feat: improve daily puzzle generation with a global Prisma client, detailed logging, and race condition handling.

This commit is contained in:
Hördle Bot
2025-11-21 16:18:26 +01:00
parent c1a0157925
commit 616b721183

View File

@@ -1,41 +1,59 @@
import Game from '@/components/Game';
import { PrismaClient } from '@prisma/client';
// PrismaClient is attached to the `global` object in development to prevent
// exhausting your database connection limit.
const globalForPrisma = global as unknown as { prisma: PrismaClient };
const prisma = globalForPrisma.prisma || new PrismaClient();
if (process.env.NODE_ENV !== 'production') globalForPrisma.prisma = prisma;
async function getDailyPuzzle() {
try {
// In a real app, use absolute URL or internal API call
// Since we are server-side, we can call the DB directly or fetch the API
// Calling API requires full URL (http://localhost:3000...), which is tricky in some envs
// Better to call DB directly here or use a helper function shared with the API
// But for simplicity, let's fetch the API if we can, or just use Prisma directly.
// Using Prisma directly is better for Server Components.
const { PrismaClient } = await import('@prisma/client');
const prisma = new PrismaClient();
const today = new Date().toISOString().split('T')[0];
console.log(`[getDailyPuzzle] Checking puzzle for date: ${today}`);
let dailyPuzzle = await prisma.dailyPuzzle.findUnique({
where: { date: today },
include: { song: true },
});
if (!dailyPuzzle) {
// Trigger generation logic (same as API)
// Duplicating logic is bad, but for now it's quickest.
// Ideally extract "getOrCreateDailyPuzzle" to a lib.
console.log('[getDailyPuzzle] No puzzle found, attempting to create...');
const songsCount = await prisma.song.count();
console.log(`[getDailyPuzzle] Found ${songsCount} songs in DB`);
if (songsCount > 0) {
const skip = Math.floor(Math.random() * songsCount);
const randomSong = await prisma.song.findFirst({ skip });
if (randomSong) {
try {
dailyPuzzle = await prisma.dailyPuzzle.create({
data: { date: today, songId: randomSong.id },
include: { song: true },
});
console.log(`[getDailyPuzzle] Created puzzle for song: ${randomSong.title}`);
} catch (createError) {
// Handle race condition: if another request created it in the meantime
console.log('[getDailyPuzzle] Creation failed, trying to fetch again (likely race condition)');
dailyPuzzle = await prisma.dailyPuzzle.findUnique({
where: { date: today },
include: { song: true },
});
}
}
} else {
console.log('[getDailyPuzzle] No songs available to create puzzle');
}
}
if (!dailyPuzzle) return null;
if (!dailyPuzzle) {
console.log('[getDailyPuzzle] Failed to get or create puzzle');
return null;
}
return {
id: dailyPuzzle.id,
@@ -46,7 +64,7 @@ async function getDailyPuzzle() {
coverImage: dailyPuzzle.song.coverImage ? `/uploads/covers/${dailyPuzzle.song.coverImage}` : null,
};
} catch (e) {
console.error(e);
console.error('[getDailyPuzzle] Error:', e);
return null;
}
}