feat: Add statistics tracking and fix clipboard API

- Add personal statistics with badges for each attempt count
- Track solved puzzles per attempt (1-6) and failed attempts
- Display statistics after game completion
- Fix clipboard API issue with fallback method
- Add footer with attribution
This commit is contained in:
Hördle Bot
2025-11-21 13:20:45 +01:00
parent ed87bd8c97
commit ea26649558
5 changed files with 252 additions and 22 deletions

View File

@@ -6,12 +6,9 @@
body {
color: rgb(var(--foreground-rgb));
background: linear-gradient(
to bottom,
background: linear-gradient(to bottom,
transparent,
rgb(var(--background-end-rgb))
)
rgb(var(--background-start-rgb));
rgb(var(--background-end-rgb))) rgb(var(--background-start-rgb));
font-family: -apple-system, BlinkMacSystemFont, Segoe UI, Roboto, Oxygen,
Ubuntu, Cantarell, Fira Sans, Droid Sans, Helvetica Neue, sans-serif;
margin: 0;
@@ -128,7 +125,8 @@ body {
}
.guess-text {
color: #ef4444; /* Red for wrong */
color: #ef4444;
/* Red for wrong */
}
.guess-text.skipped {
@@ -272,3 +270,84 @@ body {
.btn-primary:hover {
background: #333;
}
/* Footer */
.app-footer {
margin-top: auto;
padding: 2rem 1rem 1rem;
text-align: center;
font-size: 0.875rem;
color: #666;
border-top: 1px solid #e5e7eb;
width: 100%;
}
.app-footer p {
margin: 0;
}
.app-footer a {
color: #000;
text-decoration: none;
font-weight: 500;
}
.app-footer a:hover {
text-decoration: underline;
}
/* Statistics */
.statistics-container {
margin: 1.5rem 0;
padding: 1rem;
background: rgba(255, 255, 255, 0.5);
border-radius: 0.5rem;
}
.statistics-title {
font-size: 1.125rem;
font-weight: bold;
margin: 0 0 0.5rem 0;
text-align: center;
}
.statistics-total {
font-size: 0.875rem;
text-align: center;
margin: 0 0 1rem 0;
color: #666;
}
.statistics-grid {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(80px, 1fr));
gap: 0.75rem;
}
.stat-item {
display: flex;
flex-direction: column;
align-items: center;
padding: 0.75rem 0.5rem;
background: rgba(255, 255, 255, 0.8);
border-radius: 0.375rem;
border: 1px solid #e5e7eb;
}
.stat-badge {
font-size: 1.5rem;
margin-bottom: 0.25rem;
}
.stat-label {
font-size: 0.75rem;
color: #666;
margin-bottom: 0.25rem;
text-align: center;
}
.stat-count {
font-size: 1.25rem;
font-weight: bold;
color: #000;
}

View File

@@ -26,6 +26,15 @@ export default function RootLayout({
<html lang="en">
<body className={`${geistSans.variable} ${geistMono.variable}`}>
{children}
<footer className="app-footer">
<p>
Vibe coded with and 🍺 by{' '}
<a href="https://digitalcourage.social/@elpatron" target="_blank" rel="noopener noreferrer">
@elpatron@digitalcourage.social
</a>
{' '}- for personal use among friends only!
</p>
</footer>
</body>
</html>
);

View File

@@ -3,6 +3,7 @@
import { useEffect, useState } from 'react';
import AudioPlayer from './AudioPlayer';
import GuessInput from './GuessInput';
import Statistics from './Statistics';
import { useGameState } from '../lib/gameState';
interface GameProps {
@@ -16,7 +17,7 @@ interface GameProps {
const UNLOCK_STEPS = [2, 4, 7, 11, 16, 30];
export default function Game({ dailyPuzzle }: GameProps) {
const { gameState, addGuess } = useGameState();
const { gameState, statistics, addGuess } = useGameState();
const [hasWon, setHasWon] = useState(false);
const [hasLost, setHasLost] = useState(false);
const [shareText, setShareText] = useState('Share Result');
@@ -68,10 +69,25 @@ export default function Game({ dailyPuzzle }: GameProps) {
const speaker = hasWon ? '🔉' : '🔇';
const text = `Hördle #${dailyPuzzle.id}\n\n${speaker}${emojiGrid}\n\n#Hördle #Music\n\nhttps://hoerdle.elpatron.me`;
navigator.clipboard.writeText(text).then(() => {
// Fallback method for copying to clipboard
const textarea = document.createElement('textarea');
textarea.value = text;
textarea.style.position = 'fixed';
textarea.style.opacity = '0';
document.body.appendChild(textarea);
textarea.select();
try {
document.execCommand('copy');
setShareText('Copied!');
setTimeout(() => setShareText('Share Result'), 2000);
});
} catch (err) {
console.error('Failed to copy:', err);
setShareText('Copy failed');
setTimeout(() => setShareText('Share Result'), 2000);
} finally {
document.body.removeChild(textarea);
}
};
return (
@@ -123,6 +139,7 @@ export default function Game({ dailyPuzzle }: GameProps) {
<div className="message-box success">
<h2 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem' }}>You won!</h2>
<p>Come back tomorrow for a new song.</p>
{statistics && <Statistics statistics={statistics} />}
<button onClick={handleShare} className="btn-primary" style={{ marginTop: '1rem' }}>
{shareText}
</button>
@@ -133,6 +150,7 @@ export default function Game({ dailyPuzzle }: GameProps) {
<div className="message-box failure">
<h2 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem' }}>Game Over</h2>
<p>The song was hidden.</p>
{statistics && <Statistics statistics={statistics} />}
<button onClick={handleShare} className="btn-primary" style={{ marginTop: '1rem' }}>
{shareText}
</button>

56
components/Statistics.tsx Normal file
View File

@@ -0,0 +1,56 @@
'use client';
import { Statistics as StatsType } from '../lib/gameState';
interface StatisticsProps {
statistics: StatsType;
}
const BADGES = {
1: '🏆', // Gold trophy
2: '🥈', // Silver medal
3: '🥉', // Bronze medal
4: '⭐', // Star
5: '✨', // Sparkles
6: '💫', // Dizzy
failed: '❌', // Cross mark
};
export default function Statistics({ statistics }: StatisticsProps) {
const total =
statistics.solvedIn1 +
statistics.solvedIn2 +
statistics.solvedIn3 +
statistics.solvedIn4 +
statistics.solvedIn5 +
statistics.solvedIn6 +
statistics.failed;
const stats = [
{ attempts: 1, count: statistics.solvedIn1, badge: BADGES[1] },
{ attempts: 2, count: statistics.solvedIn2, badge: BADGES[2] },
{ attempts: 3, count: statistics.solvedIn3, badge: BADGES[3] },
{ attempts: 4, count: statistics.solvedIn4, badge: BADGES[4] },
{ attempts: 5, count: statistics.solvedIn5, badge: BADGES[5] },
{ attempts: 6, count: statistics.solvedIn6, badge: BADGES[6] },
{ attempts: 'Failed', count: statistics.failed, badge: BADGES.failed },
];
return (
<div className="statistics-container">
<h3 className="statistics-title">Your Statistics</h3>
<p className="statistics-total">Total puzzles: {total}</p>
<div className="statistics-grid">
{stats.map((stat, index) => (
<div key={index} className="stat-item">
<div className="stat-badge">{stat.badge}</div>
<div className="stat-label">
{typeof stat.attempts === 'number' ? `${stat.attempts} try` : stat.attempts}
</div>
<div className="stat-count">{stat.count}</div>
</div>
))}
</div>
</div>
);
}

View File

@@ -10,12 +10,25 @@ export interface GameState {
lastPlayed: number; // Timestamp
}
export interface Statistics {
solvedIn1: number;
solvedIn2: number;
solvedIn3: number;
solvedIn4: number;
solvedIn5: number;
solvedIn6: number;
failed: number;
}
const STORAGE_KEY = 'hoerdle_game_state';
const STATS_KEY = 'hoerdle_statistics';
export function useGameState() {
const [gameState, setGameState] = useState<GameState | null>(null);
const [statistics, setStatistics] = useState<Statistics | null>(null);
useEffect(() => {
// Load game state
const stored = localStorage.getItem(STORAGE_KEY);
const today = new Date().toISOString().split('T')[0];
@@ -23,11 +36,8 @@ export function useGameState() {
const parsed: GameState = JSON.parse(stored);
if (parsed.date === today) {
setGameState(parsed);
return;
}
}
// New day or no state
} else {
// New day
const newState: GameState = {
date: today,
guesses: [],
@@ -37,6 +47,37 @@ export function useGameState() {
};
setGameState(newState);
localStorage.setItem(STORAGE_KEY, JSON.stringify(newState));
}
} else {
// No state
const newState: GameState = {
date: today,
guesses: [],
isSolved: false,
isFailed: false,
lastPlayed: Date.now(),
};
setGameState(newState);
localStorage.setItem(STORAGE_KEY, JSON.stringify(newState));
}
// Load statistics
const storedStats = localStorage.getItem(STATS_KEY);
if (storedStats) {
setStatistics(JSON.parse(storedStats));
} else {
const newStats: Statistics = {
solvedIn1: 0,
solvedIn2: 0,
solvedIn3: 0,
solvedIn4: 0,
solvedIn5: 0,
solvedIn6: 0,
failed: 0,
};
setStatistics(newStats);
localStorage.setItem(STATS_KEY, JSON.stringify(newStats));
}
}, []);
const saveState = (newState: GameState) => {
@@ -44,6 +85,28 @@ export function useGameState() {
localStorage.setItem(STORAGE_KEY, JSON.stringify(newState));
};
const updateStatistics = (attempts: number, solved: boolean) => {
if (!statistics) return;
const newStats = { ...statistics };
if (solved) {
switch (attempts) {
case 1: newStats.solvedIn1++; break;
case 2: newStats.solvedIn2++; break;
case 3: newStats.solvedIn3++; break;
case 4: newStats.solvedIn4++; break;
case 5: newStats.solvedIn5++; break;
case 6: newStats.solvedIn6++; break;
}
} else {
newStats.failed++;
}
setStatistics(newStats);
localStorage.setItem(STATS_KEY, JSON.stringify(newStats));
};
const addGuess = (guess: string, correct: boolean) => {
if (!gameState) return;
@@ -60,7 +123,12 @@ export function useGameState() {
};
saveState(newState);
// Update statistics when game ends
if (isSolved || isFailed) {
updateStatistics(newGuesses.length, isSolved);
}
};
return { gameState, addGuess };
return { gameState, statistics, addGuess };
}