Files
hoerdle/lib/gameState.ts

275 lines
8.5 KiB
TypeScript

'use client';
import { useState, useEffect } from 'react';
import { getTodayISOString } from './dateUtils';
export interface GameState {
date: string;
guesses: string[]; // Array of song titles or IDs guessed
isSolved: boolean;
isFailed: boolean;
lastPlayed: number; // Timestamp
score: number;
replayCount: number;
skipCount: number;
scoreBreakdown: Array<{ value: number; reason: string }>;
yearGuessed: boolean;
}
export interface Statistics {
solvedIn1: number;
solvedIn2: number;
solvedIn3: number;
solvedIn4: number;
solvedIn5: number;
solvedIn6: number;
solvedIn7: number;
failed: number;
}
const STORAGE_KEY_PREFIX = 'hoerdle_game_state';
const STATS_KEY_PREFIX = 'hoerdle_statistics';
const INITIAL_SCORE = 90;
export function useGameState(genre: string | null = null, maxAttempts: number = 7) {
const [gameState, setGameState] = useState<GameState | null>(null);
const [statistics, setStatistics] = useState<Statistics | null>(null);
const getStorageKey = () => genre ? `${STORAGE_KEY_PREFIX}_${genre}` : STORAGE_KEY_PREFIX;
const getStatsKey = () => genre ? `${STATS_KEY_PREFIX}_${genre}` : STATS_KEY_PREFIX;
const createNewState = (date: string): GameState => ({
date,
guesses: [],
isSolved: false,
isFailed: false,
lastPlayed: Date.now(),
score: INITIAL_SCORE,
replayCount: 0,
skipCount: 0,
scoreBreakdown: [{ value: INITIAL_SCORE, reason: 'Start value' }],
yearGuessed: false
});
useEffect(() => {
// Load game state
const storageKey = getStorageKey();
const stored = localStorage.getItem(storageKey);
const today = getTodayISOString();
if (stored) {
const parsed = JSON.parse(stored);
if (parsed.date === today) {
// Migration for existing states without score
if (parsed.score === undefined) {
parsed.score = INITIAL_SCORE;
parsed.replayCount = 0;
parsed.skipCount = 0;
parsed.scoreBreakdown = [{ value: INITIAL_SCORE, reason: 'Start value' }];
parsed.yearGuessed = false;
// Retroactively deduct points for existing guesses if possible,
// but simpler to just start at 90 for active games to avoid confusion
}
setGameState(parsed as GameState);
} else {
// New day
const newState = createNewState(today);
setGameState(newState);
localStorage.setItem(storageKey, JSON.stringify(newState));
}
} else {
// No state
const newState = createNewState(today);
setGameState(newState);
localStorage.setItem(storageKey, JSON.stringify(newState));
}
// Load statistics
const statsKey = getStatsKey();
const storedStats = localStorage.getItem(statsKey);
if (storedStats) {
const parsedStats = JSON.parse(storedStats);
// Migration for existing stats without solvedIn7
if (parsedStats.solvedIn7 === undefined) {
parsedStats.solvedIn7 = 0;
}
setStatistics(parsedStats);
} else {
const newStats: Statistics = {
solvedIn1: 0,
solvedIn2: 0,
solvedIn3: 0,
solvedIn4: 0,
solvedIn5: 0,
solvedIn6: 0,
solvedIn7: 0,
failed: 0,
};
setStatistics(newStats);
localStorage.setItem(statsKey, JSON.stringify(newStats));
}
}, [genre]); // Re-run when genre changes
const saveState = (newState: GameState) => {
setGameState(newState);
localStorage.setItem(getStorageKey(), JSON.stringify(newState));
};
const updateStatistics = (attempts: number, solved: boolean) => {
if (!statistics) return;
const newStats = { ...statistics };
if (solved) {
switch (attempts) {
case 1: newStats.solvedIn1++; break;
case 2: newStats.solvedIn2++; break;
case 3: newStats.solvedIn3++; break;
case 4: newStats.solvedIn4++; break;
case 5: newStats.solvedIn5++; break;
case 6: newStats.solvedIn6++; break;
case 7: newStats.solvedIn7++; break;
default:
break;
}
} else {
newStats.failed++;
}
setStatistics(newStats);
localStorage.setItem(getStatsKey(), JSON.stringify(newStats));
};
const addGuess = (guess: string, correct: boolean) => {
if (!gameState) return;
const newGuesses = [...gameState.guesses, guess];
const isSolved = correct;
const isFailed = !correct && newGuesses.length >= maxAttempts;
let newScore = gameState.score;
const newBreakdown = [...gameState.scoreBreakdown];
if (correct) {
newScore += 20;
newBreakdown.push({ value: 20, reason: 'Correct Answer' });
} else {
if (guess === 'SKIPPED') {
newScore -= 5;
newBreakdown.push({ value: -5, reason: 'Skip' });
} else {
newScore -= 3;
newBreakdown.push({ value: -3, reason: 'Wrong guess' });
}
}
// If failed, reset score to 0
if (isFailed) {
if (newScore > 0) {
newBreakdown.push({ value: -newScore, reason: 'Game Over' });
newScore = 0;
}
}
// Ensure score doesn't go below 0
newScore = Math.max(0, newScore);
const newState = {
...gameState,
guesses: newGuesses,
isSolved,
isFailed,
lastPlayed: Date.now(),
score: newScore,
scoreBreakdown: newBreakdown,
// Update skip count if skipped
skipCount: guess === 'SKIPPED' ? gameState.skipCount + 1 : gameState.skipCount
};
saveState(newState);
// Update statistics when game ends
if (isSolved || isFailed) {
updateStatistics(newGuesses.length, isSolved);
}
};
const giveUp = () => {
if (!gameState || gameState.isSolved || gameState.isFailed) return;
let newScore = 0;
const newBreakdown = [...gameState.scoreBreakdown];
if (gameState.score > 0) {
newBreakdown.push({ value: -gameState.score, reason: 'Gave Up' });
}
const newState = {
...gameState,
isFailed: true,
score: 0,
scoreBreakdown: newBreakdown,
lastPlayed: Date.now()
};
saveState(newState);
updateStatistics(gameState.guesses.length, false);
};
const addReplay = () => {
if (!gameState || gameState.isSolved || gameState.isFailed) return;
let newScore = gameState.score - 1;
// Ensure score doesn't go below 0
newScore = Math.max(0, newScore);
const newBreakdown = [...gameState.scoreBreakdown, { value: -1, reason: 'Replay snippet' }];
const newState = {
...gameState,
replayCount: gameState.replayCount + 1,
score: newScore,
scoreBreakdown: newBreakdown
};
saveState(newState);
};
const addYearBonus = (correct: boolean) => {
if (!gameState) return;
let newScore = gameState.score;
const newBreakdown = [...gameState.scoreBreakdown];
if (correct) {
newScore += 10;
newBreakdown.push({ value: 10, reason: 'Bonus: Correct Year' });
} else {
newBreakdown.push({ value: 0, reason: 'Bonus: Wrong Year' });
}
const newState = {
...gameState,
score: newScore,
scoreBreakdown: newBreakdown,
yearGuessed: true
};
saveState(newState);
};
const skipYearBonus = () => {
if (!gameState) return;
const newBreakdown = [...gameState.scoreBreakdown, { value: 0, reason: 'Bonus: Skipped' }];
const newState = {
...gameState,
scoreBreakdown: newBreakdown,
yearGuessed: true
};
saveState(newState);
};
return { gameState, statistics, addGuess, giveUp, addReplay, addYearBonus, skipYearBonus };
}