Feat: Genre system with per-genre daily puzzles

This commit is contained in:
Hördle Bot
2025-11-22 11:56:16 +01:00
parent dc69fd1498
commit 8c720e287f
9 changed files with 294 additions and 155 deletions

View File

@@ -25,13 +25,20 @@ export interface Statistics {
const STORAGE_KEY = 'hoerdle_game_state';
const STATS_KEY = 'hoerdle_statistics';
export function useGameState() {
export function useGameState(genre: string | null = null) {
const [gameState, setGameState] = useState<GameState | null>(null);
const [statistics, setStatistics] = useState<Statistics | null>(null);
const STORAGE_KEY_PREFIX = 'hoerdle_game_state';
const STATS_KEY_PREFIX = 'hoerdle_statistics';
const getStorageKey = () => genre ? `${STORAGE_KEY_PREFIX}_${genre}` : STORAGE_KEY_PREFIX;
const getStatsKey = () => genre ? `${STATS_KEY_PREFIX}_${genre}` : STATS_KEY_PREFIX;
useEffect(() => {
// Load game state
const stored = localStorage.getItem(STORAGE_KEY);
const storageKey = getStorageKey();
const stored = localStorage.getItem(storageKey);
const today = getTodayISOString();
if (stored) {
@@ -48,7 +55,7 @@ export function useGameState() {
lastPlayed: Date.now(),
};
setGameState(newState);
localStorage.setItem(STORAGE_KEY, JSON.stringify(newState));
localStorage.setItem(storageKey, JSON.stringify(newState));
}
} else {
// No state
@@ -60,11 +67,12 @@ export function useGameState() {
lastPlayed: Date.now(),
};
setGameState(newState);
localStorage.setItem(STORAGE_KEY, JSON.stringify(newState));
localStorage.setItem(storageKey, JSON.stringify(newState));
}
// Load statistics
const storedStats = localStorage.getItem(STATS_KEY);
const statsKey = getStatsKey();
const storedStats = localStorage.getItem(statsKey);
if (storedStats) {
const parsedStats = JSON.parse(storedStats);
// Migration for existing stats without solvedIn7
@@ -84,13 +92,13 @@ export function useGameState() {
failed: 0,
};
setStatistics(newStats);
localStorage.setItem(STATS_KEY, JSON.stringify(newStats));
localStorage.setItem(statsKey, JSON.stringify(newStats));
}
}, []);
}, [genre]); // Re-run when genre changes
const saveState = (newState: GameState) => {
setGameState(newState);
localStorage.setItem(STORAGE_KEY, JSON.stringify(newState));
localStorage.setItem(getStorageKey(), JSON.stringify(newState));
};
const updateStatistics = (attempts: number, solved: boolean) => {
@@ -113,7 +121,7 @@ export function useGameState() {
}
setStatistics(newStats);
localStorage.setItem(STATS_KEY, JSON.stringify(newStats));
localStorage.setItem(getStatsKey(), JSON.stringify(newStats));
};
const addGuess = (guess: string, correct: boolean) => {