Files
hoerdle/app/api/curator-comment/route.ts
Hördle Bot cd564b5d8c Implementiere Kurator-Kommentar-System
- Benutzer können nach Rätsel-Abschluss optional Nachricht an Kuratoren senden
- Kommentare werden in Datenbank gespeichert und in /curator angezeigt
- Neue Datenbank-Modelle: CuratorComment und CuratorCommentRecipient
- API-Routen für Kommentar-Versand, Abfrage und Markierung als gelesen
- Rate-Limiting: 1 Kommentar pro Spieler pro Rätsel (persistent in DB)
- Sicherheitsschutz: PlayerIdentifier-Validierung, Puzzle-Validierung
- Automatische Zuordnung zu Kuratoren (Genre-basiert + globale Kuratoren)
- Frontend: Kommentar-Formular in Game-Komponente
- Frontend: Kommentare-Anzeige in Kuratoren-Seite mit Markierung als gelesen
- Übersetzungen für DE und EN hinzugefügt
2025-12-03 22:46:02 +01:00

192 lines
6.3 KiB
TypeScript

import { NextRequest, NextResponse } from 'next/server';
import { PrismaClient } from '@prisma/client';
import { rateLimit } from '@/lib/rateLimit';
const prisma = new PrismaClient();
export async function POST(request: NextRequest) {
// Rate limiting: 3 requests per minute
const rateLimitError = rateLimit(request, { windowMs: 60000, maxRequests: 3 });
if (rateLimitError) return rateLimitError;
try {
const { puzzleId, genreId, message, playerIdentifier } = await request.json();
// Validate required fields
if (!puzzleId || !message || !playerIdentifier) {
return NextResponse.json(
{ error: 'puzzleId, message, and playerIdentifier are required' },
{ status: 400 }
);
}
// Message validation: max 2000 characters, no empty message
const trimmedMessage = message.trim();
if (trimmedMessage.length === 0) {
return NextResponse.json(
{ error: 'Message cannot be empty' },
{ status: 400 }
);
}
if (trimmedMessage.length > 2000) {
return NextResponse.json(
{ error: 'Message too long. Maximum 2000 characters allowed.' },
{ status: 400 }
);
}
// PlayerIdentifier validation: Check if it exists in PlayerState
const playerState = await prisma.playerState.findFirst({
where: {
identifier: playerIdentifier
}
});
if (!playerState) {
return NextResponse.json(
{ error: 'Invalid player identifier' },
{ status: 400 }
);
}
// Puzzle validation: Check if puzzle exists and matches genreId
const puzzle = await prisma.dailyPuzzle.findUnique({
where: { id: Number(puzzleId) },
include: {
song: true
}
});
if (!puzzle) {
return NextResponse.json(
{ error: 'Puzzle not found' },
{ status: 404 }
);
}
// Validate genreId matches puzzle (if genreId is provided)
if (genreId !== null && genreId !== undefined) {
if (puzzle.genreId !== Number(genreId)) {
return NextResponse.json(
{ error: 'Puzzle does not match the provided genre' },
{ status: 400 }
);
}
} else {
// If no genreId provided, use puzzle's genreId
// For global puzzles, genreId is null
}
// Rate limit check: Check if comment already exists for this playerIdentifier + puzzleId
const existingComment = await prisma.curatorComment.findUnique({
where: {
playerIdentifier_puzzleId: {
playerIdentifier: playerIdentifier,
puzzleId: Number(puzzleId)
}
}
});
if (existingComment) {
return NextResponse.json(
{ error: 'You have already sent a comment for this puzzle' },
{ status: 429 }
);
}
// Determine responsible curators
const finalGenreId = genreId !== null && genreId !== undefined ? Number(genreId) : puzzle.genreId;
let curatorIds: number[] = [];
if (finalGenreId === null) {
// Global puzzle: Get all global curators
const globalCurators = await prisma.curator.findMany({
where: {
isGlobalCurator: true
},
select: {
id: true
}
});
curatorIds = globalCurators.map(c => c.id);
} else {
// Genre puzzle: Get curators for this genre + all global curators
const genreCurators = await prisma.curatorGenre.findMany({
where: {
genreId: finalGenreId
},
select: {
curatorId: true
}
});
const globalCurators = await prisma.curator.findMany({
where: {
isGlobalCurator: true
},
select: {
id: true
}
});
// Combine and deduplicate curator IDs
const allCuratorIds = new Set<number>();
genreCurators.forEach(cg => allCuratorIds.add(cg.curatorId));
globalCurators.forEach(gc => allCuratorIds.add(gc.id));
curatorIds = Array.from(allCuratorIds);
}
if (curatorIds.length === 0) {
return NextResponse.json(
{ error: 'No curators found for this puzzle' },
{ status: 500 }
);
}
// Create comment and recipients in a transaction
const result = await prisma.$transaction(async (tx) => {
// Create the comment
const comment = await tx.curatorComment.create({
data: {
playerIdentifier: playerIdentifier,
puzzleId: Number(puzzleId),
genreId: finalGenreId,
message: trimmedMessage
}
});
// Create recipients for all curators
await tx.curatorCommentRecipient.createMany({
data: curatorIds.map(curatorId => ({
commentId: comment.id,
curatorId: curatorId
}))
});
return comment;
});
return NextResponse.json({
success: true,
commentId: result.id
});
} catch (error) {
console.error('Error creating curator comment:', error);
// Handle unique constraint violation (shouldn't happen due to our check, but just in case)
if (error instanceof Error && error.message.includes('Unique constraint')) {
return NextResponse.json(
{ error: 'You have already sent a comment for this puzzle' },
{ status: 429 }
);
}
return NextResponse.json(
{ error: 'Internal Server Error' },
{ status: 500 }
);
}
}