Implementiere Kurator-Kommentar-System
- Benutzer können nach Rätsel-Abschluss optional Nachricht an Kuratoren senden - Kommentare werden in Datenbank gespeichert und in /curator angezeigt - Neue Datenbank-Modelle: CuratorComment und CuratorCommentRecipient - API-Routen für Kommentar-Versand, Abfrage und Markierung als gelesen - Rate-Limiting: 1 Kommentar pro Spieler pro Rätsel (persistent in DB) - Sicherheitsschutz: PlayerIdentifier-Validierung, Puzzle-Validierung - Automatische Zuordnung zu Kuratoren (Genre-basiert + globale Kuratoren) - Frontend: Kommentar-Formular in Game-Komponente - Frontend: Kommentare-Anzeige in Kuratoren-Seite mit Markierung als gelesen - Übersetzungen für DE und EN hinzugefügt
This commit is contained in:
191
app/api/curator-comment/route.ts
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191
app/api/curator-comment/route.ts
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import { NextRequest, NextResponse } from 'next/server';
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import { PrismaClient } from '@prisma/client';
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import { rateLimit } from '@/lib/rateLimit';
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const prisma = new PrismaClient();
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export async function POST(request: NextRequest) {
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// Rate limiting: 3 requests per minute
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const rateLimitError = rateLimit(request, { windowMs: 60000, maxRequests: 3 });
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if (rateLimitError) return rateLimitError;
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try {
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const { puzzleId, genreId, message, playerIdentifier } = await request.json();
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// Validate required fields
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if (!puzzleId || !message || !playerIdentifier) {
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return NextResponse.json(
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{ error: 'puzzleId, message, and playerIdentifier are required' },
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{ status: 400 }
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);
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}
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// Message validation: max 2000 characters, no empty message
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const trimmedMessage = message.trim();
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if (trimmedMessage.length === 0) {
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return NextResponse.json(
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{ error: 'Message cannot be empty' },
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{ status: 400 }
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);
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}
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if (trimmedMessage.length > 2000) {
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return NextResponse.json(
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{ error: 'Message too long. Maximum 2000 characters allowed.' },
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{ status: 400 }
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);
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}
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// PlayerIdentifier validation: Check if it exists in PlayerState
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const playerState = await prisma.playerState.findFirst({
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where: {
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identifier: playerIdentifier
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}
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});
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if (!playerState) {
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return NextResponse.json(
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{ error: 'Invalid player identifier' },
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{ status: 400 }
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);
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}
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// Puzzle validation: Check if puzzle exists and matches genreId
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const puzzle = await prisma.dailyPuzzle.findUnique({
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where: { id: Number(puzzleId) },
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include: {
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song: true
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}
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});
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if (!puzzle) {
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return NextResponse.json(
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{ error: 'Puzzle not found' },
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{ status: 404 }
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);
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}
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// Validate genreId matches puzzle (if genreId is provided)
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if (genreId !== null && genreId !== undefined) {
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if (puzzle.genreId !== Number(genreId)) {
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return NextResponse.json(
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{ error: 'Puzzle does not match the provided genre' },
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{ status: 400 }
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);
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}
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} else {
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// If no genreId provided, use puzzle's genreId
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// For global puzzles, genreId is null
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}
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// Rate limit check: Check if comment already exists for this playerIdentifier + puzzleId
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const existingComment = await prisma.curatorComment.findUnique({
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where: {
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playerIdentifier_puzzleId: {
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playerIdentifier: playerIdentifier,
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puzzleId: Number(puzzleId)
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}
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}
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});
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if (existingComment) {
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return NextResponse.json(
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{ error: 'You have already sent a comment for this puzzle' },
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{ status: 429 }
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);
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}
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// Determine responsible curators
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const finalGenreId = genreId !== null && genreId !== undefined ? Number(genreId) : puzzle.genreId;
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let curatorIds: number[] = [];
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if (finalGenreId === null) {
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// Global puzzle: Get all global curators
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const globalCurators = await prisma.curator.findMany({
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where: {
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isGlobalCurator: true
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},
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select: {
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id: true
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}
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});
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curatorIds = globalCurators.map(c => c.id);
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} else {
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// Genre puzzle: Get curators for this genre + all global curators
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const genreCurators = await prisma.curatorGenre.findMany({
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where: {
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genreId: finalGenreId
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},
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select: {
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curatorId: true
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}
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});
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const globalCurators = await prisma.curator.findMany({
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where: {
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isGlobalCurator: true
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},
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select: {
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id: true
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}
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});
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// Combine and deduplicate curator IDs
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const allCuratorIds = new Set<number>();
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genreCurators.forEach(cg => allCuratorIds.add(cg.curatorId));
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globalCurators.forEach(gc => allCuratorIds.add(gc.id));
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curatorIds = Array.from(allCuratorIds);
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}
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if (curatorIds.length === 0) {
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return NextResponse.json(
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{ error: 'No curators found for this puzzle' },
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{ status: 500 }
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);
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}
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// Create comment and recipients in a transaction
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const result = await prisma.$transaction(async (tx) => {
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// Create the comment
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const comment = await tx.curatorComment.create({
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data: {
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playerIdentifier: playerIdentifier,
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puzzleId: Number(puzzleId),
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genreId: finalGenreId,
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message: trimmedMessage
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}
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});
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// Create recipients for all curators
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await tx.curatorCommentRecipient.createMany({
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data: curatorIds.map(curatorId => ({
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commentId: comment.id,
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curatorId: curatorId
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}))
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});
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return comment;
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});
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return NextResponse.json({
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success: true,
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commentId: result.id
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});
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} catch (error) {
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console.error('Error creating curator comment:', error);
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// Handle unique constraint violation (shouldn't happen due to our check, but just in case)
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if (error instanceof Error && error.message.includes('Unique constraint')) {
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return NextResponse.json(
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{ error: 'You have already sent a comment for this puzzle' },
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{ status: 429 }
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);
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}
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return NextResponse.json(
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{ error: 'Internal Server Error' },
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{ status: 500 }
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);
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}
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}
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