5 Commits

Author SHA1 Message Date
Hördle Bot
7a65c58214 feat: add healthcheck endpoint and bump version to 0.1.0.13 2025-11-26 23:39:06 +01:00
Hördle Bot
1a8177430d feat: add health check API endpoint 2025-11-26 23:37:40 +01:00
Hördle Bot
0ebb61515d docs: Add 'prototype' to footer disclaimer in AppFooter. 2025-11-26 20:42:55 +01:00
Hördle Bot
dede11d22b fix: correct plausible score calculation 2025-11-26 18:00:59 +01:00
Hördle Bot
4b96b95bff Feat: Add Plausible event tracking for puzzle completion 2025-11-26 11:29:30 +01:00
4 changed files with 86 additions and 3 deletions

5
app/api/health/route.ts Normal file
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@@ -0,0 +1,5 @@
import { NextResponse } from 'next/server';
export async function GET() {
return NextResponse.json({ status: 'ok' }, { status: 200 });
}

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@@ -19,7 +19,7 @@ export default function AppFooter() {
<a href="https://digitalcourage.social/@elpatron" target="_blank" rel="noopener noreferrer"> <a href="https://digitalcourage.social/@elpatron" target="_blank" rel="noopener noreferrer">
@elpatron@digitalcourage.social @elpatron@digitalcourage.social
</a> </a>
{' '}- for personal use among friends only! {' '}- prototype for personal use among friends only!
{version && ( {version && (
<> <>
{' '}·{' '} {' '}·{' '}

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@@ -7,6 +7,13 @@ import Statistics from './Statistics';
import { useGameState } from '../lib/gameState'; import { useGameState } from '../lib/gameState';
import { sendGotifyNotification, submitRating } from '../app/actions'; import { sendGotifyNotification, submitRating } from '../app/actions';
// Plausible Analytics
declare global {
interface Window {
plausible?: (eventName: string, options?: { props?: Record<string, string | number> }) => void;
}
}
interface GameProps { interface GameProps {
dailyPuzzle: { dailyPuzzle: {
id: number; id: number;
@@ -103,6 +110,17 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
if (song.id === dailyPuzzle.songId) { if (song.id === dailyPuzzle.songId) {
addGuess(song.title, true); addGuess(song.title, true);
setHasWon(true); setHasWon(true);
// Track puzzle solved event
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: gameState.guesses.length + 1,
score: gameState.score + 20, // Include the win bonus
outcome: 'won'
}
});
}
// Notification sent after year guess or skip // Notification sent after year guess or skip
if (!dailyPuzzle.releaseYear) { if (!dailyPuzzle.releaseYear) {
sendGotifyNotification(gameState.guesses.length + 1, 'won', dailyPuzzle.id, genre, gameState.score); sendGotifyNotification(gameState.guesses.length + 1, 'won', dailyPuzzle.id, genre, gameState.score);
@@ -112,6 +130,17 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
if (gameState.guesses.length + 1 >= maxAttempts) { if (gameState.guesses.length + 1 >= maxAttempts) {
setHasLost(true); setHasLost(true);
setHasWon(false); setHasWon(false);
// Track puzzle lost event
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: maxAttempts,
score: 0,
outcome: 'lost'
}
});
}
sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0); // Score is 0 on failure sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0); // Score is 0 on failure
} }
} }
@@ -138,6 +167,17 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
if (gameState.guesses.length + 1 >= maxAttempts) { if (gameState.guesses.length + 1 >= maxAttempts) {
setHasLost(true); setHasLost(true);
setHasWon(false); setHasWon(false);
// Track puzzle lost event
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: maxAttempts,
score: 0,
outcome: 'lost'
}
});
}
sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0); // Score is 0 on failure sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0); // Score is 0 on failure
} }
}; };
@@ -148,6 +188,17 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
giveUp(); // Ensure game is marked as failed and score reset to 0 giveUp(); // Ensure game is marked as failed and score reset to 0
setHasLost(true); setHasLost(true);
setHasWon(false); setHasWon(false);
// Track puzzle lost event
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: gameState.guesses.length + 1,
score: 0,
outcome: 'lost'
}
});
}
sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0); sendGotifyNotification(maxAttempts, 'lost', dailyPuzzle.id, genre, 0);
}; };
@@ -156,6 +207,19 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
addYearBonus(correct); addYearBonus(correct);
setShowYearModal(false); setShowYearModal(false);
// Update the puzzle_solved event with year bonus result
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: gameState.guesses.length,
score: gameState.score + (correct ? 10 : 0), // Include year bonus if correct
outcome: 'won',
year_bonus: correct ? 'correct' : 'incorrect'
}
});
}
// Send notification now that game is fully complete // Send notification now that game is fully complete
sendGotifyNotification(gameState.guesses.length, 'won', dailyPuzzle.id, genre, gameState.score + (correct ? 10 : 0)); sendGotifyNotification(gameState.guesses.length, 'won', dailyPuzzle.id, genre, gameState.score + (correct ? 10 : 0));
}; };
@@ -163,6 +227,20 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
const handleYearSkip = () => { const handleYearSkip = () => {
skipYearBonus(); skipYearBonus();
setShowYearModal(false); setShowYearModal(false);
// Update the puzzle_solved event with year bonus result
if (typeof window !== 'undefined' && window.plausible) {
window.plausible('puzzle_solved', {
props: {
genre: genre || 'Global',
attempts: gameState.guesses.length,
score: gameState.score, // Score already includes win bonus
outcome: 'won',
year_bonus: 'skipped'
}
});
}
// Send notification now that game is fully complete // Send notification now that game is fully complete
sendGotifyNotification(gameState.guesses.length, 'won', dailyPuzzle.id, genre, gameState.score); sendGotifyNotification(gameState.guesses.length, 'won', dailyPuzzle.id, genre, gameState.score);
}; };

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@@ -1,6 +1,6 @@
{ {
"name": "hoerdle", "name": "hoerdle",
"version": "0.1.0", "version": "0.1.0.13",
"private": true, "private": true,
"scripts": { "scripts": {
"dev": "next dev", "dev": "next dev",