Fix advisor craft count when skill is already ready to level up.
Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
+7
-3
@@ -804,8 +804,11 @@ function renderSkillAdvisorCard() {
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const eta = rec.eta_minutes_to_level > 0
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? t("skills.advisorEta", { minutes: fmt(rec.eta_minutes_to_level) })
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: "—";
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const crafts = rec.crafts_to_next_level || 1;
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const crafts = rec.crafts_to_next_level ?? 0;
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const goalLabel = t("skills.advisorAdoptGoalFor", { name: rec.display_name, count: fmt(crafts) });
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const goalCell = crafts > 0
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? `<button type="button" class="goal-add-btn skill-advisor-goal-btn" data-activity-key="${esc(rec.activity_key)}" data-crafts="${crafts}" title="${esc(goalLabel)}" aria-label="${esc(goalLabel)}">+</button>`
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: `<span class="inv-spark-empty">—</span>`;
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return `<tr>
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<td>${esc(rec.display_name)}</td>
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<td class="num">${rec.xp_per_minute.toFixed(1)}</td>
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@@ -813,7 +816,7 @@ function renderSkillAdvisorCard() {
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<td class="skill-advisor-mats">${esc(mats)}</td>
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<td class="num">${esc(eta)}</td>
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<td class="col-actions">
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<button type="button" class="goal-add-btn skill-advisor-goal-btn" data-activity-key="${esc(rec.activity_key)}" data-crafts="${crafts}" title="${esc(goalLabel)}" aria-label="${esc(goalLabel)}">+</button>
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${goalCell}
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</td>
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</tr>`;
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}).join("");
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@@ -878,7 +881,8 @@ async function adoptAdvisorItemGoal(activityKey, crafts) {
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if (!adv?.supported || !activityKey) return;
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const rec = adv.recommendations?.find((r) => r.activity_key === activityKey);
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const name = rec?.display_name || activityKey.replace(/_/g, " ");
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const count = crafts > 0 ? crafts : 1;
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const count = Number(crafts);
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if (!count || count <= 0) return;
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const res = await fetch(`${apiBase()}/goals`, {
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method: "POST",
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headers: { "Content-Type": "application/json" },
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