feat: Add backend storage for cross-domain player state synchronization
- Add PlayerState model to database schema for storing game states - Create player identifier system (UUID-based) for cross-domain sync - Implement API endpoints for loading/saving player states - Refactor gameState hook to use backend storage with localStorage fallback - Support synchronization between hoerdle.de and hördle.de - Migration automatically runs on Docker container start
This commit is contained in:
172
app/api/player-state/route.ts
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172
app/api/player-state/route.ts
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import { NextResponse } from 'next/server';
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import { PrismaClient } from '@prisma/client';
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import { getLocalizedValue } from '@/lib/i18n';
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import type { GameState, Statistics } from '@/lib/gameState';
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const prisma = new PrismaClient();
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/**
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* Validate UUID format (basic check)
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*/
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function isValidUUID(uuid: string): boolean {
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const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-4[0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
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return uuidRegex.test(uuid);
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}
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/**
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* GET /api/player-state
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*
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* Loads player state for a given identifier and genre/special.
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*
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* Query parameters:
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* - genre: Genre name (e.g., "Rock")
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* - special: Special name (e.g., "00725")
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*
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* Headers:
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* - X-Player-Id: Player identifier (UUID)
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*/
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export async function GET(request: Request) {
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try {
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const { searchParams } = new URL(request.url);
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const genreName = searchParams.get('genre');
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const specialName = searchParams.get('special');
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// Get player identifier from header
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const playerId = request.headers.get('X-Player-Id');
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if (!playerId || !isValidUUID(playerId)) {
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return NextResponse.json(
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{ error: 'Invalid or missing player identifier' },
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{ status: 400 }
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);
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}
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// Determine genre key
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let genreKey: string;
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if (specialName) {
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genreKey = `special:${specialName}`;
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} else if (genreName) {
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genreKey = genreName;
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} else {
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genreKey = 'global';
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}
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// Load player state from database
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const playerState = await prisma.playerState.findUnique({
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where: {
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identifier_genreKey: {
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identifier: playerId,
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genreKey: genreKey,
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},
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},
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});
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if (!playerState) {
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return NextResponse.json(null, { status: 404 });
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}
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// Parse JSON strings
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let gameState: GameState;
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let statistics: Statistics;
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try {
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gameState = JSON.parse(playerState.gameState) as GameState;
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statistics = JSON.parse(playerState.statistics) as Statistics;
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} catch (parseError) {
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console.error('[player-state] Failed to parse stored state:', parseError);
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return NextResponse.json(
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{ error: 'Invalid stored state format' },
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{ status: 500 }
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);
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}
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return NextResponse.json({
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gameState,
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statistics,
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});
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} catch (error) {
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console.error('[player-state] Error loading player state:', error);
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return NextResponse.json(
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{ error: 'Internal Server Error' },
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{ status: 500 }
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);
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}
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}
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/**
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* POST /api/player-state
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*
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* Saves player state for a given identifier and genre/special.
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*
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* Request body:
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* - genreKey: Genre key (e.g., "global", "Rock", "special:00725")
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* - gameState: GameState object
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* - statistics: Statistics object
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*
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* Headers:
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* - X-Player-Id: Player identifier (UUID)
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*/
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export async function POST(request: Request) {
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try {
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// Get player identifier from header
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const playerId = request.headers.get('X-Player-Id');
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if (!playerId || !isValidUUID(playerId)) {
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return NextResponse.json(
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{ error: 'Invalid or missing player identifier' },
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{ status: 400 }
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);
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}
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// Parse request body
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const body = await request.json();
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const { genreKey, gameState, statistics } = body;
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if (!genreKey || !gameState || !statistics) {
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return NextResponse.json(
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{ error: 'Missing required fields: genreKey, gameState, statistics' },
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{ status: 400 }
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);
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}
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// Validate genre key format
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if (typeof genreKey !== 'string' || genreKey.length === 0) {
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return NextResponse.json(
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{ error: 'Invalid genreKey format' },
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{ status: 400 }
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);
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}
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// Serialize to JSON strings
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const gameStateJson = JSON.stringify(gameState);
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const statisticsJson = JSON.stringify(statistics);
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// Upsert player state (update if exists, create if not)
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await prisma.playerState.upsert({
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where: {
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identifier_genreKey: {
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identifier: playerId,
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genreKey: genreKey,
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},
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},
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update: {
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gameState: gameStateJson,
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statistics: statisticsJson,
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lastPlayed: new Date(),
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},
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create: {
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identifier: playerId,
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genreKey: genreKey,
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gameState: gameStateJson,
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statistics: statisticsJson,
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},
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});
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return NextResponse.json({ success: true });
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} catch (error) {
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console.error('[player-state] Error saving player state:', error);
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return NextResponse.json(
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{ error: 'Internal Server Error' },
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{ status: 500 }
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);
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}
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}
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