDirection: 'column', alignItems: 'center' }}>
|
||||||
<img
|
<img
|
||||||
|
|||||||
88
docs/TESTING.md
Normal file
88
docs/TESTING.md
Normal file
@@ -0,0 +1,88 @@
|
|||||||
|
# Integration Testing
|
||||||
|
|
||||||
|
Hördle uses [Playwright](https://playwright.dev/) for end-to-end (E2E) integration testing. These tests ensure that critical flows like gameplay, authentication, and admin management function correctly across different browsers.
|
||||||
|
|
||||||
|
## Prerequisites
|
||||||
|
|
||||||
|
Ensure you have the Playwright browsers installed:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
npx playwright install
|
||||||
|
```
|
||||||
|
|
||||||
|
## Running Tests
|
||||||
|
|
||||||
|
### Headless Mode (CI/CLI)
|
||||||
|
|
||||||
|
To run all tests in headless mode (Chromium, Firefox, WebKit):
|
||||||
|
|
||||||
|
```bash
|
||||||
|
npm run test:e2e
|
||||||
|
```
|
||||||
|
|
||||||
|
### UI Mode (Interactive)
|
||||||
|
|
||||||
|
To run tests with a UI to inspect traces and watch execution:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
npm run test:e2e:ui
|
||||||
|
```
|
||||||
|
|
||||||
|
### Specific Test File
|
||||||
|
|
||||||
|
To run a specific test file:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
npx playwright test tests/gameplay.spec.ts
|
||||||
|
```
|
||||||
|
|
||||||
|
### Specific Project (Browser)
|
||||||
|
|
||||||
|
To run tests only on a specific browser (e.g., Chromium):
|
||||||
|
|
||||||
|
```bash
|
||||||
|
npx playwright test --project=chromium
|
||||||
|
```
|
||||||
|
|
||||||
|
## Configuration
|
||||||
|
|
||||||
|
The Playwright configuration is located in `playwright.config.ts`. It sets up the base URL (default: `http://localhost:3000`) and the web server command to start the app if it's not running.
|
||||||
|
|
||||||
|
### Environment Variables
|
||||||
|
|
||||||
|
* **`ADMIN_PASSWORD`**: The tests assume the admin password is `'admin123'`.
|
||||||
|
* In `app/api/admin/login/route.ts`, the login logic has been enhanced to check if `ADMIN_PASSWORD` is a bcrypt hash (starts with `$2b$`) or plain text.
|
||||||
|
* For local testing, you can set `ADMIN_PASSWORD="admin123"` in your `.env` or `.env.local` (though the default fallback in the code also handles this).
|
||||||
|
* **Curator Credentials**: The mock Curator login page (`app/[locale]/curator/page.tsx`) mocks validation for testing.
|
||||||
|
* Username: `elpatron`
|
||||||
|
* Password: `example_password`
|
||||||
|
|
||||||
|
## Test Structure
|
||||||
|
|
||||||
|
Tests are located in the `tests/` directory:
|
||||||
|
|
||||||
|
* **`auth.spec.ts`**: Verifies public access and admin login flows.
|
||||||
|
* **`admin.spec.ts`**: Checks the Admin Dashboard, including access protection and visibility of sections (Dashboard, Daily Puzzles, etc.).
|
||||||
|
* **`curator.spec.ts`**: Verifies the Curator login form and authentication flows (valid/invalid credentials).
|
||||||
|
* **`gameplay.spec.ts`**: Tests the core game loop: loading the game, playing audio, interaction with the prompt, and submitting a guess.
|
||||||
|
|
||||||
|
## Troubleshooting & Known Issues
|
||||||
|
|
||||||
|
### Next.js Development Overlay (`nextjs-portal`)
|
||||||
|
|
||||||
|
In development mode (`npm run dev`), Next.js injects an overlay (`<nextjs-portal>`) for hot reloading feedback. This overlay can sometimes intercept clicks intended for UI elements, causing tests to fail with "element is not clickable" or timeout errors.
|
||||||
|
|
||||||
|
**Solution:**
|
||||||
|
We inject a CSS style in the `beforeEach` hook of our tests to hide this overlay:
|
||||||
|
|
||||||
|
```typescript
|
||||||
|
test.beforeEach(async ({ page }) => {
|
||||||
|
await page.addStyleTag({ content: 'nextjs-portal, #nextjs-dev-overlay, [data-nextjs-dev-overlay] { display: none !important; }' });
|
||||||
|
});
|
||||||
|
```
|
||||||
|
|
||||||
|
### WebKit (Safari) Stability
|
||||||
|
|
||||||
|
WebKit can be slower or more sensitive to timing in some environments. If tests fail on WebKit but pass on other browsers:
|
||||||
|
1. Try increasing the timeout in `playwright.config.ts`.
|
||||||
|
2. Use `await page.waitForTimeout(500)` or specific assertions like `await expect(page).toHaveURL(...)` to allow for transition times, as implemented in `tests/admin.spec.ts`.
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"name": "hoerdle",
|
"name": "hoerdle",
|
||||||
"version": "0.1.6.33",
|
"version": "0.1.6.38",
|
||||||
"private": true,
|
"private": true,
|
||||||
"scripts": {
|
"scripts": {
|
||||||
"dev": "next dev",
|
"dev": "next dev",
|
||||||
|
|||||||
@@ -63,10 +63,44 @@ fi
|
|||||||
./scripts/backup-restic.sh
|
./scripts/backup-restic.sh
|
||||||
|
|
||||||
# Nur neueste Version holen (shallow fetch), vollständiges Repo ist im Deployment nicht nötig
|
# Nur neueste Version holen (shallow fetch), vollständiges Repo ist im Deployment nicht nötig
|
||||||
echo "📥 Fetching latest commit (shallow clone) from git..."
|
# Wichtig: Tags müssen vollständig geholt werden für Version-Anzeige
|
||||||
git fetch --prune --tags --depth=1 origin master
|
echo "📥 Fetching latest commit and all tags from git..."
|
||||||
|
git fetch --prune --tags origin master
|
||||||
|
git fetch --tags origin
|
||||||
git reset --hard origin/master
|
git reset --hard origin/master
|
||||||
|
|
||||||
|
# Determine version: try git tag first, then package.json
|
||||||
|
echo "🏷️ Determining version..."
|
||||||
|
APP_VERSION=""
|
||||||
|
# Try to get exact tag if we're on a tagged commit
|
||||||
|
if git describe --tags --exact-match HEAD 2>/dev/null; then
|
||||||
|
APP_VERSION=$(git describe --tags --exact-match HEAD 2>/dev/null)
|
||||||
|
echo " Found exact tag: $APP_VERSION"
|
||||||
|
else
|
||||||
|
# Try to get latest tag
|
||||||
|
LATEST_TAG=$(git describe --tags --abbrev=0 2>/dev/null || echo "")
|
||||||
|
if [ -n "$LATEST_TAG" ]; then
|
||||||
|
APP_VERSION="$LATEST_TAG"
|
||||||
|
echo " Using latest tag: $APP_VERSION"
|
||||||
|
else
|
||||||
|
# Fallback to package.json
|
||||||
|
if [ -f "package.json" ]; then
|
||||||
|
PACKAGE_VERSION=$(grep -o '"version": "[^"]*"' package.json 2>/dev/null | cut -d'"' -f4)
|
||||||
|
if [ -n "$PACKAGE_VERSION" ]; then
|
||||||
|
APP_VERSION="v${PACKAGE_VERSION}"
|
||||||
|
echo " Using package.json version: $APP_VERSION"
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
fi
|
||||||
|
|
||||||
|
if [ -z "$APP_VERSION" ]; then
|
||||||
|
echo "⚠️ Could not determine version, using 'dev'"
|
||||||
|
APP_VERSION="dev"
|
||||||
|
fi
|
||||||
|
|
||||||
|
echo "📦 Building with version: $APP_VERSION"
|
||||||
|
|
||||||
# Prüfe und erstelle/repariere Netzwerk falls nötig
|
# Prüfe und erstelle/repariere Netzwerk falls nötig
|
||||||
echo "🌐 Prüfe Docker-Netzwerk..."
|
echo "🌐 Prüfe Docker-Netzwerk..."
|
||||||
if ! docker network ls | grep -q "hoerdle_default"; then
|
if ! docker network ls | grep -q "hoerdle_default"; then
|
||||||
@@ -82,7 +116,7 @@ echo ""
|
|||||||
|
|
||||||
# Build new image in background (doesn't stop running container)
|
# Build new image in background (doesn't stop running container)
|
||||||
echo "🔨 Building new Docker image (this runs while app is still online)..."
|
echo "🔨 Building new Docker image (this runs while app is still online)..."
|
||||||
docker compose build
|
docker compose build --build-arg APP_VERSION="$APP_VERSION"
|
||||||
|
|
||||||
# Quick restart with pre-built image
|
# Quick restart with pre-built image
|
||||||
echo "🔄 Restarting with new image (minimal downtime)..."
|
echo "🔄 Restarting with new image (minimal downtime)..."
|
||||||
|
|||||||
Reference in New Issue
Block a user