- Introduce requiredDailyKeys to track daily puzzle completion across genres.
- Implement logic to show an ExtraPuzzlesPopover when all daily puzzles are completed.
- Add localized messages for extra puzzles in both English and German.
- Update GenrePage and Home components to pass requiredDailyKeys to the Game component.
- Add device ID generation (unique per device, stored in localStorage)
- Extend player ID format to: {basePlayerId}:{deviceId}
- Enable cross-domain sync on same device while keeping devices isolated
- Update backend APIs to support new player ID format
- Maintain backward compatibility with legacy UUID format
This allows:
- Each device (Desktop, Android, iOS) to have separate game states
- Cross-domain sync still works on the same device (hoerdle.de ↔ hördle.de)
- Easier debugging with visible device ID in player identifier
- Add -5 points penalty for track extension (unlock steps) on wrong guesses
- Wrong guess now costs -8 points total (-3 for wrong + -5 for extension)
- Skip remains at -5 points (no additional penalty)
- Update documentation (README.md, SCORING_OPTIONS.md)
- Add SCORING_OPTIONS.md with detailed scoring system analysis
- Recompute genreKey inside useEffect and save functions to ensure current values
- Prevents potential closure issues with stale genreKey values
- Improves code quality and prevents future bugs
- Remove localStorage for game states and statistics (backend only)
- Add API route to suggest player ID based on recently updated states
- Add async player ID lookup that finds existing IDs across domains
- When visiting a new domain, automatically find and use existing player ID
- Enables cross-domain synchronization between hoerdle.de and hördle.de
- Add checks in handleGuess, handleSkip, and handleGiveUp to prevent actions on solved/failed puzzles
- Add protection in addGuess to prevent adding guesses to solved puzzles
- Fix and simplify backend state loading logic
- Ensure solved puzzles cannot be replayed when switching domains
- Add PlayerState model to database schema for storing game states
- Create player identifier system (UUID-based) for cross-domain sync
- Implement API endpoints for loading/saving player states
- Refactor gameState hook to use backend storage with localStorage fallback
- Support synchronization between hoerdle.de and hördle.de
- Migration automatically runs on Docker container start
- Create /api/og-image endpoint that generates SVG with 1.91:1 ratio (1200x630px)
- Prevents logo cropping on Facebook and Twitter
- Uses safe padding (150px) to ensure content is never cut off
- Update default OG image to use dynamic endpoint
- Add SEO testing documentation
- Add robots.txt with admin/API blocking
- Add dynamic sitemap.xml with static pages and genre pages
- Implement full meta tags (Open Graph, Twitter Cards, Canonical, Alternates)
- Add SEO helper functions for domain detection and URL generation
- Add generateMetadata to all pages (homepage, about, genre, special)
- Support automatic domain detection for hoerdle.de and hördle.de
- Add SEO configuration to lib/config.ts
- defaultLocale in proxy.ts auf 'en' geändert
- Fallback in i18n/request.ts auf 'en' geändert
- Fallback-Reihenfolge in lib/i18n.ts angepasst (en vor de)
- Share-URL-Logik in Game.tsx angepasst
- Dokumentation aktualisiert
- Database: SpecialSong model with startTime
- Backend: API endpoints for curation
- Admin: Waveform editor and curation page
- Game: startTime support in AudioPlayer
- UI: Curate button in admin dashboard
- Added lib/dateUtils.ts for consistent timezone handling
- Updated app/page.tsx and app/api/daily/route.ts to use Europe/Berlin timezone
- Updated lib/gameState.ts to sync client-side daily check with server time
- Exposed TZ env var to client in next.config.ts
- Add personal statistics with badges for each attempt count
- Track solved puzzles per attempt (1-6) and failed attempts
- Display statistics after game completion
- Fix clipboard API issue with fallback method
- Add footer with attribution