feat: Add device-specific isolation for player IDs
- Add device ID generation (unique per device, stored in localStorage)
- Extend player ID format to: {basePlayerId}:{deviceId}
- Enable cross-domain sync on same device while keeping devices isolated
- Update backend APIs to support new player ID format
- Maintain backward compatibility with legacy UUID format
This allows:
- Each device (Desktop, Android, iOS) to have separate game states
- Cross-domain sync still works on the same device (hoerdle.de ↔ hördle.de)
- Easier debugging with visible device ID in player identifier
This commit is contained in:
@@ -6,19 +6,21 @@ const prisma = new PrismaClient();
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/**
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* POST /api/player-id/suggest
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*
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* Tries to find a player ID based on recently updated states for a genre.
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* This helps synchronize player IDs across different domains (hoerdle.de and hördle.de).
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* Tries to find a base player ID based on recently updated states for a genre and device.
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* This helps synchronize player IDs across different domains (hoerdle.de and hördle.de)
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* on the same device.
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*
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* Request body:
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* - genreKey: Genre key (e.g., "global", "Rock", "special:00725")
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* - deviceId: Device identifier (UUID)
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*
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* Returns:
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* - playerId: Suggested player ID (UUID) if found, null otherwise
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* - basePlayerId: Suggested base player ID (UUID) if found, null otherwise
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*/
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export async function POST(request: Request) {
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try {
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const body = await request.json();
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const { genreKey } = body;
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const { genreKey, deviceId } = body;
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if (!genreKey || typeof genreKey !== 'string') {
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return NextResponse.json(
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@@ -32,6 +34,41 @@ export async function POST(request: Request) {
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const cutoffDate = new Date();
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cutoffDate.setHours(cutoffDate.getHours() - 48);
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// If deviceId is provided, search for states with matching device ID
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// Format: {basePlayerId}:{deviceId}
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if (deviceId && typeof deviceId === 'string') {
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// Search for states with the same device ID
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const recentStates = await prisma.playerState.findMany({
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where: {
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genreKey: genreKey,
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lastPlayed: {
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gte: cutoffDate,
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},
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identifier: {
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endsWith: `:${deviceId}`,
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},
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},
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orderBy: {
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lastPlayed: 'desc',
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},
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take: 1,
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});
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if (recentStates.length > 0) {
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const recentState = recentStates[0];
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// Extract base player ID from full identifier
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const colonIndex = recentState.identifier.indexOf(':');
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if (colonIndex !== -1) {
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const basePlayerId = recentState.identifier.substring(0, colonIndex);
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return NextResponse.json({
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basePlayerId: basePlayerId,
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lastPlayed: recentState.lastPlayed,
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});
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}
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}
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}
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// Fallback: Find any recent state for this genre (legacy support)
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const recentState = await prisma.playerState.findFirst({
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where: {
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genreKey: genreKey,
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@@ -45,16 +82,26 @@ export async function POST(request: Request) {
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});
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if (recentState) {
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// Return the player ID from the most recent state
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return NextResponse.json({
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playerId: recentState.identifier,
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lastPlayed: recentState.lastPlayed,
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});
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// Extract base player ID if format is basePlayerId:deviceId
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const colonIndex = recentState.identifier.indexOf(':');
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if (colonIndex !== -1) {
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const basePlayerId = recentState.identifier.substring(0, colonIndex);
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return NextResponse.json({
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basePlayerId: basePlayerId,
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lastPlayed: recentState.lastPlayed,
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});
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} else {
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// Legacy format: return as-is
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return NextResponse.json({
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basePlayerId: recentState.identifier,
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lastPlayed: recentState.lastPlayed,
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});
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}
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}
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// No recent state found
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return NextResponse.json({
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playerId: null,
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basePlayerId: null,
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});
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} catch (error) {
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console.error('[player-id/suggest] Error finding player ID:', error);
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@@ -7,10 +7,30 @@ const prisma = new PrismaClient();
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/**
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* Validate UUID format (basic check)
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* Supports both legacy format (single UUID) and new format (basePlayerId:deviceId)
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*/
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function isValidUUID(uuid: string): boolean {
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function isValidPlayerId(playerId: string): boolean {
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// Legacy format: single UUID
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const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
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return uuidRegex.test(uuid);
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// New format: basePlayerId:deviceId (two UUIDs separated by colon)
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const combinedRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}:[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
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return uuidRegex.test(playerId) || combinedRegex.test(playerId);
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}
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/**
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* Extract base player ID from full player ID
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* Format: {basePlayerId}:{deviceId} -> {basePlayerId}
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* Legacy: {uuid} -> {uuid}
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*/
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function extractBasePlayerId(fullPlayerId: string): string {
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const colonIndex = fullPlayerId.indexOf(':');
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if (colonIndex === -1) {
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// Legacy format (no device ID) - return as is
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return fullPlayerId;
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}
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return fullPlayerId.substring(0, colonIndex);
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}
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/**
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@@ -33,7 +53,7 @@ export async function GET(request: Request) {
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// Get player identifier from header
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const playerId = request.headers.get('X-Player-Id');
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if (!playerId || !isValidUUID(playerId)) {
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if (!playerId || !isValidPlayerId(playerId)) {
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return NextResponse.json(
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{ error: 'Invalid or missing player identifier' },
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{ status: 400 }
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@@ -109,7 +129,7 @@ export async function POST(request: Request) {
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try {
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// Get player identifier from header
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const playerId = request.headers.get('X-Player-Id');
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if (!playerId || !isValidUUID(playerId)) {
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if (!playerId || !isValidPlayerId(playerId)) {
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return NextResponse.json(
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{ error: 'Invalid or missing player identifier' },
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{ status: 400 }
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