Fix: AudioPlayer startet jetzt korrekt bei startTime + Deployment-Version
- deploy.sh übergibt jetzt explizit APP_VERSION als Build-Argument - AudioPlayer setzt startTime korrekt beim ersten manuellen Play - Verbesserte Position-Logik in togglePlay() mit Timeout-Bestätigung - Behebt Problem, dass Specials beim ersten Segment statt bei startTime starteten
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@@ -96,10 +96,13 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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}
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}, 150);
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}
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} else if (startTime !== undefined && audioRef.current.currentTime < startTime) {
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// If startTime is set and currentTime is before it, reset to startTime
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// This handles the case where the audio element was reset or reloaded
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audioRef.current.currentTime = startTime;
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} else if (startTime !== undefined && startTime > 0) {
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// If startTime is set and we haven't processed changes, ensure currentTime is at least at startTime
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// This handles the case where the audio element was reset or reloaded, or when manually playing for the first time
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const current = audioRef.current.currentTime;
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if (current < startTime) {
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audioRef.current.currentTime = startTime;
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}
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}
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}
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}, [src, unlockedSeconds, startTime, autoPlay, processedSrc, processedUnlockedSeconds]);
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@@ -145,16 +148,31 @@ const AudioPlayer = forwardRef<AudioPlayerRef, AudioPlayerProps>(({ src, unlocke
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audioRef.current.pause();
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setIsPlaying(false);
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} else {
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// Check if we need to reset to startTime
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// Ensure we're at the correct position before playing
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const current = audioRef.current.currentTime;
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const elapsed = current - startTime;
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// Reset if: never played before, current position is before startTime, or we've exceeded the unlocked segment
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if (!hasPlayedOnce || current < startTime || elapsed >= unlockedSeconds) {
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// Reset to start of segment
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audioRef.current.currentTime = startTime;
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// Determine target position
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let targetPos = startTime;
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// If we've played before and we're within the unlocked segment, continue from current position
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if (hasPlayedOnce && current >= startTime && elapsed < unlockedSeconds) {
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targetPos = current; // Continue from current position
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} else {
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// Reset to start of segment if: never played, before startTime, or exceeded unlocked segment
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targetPos = startTime;
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}
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// Set position before playing
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audioRef.current.currentTime = targetPos;
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// Ensure position sticks (browser might reset it)
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setTimeout(() => {
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if (audioRef.current && Math.abs(audioRef.current.currentTime - targetPos) > 0.5) {
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audioRef.current.currentTime = targetPos;
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}
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}, 50);
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audioRef.current.play();
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setIsPlaying(true);
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onPlay?.();
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