feat: Add backend storage for cross-domain player state synchronization

- Add PlayerState model to database schema for storing game states
- Create player identifier system (UUID-based) for cross-domain sync
- Implement API endpoints for loading/saving player states
- Refactor gameState hook to use backend storage with localStorage fallback
- Support synchronization between hoerdle.de and hördle.de
- Migration automatically runs on Docker container start
This commit is contained in:
Hördle Bot
2025-12-01 20:09:54 +01:00
parent bba6b9ef31
commit 61846a6982
7 changed files with 499 additions and 53 deletions

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-- CreateTable
CREATE TABLE "PlayerState" (
"id" INTEGER NOT NULL PRIMARY KEY AUTOINCREMENT,
"identifier" TEXT NOT NULL,
"genreKey" TEXT NOT NULL,
"gameState" TEXT NOT NULL,
"statistics" TEXT NOT NULL,
"lastPlayed" DATETIME NOT NULL,
"createdAt" DATETIME NOT NULL DEFAULT CURRENT_TIMESTAMP
);
-- CreateIndex
CREATE INDEX "PlayerState_identifier_idx" ON "PlayerState"("identifier");
-- CreateIndex
CREATE UNIQUE INDEX "PlayerState_identifier_genreKey_key" ON "PlayerState"("identifier", "genreKey");