196 lines
7.2 KiB
TypeScript
196 lines
7.2 KiB
TypeScript
'use client';
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import { useState, useRef, useEffect, forwardRef, useImperativeHandle } from 'react';
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interface AudioPlayerProps {
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src: string;
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unlockedSeconds: number; // 2, 4, 7, 11, 16, 30 (or full length)
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startTime?: number; // Start offset in seconds (for curated specials)
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onPlay?: () => void;
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onReplay?: () => void;
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autoPlay?: boolean;
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onHasPlayedChange?: (hasPlayed: boolean) => void;
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}
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export interface AudioPlayerRef {
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play: () => void;
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}
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const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlockedSeconds, startTime = 0, onPlay, onReplay, autoPlay = false, onHasPlayedChange }, ref) => {
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const audioRef = useRef<HTMLAudioElement>(null);
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const [isPlaying, setIsPlaying] = useState(false);
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const [progress, setProgress] = useState(0);
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const [hasPlayedOnce, setHasPlayedOnce] = useState(false);
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const [processedSrc, setProcessedSrc] = useState(src);
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const [processedUnlockedSeconds, setProcessedUnlockedSeconds] = useState(unlockedSeconds);
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useEffect(() => {
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console.log('[AudioPlayer] MOUNTED');
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return () => console.log('[AudioPlayer] UNMOUNTED');
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}, []);
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useEffect(() => {
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if (audioRef.current) {
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// Check if props changed compared to what we last processed
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const hasChanged = src !== processedSrc || unlockedSeconds !== processedUnlockedSeconds;
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if (hasChanged) {
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audioRef.current.pause();
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let startPos = startTime;
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// If same song but more time unlocked, start from where previous segment ended
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if (src === processedSrc && unlockedSeconds > processedUnlockedSeconds) {
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startPos = startTime + processedUnlockedSeconds;
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}
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const targetPos = startPos;
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audioRef.current.currentTime = targetPos;
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// Ensure position is set correctly even if browser resets it
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setTimeout(() => {
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if (audioRef.current && Math.abs(audioRef.current.currentTime - targetPos) > 0.5) {
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audioRef.current.currentTime = targetPos;
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}
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}, 50);
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setIsPlaying(false);
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// Calculate initial progress
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const initialElapsed = startPos - startTime;
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const initialPercent = unlockedSeconds > 0 ? (initialElapsed / unlockedSeconds) * 100 : 0;
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setProgress(Math.min(initialPercent, 100));
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setHasPlayedOnce(false); // Reset for new segment
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onHasPlayedChange?.(false); // Notify parent
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// Update processed state
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setProcessedSrc(src);
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setProcessedUnlockedSeconds(unlockedSeconds);
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if (autoPlay) {
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// Delay play slightly to ensure currentTime sticks
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setTimeout(() => {
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const playPromise = audioRef.current?.play();
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if (playPromise !== undefined) {
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playPromise
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.then(() => {
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setIsPlaying(true);
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onPlay?.();
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setHasPlayedOnce(true);
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onHasPlayedChange?.(true); // Notify parent
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})
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.catch(error => {
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console.log("Autoplay prevented:", error);
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setIsPlaying(false);
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});
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}
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}, 150);
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}
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}
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}
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}, [src, unlockedSeconds, startTime, autoPlay, processedSrc, processedUnlockedSeconds]);
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// Expose play method to parent component
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useImperativeHandle(ref, () => ({
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play: () => {
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if (!audioRef.current) return;
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const playPromise = audioRef.current.play();
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if (playPromise !== undefined) {
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playPromise
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.then(() => {
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setIsPlaying(true);
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onPlay?.();
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if (!hasPlayedOnce) {
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setHasPlayedOnce(true);
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onHasPlayedChange?.(true);
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}
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})
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.catch(error => {
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console.error("Play failed:", error);
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setIsPlaying(false);
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});
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}
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}
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}));
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const togglePlay = () => {
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if (!audioRef.current) return;
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if (isPlaying) {
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audioRef.current.pause();
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} else {
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audioRef.current.play();
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onPlay?.();
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if (hasPlayedOnce) {
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onReplay?.();
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} else {
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setHasPlayedOnce(true);
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onHasPlayedChange?.(true); // Notify parent
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}
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}
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setIsPlaying(!isPlaying);
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};
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const handleTimeUpdate = () => {
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if (!audioRef.current) return;
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const current = audioRef.current.currentTime;
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const elapsed = current - startTime;
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const percent = (elapsed / unlockedSeconds) * 100;
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setProgress(Math.min(percent, 100));
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if (elapsed >= unlockedSeconds) {
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audioRef.current.pause();
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audioRef.current.currentTime = startTime;
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setIsPlaying(false);
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setProgress(0);
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}
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};
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return (
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<div className="audio-player">
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<audio
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ref={audioRef}
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src={src}
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onTimeUpdate={handleTimeUpdate}
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onEnded={() => setIsPlaying(false)}
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/>
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<div className="player-controls">
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<button onClick={togglePlay} className="play-button">
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{isPlaying ? (
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<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" strokeWidth={1.5} stroke="currentColor" width="24" height="24">
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<path strokeLinecap="round" strokeLinejoin="round" d="M15.75 5.25v13.5m-7.5-13.5v13.5" />
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</svg>
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) : (
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<svg xmlns="http://www.w3.org/2000/svg" fill="none" viewBox="0 0 24 24" strokeWidth={1.5} stroke="currentColor" width="24" height="24" style={{ marginLeft: '4px' }}>
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<path strokeLinecap="round" strokeLinejoin="round" d="M5.25 5.653c0-.856.917-1.398 1.667-.986l11.54 6.348a1.125 1.125 0 010 1.971l-11.54 6.347a1.125 1.125 0 01-1.667-.985V5.653z" />
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</svg>
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)}
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</button>
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<div className="progress-bar-container">
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<div
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className="progress-bar"
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style={{ width: `${progress}%` }}
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/>
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</div>
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<div style={{ fontFamily: 'monospace', fontSize: '0.875rem', color: '#4b5563' }}>
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{unlockedSeconds}s
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</div>
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</div>
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</div>
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);
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});
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AudioPlayer.displayName = 'AudioPlayer';
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export default AudioPlayer;
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