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5 Commits
286ac2d28a
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v0.1.6.9
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623e8b9b82 |
1
.cursor/commands/bump.md
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1
.cursor/commands/bump.md
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@@ -0,0 +1 @@
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teste den build (npm run build), anschließend commit, dann bump zum nächsten patchlevel, git tag und sync
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@@ -20,11 +20,14 @@ export async function POST(request: NextRequest) {
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return NextResponse.json({ rewrittenMessage: message });
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}
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const prompt = `Rewrite the following message to express the COMPLETE OPPOSITE meaning and opinion.
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If the message is negative or critical, rewrite it to be overwhelmingly positive, praising, and appreciative.
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If the message is positive, rewrite it to be critical or negative.
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Maintain the original language (German or English).
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Return ONLY the rewritten message text, nothing else.
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const prompt = `You are a content moderation assistant. Analyze the following message and determine if it is truly inappropriate, unfriendly, sexist, or offensive.
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Rules:
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- ONLY rewrite the message if it is genuinely unfriendly, sexist, inappropriate, or offensive
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- If the message is polite, constructive, or even just neutral/critical feedback, return it UNCHANGED
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- If the message needs rewriting, rewrite it to express the COMPLETE OPPOSITE meaning - make it positive, respectful, and appreciative
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- Maintain the original language (German or English)
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- Return ONLY the message text (either unchanged original or rewritten version), nothing else
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Message: "${message}"`;
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@@ -58,8 +61,11 @@ Message: "${message}"`;
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const data = await response.json();
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let rewrittenMessage = data.choices?.[0]?.message?.content?.trim() || message;
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// Add suffix
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rewrittenMessage += " (autocorrected by Polite-Bot)";
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// Only add suffix if message was actually changed
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const originalTrimmed = message.trim();
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if (rewrittenMessage !== originalTrimmed) {
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rewrittenMessage += " (autocorrected by Polite-Bot)";
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}
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return NextResponse.json({ rewrittenMessage });
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@@ -49,8 +49,8 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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const t = useTranslations('Game');
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const locale = useLocale();
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const { gameState, statistics, addGuess, giveUp, addReplay, addYearBonus, skipYearBonus } = useGameState(genre, maxAttempts, isSpecial);
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const [hasWon, setHasWon] = useState(false);
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const [hasLost, setHasLost] = useState(false);
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const [hasWon, setHasWon] = useState(gameState?.isSolved ?? false);
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const [hasLost, setHasLost] = useState(gameState?.isFailed ?? false);
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const [shareText, setShareText] = useState(`🔗 ${t('share')}`);
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const [lastAction, setLastAction] = useState<'GUESS' | 'SKIP' | null>(null);
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const [isProcessingGuess, setIsProcessingGuess] = useState(false);
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@@ -87,12 +87,12 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
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}, []);
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useEffect(() => {
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if (gameState && dailyPuzzle) {
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if (gameState) {
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setHasWon(gameState.isSolved);
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setHasLost(gameState.isFailed);
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// Show year modal if won but year not guessed yet and release year is available
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if (gameState.isSolved && !gameState.yearGuessed && dailyPuzzle.releaseYear) {
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if (gameState.isSolved && !gameState.yearGuessed && dailyPuzzle?.releaseYear) {
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setShowYearModal(true);
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}
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}
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@@ -1,6 +1,6 @@
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{
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"name": "hoerdle",
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"version": "0.1.6.7",
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"version": "0.1.6.9",
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"private": true,
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"scripts": {
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"dev": "next dev",
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