feat(special-curation): complete implementation with all components

- Database: SpecialSong model with startTime
- Backend: API endpoints for curation
- Admin: Waveform editor and curation page
- Game: startTime support in AudioPlayer
- UI: Curate button in admin dashboard
This commit is contained in:
Hördle Bot
2025-11-23 00:50:35 +01:00
parent 4f088305df
commit 587fa59b79
8 changed files with 564 additions and 23 deletions

View File

@@ -5,11 +5,12 @@ import { useState, useRef, useEffect } from 'react';
interface AudioPlayerProps {
src: string;
unlockedSeconds: number; // 2, 4, 7, 11, 16, 30 (or full length)
startTime?: number; // Start offset in seconds (for curated specials)
onPlay?: () => void;
autoPlay?: boolean;
}
export default function AudioPlayer({ src, unlockedSeconds, onPlay, autoPlay = false }: AudioPlayerProps) {
export default function AudioPlayer({ src, unlockedSeconds, startTime = 0, onPlay, autoPlay = false }: AudioPlayerProps) {
const audioRef = useRef<HTMLAudioElement>(null);
const [isPlaying, setIsPlaying] = useState(false);
const [progress, setProgress] = useState(0);
@@ -17,7 +18,7 @@ export default function AudioPlayer({ src, unlockedSeconds, onPlay, autoPlay = f
useEffect(() => {
if (audioRef.current) {
audioRef.current.pause();
audioRef.current.currentTime = 0;
audioRef.current.currentTime = startTime;
setIsPlaying(false);
setProgress(0);
@@ -36,7 +37,7 @@ export default function AudioPlayer({ src, unlockedSeconds, onPlay, autoPlay = f
}
}
}
}, [src, unlockedSeconds, autoPlay]);
}, [src, unlockedSeconds, startTime, autoPlay]);
const togglePlay = () => {
if (!audioRef.current) return;
@@ -54,12 +55,13 @@ export default function AudioPlayer({ src, unlockedSeconds, onPlay, autoPlay = f
if (!audioRef.current) return;
const current = audioRef.current.currentTime;
const percent = (current / unlockedSeconds) * 100;
const elapsed = current - startTime;
const percent = (elapsed / unlockedSeconds) * 100;
setProgress(Math.min(percent, 100));
if (current >= unlockedSeconds) {
if (elapsed >= unlockedSeconds) {
audioRef.current.pause();
audioRef.current.currentTime = 0;
audioRef.current.currentTime = startTime;
setIsPlaying(false);
setProgress(0);
}

View File

@@ -16,6 +16,7 @@ interface GameProps {
title: string;
artist: string;
coverImage: string | null;
startTime?: number;
} | null;
genre?: string | null;
isSpecial?: boolean;
@@ -195,6 +196,7 @@ export default function Game({ dailyPuzzle, genre = null, isSpecial = false, max
<AudioPlayer
src={dailyPuzzle.audioUrl}
unlockedSeconds={unlockedSeconds}
startTime={dailyPuzzle.startTime}
autoPlay={lastAction === 'SKIP'}
/>
</div>

View File

@@ -0,0 +1,164 @@
'use client';
import { useEffect, useRef, useState } from 'react';
interface WaveformEditorProps {
audioUrl: string;
startTime: number;
duration: number; // Total puzzle duration (e.g., 60s)
onStartTimeChange: (newStartTime: number) => void;
}
export default function WaveformEditor({ audioUrl, startTime, duration, onStartTimeChange }: WaveformEditorProps) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [audioBuffer, setAudioBuffer] = useState<AudioBuffer | null>(null);
const [audioDuration, setAudioDuration] = useState(0);
const [isDragging, setIsDragging] = useState(false);
const [isPlaying, setIsPlaying] = useState(false);
const audioContextRef = useRef<AudioContext | null>(null);
const sourceRef = useRef<AudioBufferSourceNode | null>(null);
useEffect(() => {
const loadAudio = async () => {
try {
const response = await fetch(audioUrl);
const arrayBuffer = await response.arrayBuffer();
const audioContext = new (window.AudioContext || (window as any).webkitAudioContext)();
audioContextRef.current = audioContext;
const buffer = await audioContext.decodeAudioData(arrayBuffer);
setAudioBuffer(buffer);
setAudioDuration(buffer.duration);
} catch (error) {
console.error('Error loading audio:', error);
}
};
loadAudio();
return () => {
if (sourceRef.current) {
sourceRef.current.stop();
}
};
}, [audioUrl]);
useEffect(() => {
if (!audioBuffer || !canvasRef.current) return;
const canvas = canvasRef.current;
const ctx = canvas.getContext('2d');
if (!ctx) return;
const width = canvas.width;
const height = canvas.height;
// Clear canvas
ctx.fillStyle = '#f3f4f6';
ctx.fillRect(0, 0, width, height);
// Draw waveform
const data = audioBuffer.getChannelData(0);
const step = Math.ceil(data.length / width);
const amp = height / 2;
ctx.fillStyle = '#4f46e5';
for (let i = 0; i < width; i++) {
let min = 1.0;
let max = -1.0;
for (let j = 0; j < step; j++) {
const datum = data[(i * step) + j];
if (datum < min) min = datum;
if (datum > max) max = datum;
}
ctx.fillRect(i, (1 + min) * amp, 1, Math.max(1, (max - min) * amp));
}
// Draw selection overlay
const selectionStart = (startTime / audioDuration) * width;
const selectionWidth = (duration / audioDuration) * width;
ctx.fillStyle = 'rgba(79, 70, 229, 0.3)';
ctx.fillRect(selectionStart, 0, selectionWidth, height);
// Draw selection borders
ctx.strokeStyle = '#4f46e5';
ctx.lineWidth = 2;
ctx.strokeRect(selectionStart, 0, selectionWidth, height);
}, [audioBuffer, startTime, duration, audioDuration]);
const handleCanvasClick = (e: React.MouseEvent<HTMLCanvasElement>) => {
if (!canvasRef.current || !audioDuration) return;
const rect = canvasRef.current.getBoundingClientRect();
const x = e.clientX - rect.left;
const clickedTime = (x / rect.width) * audioDuration;
// Center the selection on the clicked point
let newStartTime = clickedTime - (duration / 2);
// Clamp to valid range
newStartTime = Math.max(0, Math.min(newStartTime, audioDuration - duration));
onStartTimeChange(Math.floor(newStartTime));
};
const handlePlayPause = () => {
if (!audioBuffer || !audioContextRef.current) return;
if (isPlaying) {
sourceRef.current?.stop();
setIsPlaying(false);
} else {
const source = audioContextRef.current.createBufferSource();
source.buffer = audioBuffer;
source.connect(audioContextRef.current.destination);
source.start(0, startTime, duration);
sourceRef.current = source;
setIsPlaying(true);
source.onended = () => {
setIsPlaying(false);
};
}
};
return (
<div style={{ marginTop: '1rem' }}>
<canvas
ref={canvasRef}
width={800}
height={150}
onClick={handleCanvasClick}
style={{
width: '100%',
height: 'auto',
cursor: 'pointer',
border: '1px solid #e5e7eb',
borderRadius: '0.5rem'
}}
/>
<div style={{ marginTop: '1rem', display: 'flex', gap: '1rem', alignItems: 'center' }}>
<button
onClick={handlePlayPause}
style={{
padding: '0.5rem 1rem',
background: '#4f46e5',
color: 'white',
border: 'none',
borderRadius: '0.5rem',
cursor: 'pointer',
fontWeight: 'bold'
}}
>
{isPlaying ? '⏸ Pause' : '▶ Play Selection'}
</button>
<div style={{ fontSize: '0.875rem', color: '#666' }}>
Start: {startTime}s | Duration: {duration}s | Total: {Math.floor(audioDuration)}s
</div>
</div>
</div>
);
}