feat: Add backend storage for cross-domain player state synchronization
- Add PlayerState model to database schema for storing game states - Create player identifier system (UUID-based) for cross-domain sync - Implement API endpoints for loading/saving player states - Refactor gameState hook to use backend storage with localStorage fallback - Support synchronization between hoerdle.de and hördle.de - Migration automatically runs on Docker container start
This commit is contained in:
163
lib/gameState.ts
163
lib/gameState.ts
@@ -2,6 +2,7 @@
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import { useState, useEffect } from 'react';
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import { getTodayISOString } from './dateUtils';
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import { loadPlayerState, savePlayerState, getGenreKey } from './playerStorage';
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export interface GameState {
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date: string;
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@@ -32,12 +33,20 @@ const STATS_KEY_PREFIX = 'hoerdle_statistics';
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const INITIAL_SCORE = 90;
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export function useGameState(genre: string | null = null, maxAttempts: number = 7) {
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export function useGameState(
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genre: string | null = null,
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maxAttempts: number = 7,
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isSpecial: boolean = false
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) {
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const [gameState, setGameState] = useState<GameState | null>(null);
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const [statistics, setStatistics] = useState<Statistics | null>(null);
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const getStorageKey = () => genre ? `${STORAGE_KEY_PREFIX}_${genre}` : STORAGE_KEY_PREFIX;
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const getStatsKey = () => genre ? `${STATS_KEY_PREFIX}_${genre}` : STATS_KEY_PREFIX;
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// Get genre key for backend storage
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// For specials, genre contains the special name
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const genreKey = getGenreKey(isSpecial ? null : genre, isSpecial, isSpecial ? genre || undefined : undefined);
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const createNewState = (date: string): GameState => ({
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date,
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@@ -53,71 +62,110 @@ export function useGameState(genre: string | null = null, maxAttempts: number =
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});
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useEffect(() => {
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// Load game state
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const storageKey = getStorageKey();
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const stored = localStorage.getItem(storageKey);
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const today = getTodayISOString();
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if (stored) {
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const parsed = JSON.parse(stored);
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if (parsed.date === today) {
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// Migration for existing states without score
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if (parsed.score === undefined) {
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parsed.score = INITIAL_SCORE;
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parsed.replayCount = 0;
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parsed.skipCount = 0;
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parsed.scoreBreakdown = [{ value: INITIAL_SCORE, reason: 'Start value' }];
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parsed.yearGuessed = false;
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// Retroactively deduct points for existing guesses if possible,
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// but simpler to just start at 90 for active games to avoid confusion
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// Try to load from backend first
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const loadFromBackend = async () => {
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try {
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const backendState = await loadPlayerState(genreKey);
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if (backendState) {
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const { gameState: loadedState, statistics: loadedStats } = backendState;
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// Check if the loaded state is for today
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if (loadedState.date === today) {
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setGameState(loadedState);
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setStatistics(loadedStats);
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return; // Successfully loaded from backend
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} else {
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// State is for a different day - create new state
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const newState = createNewState(today);
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setGameState(newState);
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setStatistics(loadedStats); // Keep statistics across days
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// Save new state to backend
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await savePlayerState(genreKey, newState, loadedStats);
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return;
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}
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}
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} catch (error) {
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console.warn('[gameState] Failed to load from backend, falling back to localStorage:', error);
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}
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// Fallback to localStorage
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const storageKey = getStorageKey();
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const stored = localStorage.getItem(storageKey);
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if (stored) {
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const parsed = JSON.parse(stored);
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if (parsed.date === today) {
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// Migration for existing states without score
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if (parsed.score === undefined) {
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parsed.score = INITIAL_SCORE;
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parsed.replayCount = 0;
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parsed.skipCount = 0;
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parsed.scoreBreakdown = [{ value: INITIAL_SCORE, reason: 'Start value' }];
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parsed.yearGuessed = false;
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}
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setGameState(parsed as GameState);
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} else {
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// New day
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const newState = createNewState(today);
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setGameState(newState);
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localStorage.setItem(storageKey, JSON.stringify(newState));
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}
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setGameState(parsed as GameState);
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} else {
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// New day
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// No state
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const newState = createNewState(today);
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setGameState(newState);
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localStorage.setItem(storageKey, JSON.stringify(newState));
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}
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} else {
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// No state
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const newState = createNewState(today);
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setGameState(newState);
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localStorage.setItem(storageKey, JSON.stringify(newState));
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}
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// Load statistics
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const statsKey = getStatsKey();
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const storedStats = localStorage.getItem(statsKey);
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if (storedStats) {
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const parsedStats = JSON.parse(storedStats);
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// Migration for existing stats without solvedIn7
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if (parsedStats.solvedIn7 === undefined) {
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parsedStats.solvedIn7 = 0;
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// Load statistics from localStorage
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const statsKey = getStatsKey();
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const storedStats = localStorage.getItem(statsKey);
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if (storedStats) {
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const parsedStats = JSON.parse(storedStats);
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// Migration for existing stats without solvedIn7
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if (parsedStats.solvedIn7 === undefined) {
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parsedStats.solvedIn7 = 0;
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}
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setStatistics(parsedStats);
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} else {
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const newStats: Statistics = {
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solvedIn1: 0,
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solvedIn2: 0,
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solvedIn3: 0,
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solvedIn4: 0,
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solvedIn5: 0,
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solvedIn6: 0,
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solvedIn7: 0,
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failed: 0,
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};
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setStatistics(newStats);
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localStorage.setItem(statsKey, JSON.stringify(newStats));
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}
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setStatistics(parsedStats);
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} else {
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const newStats: Statistics = {
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solvedIn1: 0,
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solvedIn2: 0,
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solvedIn3: 0,
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solvedIn4: 0,
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solvedIn5: 0,
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solvedIn6: 0,
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solvedIn7: 0,
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failed: 0,
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};
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setStatistics(newStats);
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localStorage.setItem(statsKey, JSON.stringify(newStats));
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}
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}, [genre]); // Re-run when genre changes
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};
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loadFromBackend();
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}, [genre, isSpecial, genreKey]); // Re-run when genre or isSpecial changes
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const saveState = (newState: GameState) => {
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const saveState = async (newState: GameState) => {
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setGameState(newState);
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// Save to backend (primary)
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if (statistics) {
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try {
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await savePlayerState(genreKey, newState, statistics);
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} catch (error) {
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console.warn('[gameState] Failed to save to backend, using localStorage fallback:', error);
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}
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}
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// Also save to localStorage as backup
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localStorage.setItem(getStorageKey(), JSON.stringify(newState));
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};
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const updateStatistics = (attempts: number, solved: boolean) => {
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const updateStatistics = async (attempts: number, solved: boolean) => {
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if (!statistics) return;
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const newStats = { ...statistics };
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@@ -139,6 +187,17 @@ export function useGameState(genre: string | null = null, maxAttempts: number =
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}
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setStatistics(newStats);
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// Save to backend (primary)
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if (gameState) {
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try {
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await savePlayerState(genreKey, gameState, newStats);
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} catch (error) {
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console.warn('[gameState] Failed to save statistics to backend, using localStorage fallback:', error);
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}
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}
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// Also save to localStorage as backup
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localStorage.setItem(getStatsKey(), JSON.stringify(newStats));
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};
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