feat: Add device-specific isolation for player IDs
- Add device ID generation (unique per device, stored in localStorage)
- Extend player ID format to: {basePlayerId}:{deviceId}
- Enable cross-domain sync on same device while keeping devices isolated
- Update backend APIs to support new player ID format
- Maintain backward compatibility with legacy UUID format
This allows:
- Each device (Desktop, Android, iOS) to have separate game states
- Cross-domain sync still works on the same device (hoerdle.de ↔ hördle.de)
- Easier debugging with visible device ID in player identifier
This commit is contained in:
@@ -101,7 +101,9 @@ export async function savePlayerState(
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statistics: Statistics
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): Promise<void> {
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try {
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const playerId = getOrCreatePlayerId();
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// Use async version to ensure device ID is included
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const { getOrCreatePlayerIdAsync } = await import('./playerId');
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const playerId = await getOrCreatePlayerIdAsync();
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if (!playerId) {
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console.warn('[playerStorage] No player ID available, cannot save state');
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return;
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