Initial commit: Hördle Web App
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145
components/Game.tsx
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145
components/Game.tsx
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'use client';
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import { useEffect, useState } from 'react';
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import AudioPlayer from './AudioPlayer';
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import GuessInput from './GuessInput';
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import { useGameState } from '../lib/gameState';
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interface GameProps {
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dailyPuzzle: {
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id: number;
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audioUrl: string;
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songId: number;
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} | null;
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}
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const UNLOCK_STEPS = [2, 4, 7, 11, 16, 30];
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export default function Game({ dailyPuzzle }: GameProps) {
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const { gameState, addGuess } = useGameState();
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const [hasWon, setHasWon] = useState(false);
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const [hasLost, setHasLost] = useState(false);
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const [shareText, setShareText] = useState('Share Result');
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useEffect(() => {
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if (gameState && dailyPuzzle) {
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setHasWon(gameState.isSolved);
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setHasLost(gameState.isFailed);
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}
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}, [gameState, dailyPuzzle]);
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if (!dailyPuzzle) return <div>Loading puzzle...</div>;
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if (!gameState) return <div>Loading state...</div>;
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const handleGuess = (song: any) => {
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if (song.id === dailyPuzzle.songId) {
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addGuess(song.title, true);
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setHasWon(true);
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} else {
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addGuess(song.title, false);
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if (gameState.guesses.length + 1 >= 6) {
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setHasLost(true);
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}
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}
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};
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const unlockedSeconds = UNLOCK_STEPS[Math.min(gameState.guesses.length, 5)];
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const handleShare = () => {
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let emojiGrid = '';
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const totalGuesses = 6;
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// Build the grid
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for (let i = 0; i < totalGuesses; i++) {
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if (i < gameState.guesses.length) {
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// If this was the winning guess (last one and won)
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if (hasWon && i === gameState.guesses.length - 1) {
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emojiGrid += '🟩';
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} else {
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// Wrong or skipped
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emojiGrid += '⬛';
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}
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} else {
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// Unused attempts
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emojiGrid += '⬜';
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}
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}
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const speaker = hasWon ? '🔉' : '🔇';
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const text = `Hördle #${dailyPuzzle.id}\n\n${speaker}${emojiGrid}\n\n#Hördle #Music\n\nhttps://hoerdle.elpatron.me`;
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navigator.clipboard.writeText(text).then(() => {
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setShareText('Copied!');
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setTimeout(() => setShareText('Share Result'), 2000);
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});
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};
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return (
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<div className="container">
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<header className="header">
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<h1 className="title">Hördle #{dailyPuzzle.id}</h1>
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</header>
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<main className="game-board">
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<div style={{ borderBottom: '1px solid #e5e7eb', paddingBottom: '1rem' }}>
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<div className="status-bar">
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<span>Attempt {gameState.guesses.length + 1} / 6</span>
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<span>{unlockedSeconds}s unlocked</span>
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</div>
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<AudioPlayer
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src={dailyPuzzle.audioUrl}
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unlockedSeconds={unlockedSeconds}
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/>
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</div>
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<div className="guess-list">
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{gameState.guesses.map((guess, i) => {
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const isCorrect = hasWon && i === gameState.guesses.length - 1;
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return (
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<div key={i} className="guess-item">
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<span className="guess-number">#{i + 1}</span>
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<span className={`guess-text ${guess === 'SKIPPED' ? 'skipped' : ''} ${isCorrect ? 'correct' : ''}`}>
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{isCorrect ? 'Correct!' : guess}
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</span>
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</div>
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);
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})}
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</div>
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{!hasWon && !hasLost && (
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<>
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<GuessInput onGuess={handleGuess} disabled={false} />
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<button
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onClick={() => addGuess("SKIPPED", false)}
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className="skip-button"
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>
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Skip (+{UNLOCK_STEPS[Math.min(gameState.guesses.length + 1, 5)] - unlockedSeconds}s)
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</button>
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</>
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)}
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{hasWon && (
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<div className="message-box success">
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<h2 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem' }}>You won!</h2>
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<p>Come back tomorrow for a new song.</p>
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<button onClick={handleShare} className="btn-primary" style={{ marginTop: '1rem' }}>
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{shareText}
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</button>
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</div>
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)}
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{hasLost && (
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<div className="message-box failure">
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<h2 style={{ fontSize: '1.5rem', fontWeight: 'bold', marginBottom: '0.5rem' }}>Game Over</h2>
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<p>The song was hidden.</p>
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<button onClick={handleShare} className="btn-primary" style={{ marginTop: '1rem' }}>
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{shareText}
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</button>
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</div>
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)}
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</main>
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</div>
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);
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}
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