Fix daily puzzle selection: always select from songs with minimum activations
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@@ -29,9 +29,7 @@ export async function getOrCreateDailyPuzzle(genre: Genre | null = null) {
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const allSongs = await prisma.song.findMany({
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const allSongs = await prisma.song.findMany({
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where: whereClause,
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where: whereClause,
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include: {
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include: {
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puzzles: {
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puzzles: true, // Load ALL puzzles, not just for this genre (to use total activations)
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where: { genreId: genreId }
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},
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},
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},
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});
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});
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@@ -40,28 +38,24 @@ export async function getOrCreateDailyPuzzle(genre: Genre | null = null) {
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return null;
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return null;
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}
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}
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// Calculate weights
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// Find songs with the minimum number of activations (all puzzles, not just for this genre)
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const weightedSongs = allSongs.map(song => ({
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// Only select from songs with the fewest activations to ensure fair distribution
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const songsWithActivations = allSongs.map(song => ({
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song,
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song,
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weight: 1.0 / (song.puzzles.length + 1),
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activations: song.puzzles.length,
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}));
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}));
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// Calculate total weight
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// Find minimum activations
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const totalWeight = weightedSongs.reduce((sum, item) => sum + item.weight, 0);
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const minActivations = Math.min(...songsWithActivations.map(item => item.activations));
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// Pick a random song based on weights using cumulative weights
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// Filter to only songs with minimum activations
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// This ensures proper distribution and handles edge cases
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const songsWithMinActivations = songsWithActivations
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let random = Math.random() * totalWeight;
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.filter(item => item.activations === minActivations)
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let selectedSong = weightedSongs[weightedSongs.length - 1].song; // Fallback to last song
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.map(item => item.song);
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let cumulativeWeight = 0;
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// Randomly select from songs with minimum activations
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for (const item of weightedSongs) {
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const randomIndex = Math.floor(Math.random() * songsWithMinActivations.length);
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cumulativeWeight += item.weight;
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const selectedSong = songsWithMinActivations[randomIndex];
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if (random <= cumulativeWeight) {
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selectedSong = item.song;
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break;
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}
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}
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// Create the daily puzzle
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// Create the daily puzzle
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try {
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try {
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@@ -141,7 +135,7 @@ export async function getOrCreateSpecialPuzzle(special: Special) {
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song: {
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song: {
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include: {
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include: {
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puzzles: {
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puzzles: {
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where: { specialId: special.id }
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where: { specialId: special.id } // For specials, only count puzzles within this special
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}
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}
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}
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}
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}
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}
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@@ -150,25 +144,25 @@ export async function getOrCreateSpecialPuzzle(special: Special) {
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if (specialSongs.length === 0) return null;
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if (specialSongs.length === 0) return null;
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// Calculate weights
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// Find songs with the minimum number of activations within this special
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const weightedSongs = specialSongs.map(specialSong => ({
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// Note: For specials, we only count puzzles within the special (not all puzzles),
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// since specials are curated, separate lists
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const songsWithActivations = specialSongs.map(specialSong => ({
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specialSong,
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specialSong,
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weight: 1.0 / (specialSong.song.puzzles.length + 1),
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activations: specialSong.song.puzzles.length,
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}));
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}));
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const totalWeight = weightedSongs.reduce((sum, item) => sum + item.weight, 0);
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// Find minimum activations
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let random = Math.random() * totalWeight;
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const minActivations = Math.min(...songsWithActivations.map(item => item.activations));
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let selectedSpecialSong = weightedSongs[weightedSongs.length - 1].specialSong; // Fallback to last song
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// Pick a random song based on weights using cumulative weights
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// Filter to only songs with minimum activations
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let cumulativeWeight = 0;
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const songsWithMinActivations = songsWithActivations
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for (const item of weightedSongs) {
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.filter(item => item.activations === minActivations)
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cumulativeWeight += item.weight;
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.map(item => item.specialSong);
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if (random <= cumulativeWeight) {
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selectedSpecialSong = item.specialSong;
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// Randomly select from songs with minimum activations
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break;
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const randomIndex = Math.floor(Math.random() * songsWithMinActivations.length);
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}
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const selectedSpecialSong = songsWithMinActivations[randomIndex];
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}
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try {
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try {
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dailyPuzzle = await prisma.dailyPuzzle.create({
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dailyPuzzle = await prisma.dailyPuzzle.create({
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