Add Idle Fantasy save viewer with local Flask dashboard and SQLite history tracking.

Co-authored-by: Cursor <cursoragent@cursor.com>
This commit is contained in:
2026-06-19 15:41:58 +02:00
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.venv/
__pycache__/
*.pyc
data/
*.db
fantasyidler_save.json
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# Idle Fantasy Save Viewer
Lokaler Web-Viewer für Backups des Android-Spiels **Idle Fantasy**. Parst `fantasyidler_save.json`, zeigt Skills, Inventar, Quests und Kampfstatistiken in einem dunklen Dashboard inklusive Filter, Item-Gruppierung und Verlaufsvergleich über SQLite.
## Features
- **Dashboard** mit Charakter, Coins, Skills, Inventar, Ausrüstung, Quests und Kampf
- **Inventar** mit Textsuche, Kategorie-Filtern, Sortierung und gruppierten Tabellen
- **SQLite-Verlauf** mehrere Backups importieren, Snapshots vergleichen, Coins-/Level-Charts
- **Import** per CLI oder Upload im Browser
- Läuft nur lokal (`127.0.0.1`)
## Voraussetzungen
- Python 3.11+
- Ein Idle-Fantasy-Backup (`fantasyidler_save.json` vom Spielexport)
## Installation
```powershell
python -m venv .venv
.\.venv\Scripts\Activate.ps1
pip install -r requirements.txt
```
## Nutzung
### Server starten und Backup importieren
```powershell
python app.py fantasyidler_save.json
```
Der Browser öffnet sich automatisch unter `http://127.0.0.1:5000`.
### Weitere Optionen
```powershell
# Nur importieren, kein Server
python app.py --import backup2.json
# Anderen Port, Browser nicht öffnen
python app.py fantasyidler_save.json --port 8080 --no-browser
# Eigene SQLite-Datenbank
python app.py --db data\meine_history.db fantasyidler_save.json
```
### Backups im Browser importieren
Im Tab **Inventar** (Sidebar unten): **Backup importieren** wählt eine `.json`-Datei. Duplikate (gleicher Datei-Hash) werden übersprungen.
## Projektstruktur
```
idle-fantasy-viewer/
├── app.py # Flask-Server und CLI
├── parser.py # Save parsen und normalisieren
├── categories.py # Item-Kategorien (Heuristiken)
├── db.py # SQLite Snapshots, Diff, Timeline
├── requirements.txt
├── static/ # CSS und JavaScript
├── templates/ # HTML
└── data/ # history.db (wird angelegt, gitignored)
```
## API (lokal)
| Endpunkt | Beschreibung |
|----------|--------------|
| `GET /` | Dashboard |
| `GET /api/snapshot/latest` | Neuester normalisierter Save |
| `GET /api/snapshots` | Alle Snapshots |
| `GET /api/snapshots/<älter>/diff/<neuer>` | Vergleich zweier Backups |
| `GET /api/timeline` | Zeitreihe für Charts |
| `POST /api/import` | JSON-Upload oder `{"path": "..."}` |
## Save-Format
Die Backup-Datei enthält u. a. doppelt JSON-kodierte Felder (`skillLevels`, `inventory`, `flags`, …). Der Parser löst diese automatisch auf.
## Hinweise
- `data/history.db` speichert importierte Snapshots lokal; nicht mit ins Repo committen (steht in `.gitignore`).
- Der Viewer ist ein inoffizielles Hilfstool, nicht mit dem Spiel verbunden.
## Lizenz
Privates Projekt Nutzung auf eigene Verantwortung.
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#!/usr/bin/env python3
"""Idle Fantasy Save Viewer local Flask server."""
from __future__ import annotations
import argparse
import json
import sys
import webbrowser
from pathlib import Path
from flask import Flask, jsonify, render_template, request
from db import (
DEFAULT_DB,
diff_snapshots,
get_latest_snapshot,
get_snapshot,
import_save,
init_db,
list_snapshots,
get_connection,
timeline,
)
app = Flask(__name__)
DB_PATH = DEFAULT_DB
@app.route("/")
def index():
return render_template("index.html")
@app.route("/api/snapshot/latest")
def api_latest():
data = get_latest_snapshot(db_path=DB_PATH)
if not data:
return jsonify({"error": "No snapshots imported yet"}), 404
return jsonify(data)
@app.route("/api/snapshot/<int:snapshot_id>")
def api_snapshot(snapshot_id: int):
data = get_snapshot(snapshot_id, db_path=DB_PATH)
if not data:
return jsonify({"error": "Snapshot not found"}), 404
return jsonify(data)
@app.route("/api/snapshots")
def api_snapshots():
return jsonify(list_snapshots(db_path=DB_PATH))
@app.route("/api/snapshots/<int:older_id>/diff/<int:newer_id>")
def api_diff(older_id: int, newer_id: int):
try:
return jsonify(diff_snapshots(older_id, newer_id, db_path=DB_PATH))
except ValueError as e:
return jsonify({"error": str(e)}), 404
@app.route("/api/timeline")
def api_timeline():
return jsonify(timeline(db_path=DB_PATH))
@app.route("/api/import", methods=["POST"])
def api_import():
if "file" in request.files:
f = request.files["file"]
if not f.filename:
return jsonify({"error": "No file selected"}), 400
tmp = Path(DB_PATH.parent) / f"_upload_{f.filename}"
f.save(tmp)
try:
result = import_save(tmp, db_path=DB_PATH)
finally:
tmp.unlink(missing_ok=True)
return jsonify(result)
body = request.get_json(silent=True) or {}
path = body.get("path")
if not path:
return jsonify({"error": "Provide file upload or JSON body with path"}), 400
path = Path(path)
if not path.exists():
return jsonify({"error": f"File not found: {path}"}), 404
return jsonify(import_save(path, db_path=DB_PATH))
def main() -> int:
parser = argparse.ArgumentParser(description="Idle Fantasy Save Viewer")
parser.add_argument("save_file", nargs="?", help="Save JSON to import on start")
parser.add_argument("--import", dest="import_file", metavar="FILE", help="Import save without starting server")
parser.add_argument("--port", type=int, default=5000)
parser.add_argument("--no-browser", action="store_true")
parser.add_argument("--db", type=Path, default=DEFAULT_DB, help="SQLite database path")
args = parser.parse_args()
global DB_PATH
DB_PATH = args.db
conn = get_connection(DB_PATH)
init_db(conn)
conn.close()
import_path = args.import_file or args.save_file
if import_path:
path = Path(import_path)
if not path.exists():
print(f"Error: file not found: {path}", file=sys.stderr)
return 1
result = import_save(path, db_path=DB_PATH)
if result.get("imported"):
print(f"Imported snapshot #{result['snapshot_id']} from {path.name}")
else:
print(f"Skipped duplicate: {path.name} (snapshot #{result['snapshot_id']})")
if args.import_file and not args.save_file:
return 0
url = f"http://127.0.0.1:{args.port}"
print(f"Starting server at {url}")
if not args.no_browser:
webbrowser.open(url)
app.run(host="127.0.0.1", port=args.port, debug=False)
if __name__ == "__main__":
sys.exit(main())
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"""Item category heuristics for Idle Fantasy save inventory."""
from __future__ import annotations
CATEGORY_ORDER = [
"Currency",
"Ores & Mining",
"Bars & Smithing",
"Wood & Planks",
"Runes",
"Raw Food",
"Cooked Food",
"Seeds & Farming",
"Melee Weapons",
"Ranged",
"Magic",
"Armor",
"Bones & Hides",
"Gems & Jewelry",
"Potions & Brews",
"Misc",
]
COOKED_FOOD = frozenset({
"lobster", "shark", "salmon", "tuna", "swordfish", "monkfish", "herring",
"mackerel", "shrimp", "trout", "sardine", "cooked_rat_meat", "cooked_mutton",
"cooked_beef", "cooked_chicken", "corn", "cabbage", "onion", "carrot",
"pumpkin", "watermelon", "strawberry", "tomato", "potato",
})
GEMS = frozenset({
"emerald", "sapphire", "ruby", "diamond", "black_pearl",
})
MELEE_SUFFIXES = (
"_sword", "_axe", "_dagger", "_scimitar", "_longsword", "_battleaxe",
"_warhammer", "_mace", "_spear", "_halberd", "_claws",
)
ARMOR_PARTS = (
"_helmet", "_platebody", "_platelegs", "_plateskirt", "_boots",
"_shield", "_kiteshield", "_gloves", "_cape", "_body", "_legs",
"_mail", "_hood", "_hat", "_robe", "_amulet",
)
RANGED_PARTS = ("bow", "shortbow", "longbow", "crossbow", "arrow", "bolt")
def categorize_item(key: str) -> str:
k = key.lower()
if k == "coins" or k == "carnival_ticket":
return "Currency"
if k.endswith("_ore") or k in ("coal", "rune_essence", "stone", "carved_stone", "tin_ore"):
return "Ores & Mining"
if k.endswith("_bar") or k.endswith("_nail"):
return "Bars & Smithing"
if k.endswith("_log") or k.endswith("_plank") or k.endswith("_ashes"):
return "Wood & Planks"
if k.endswith("_rune"):
return "Runes"
if k.startswith("raw_"):
return "Raw Food"
if k.startswith("cooked_") or k in COOKED_FOOD:
return "Cooked Food"
if k.endswith("_seed") or k == "magic_bean":
return "Seeds & Farming"
if any(k.endswith(s) for s in MELEE_SUFFIXES):
return "Melee Weapons"
if any(p in k for p in RANGED_PARTS):
return "Ranged"
if k.endswith("_staff") or k.endswith("_wand") or k.endswith("_tome"):
return "Magic"
if any(p in k for p in ARMOR_PARTS) or k in ("goblin_mail",):
return "Armor"
if "bone" in k or k.endswith("_hide") or k.endswith("_silk") or k.endswith("_fang") or k.endswith("_horn"):
return "Bones & Hides"
if k in GEMS or k.endswith("_necklace") or k.startswith("ring_"):
return "Gems & Jewelry"
if k.endswith("_potion") or k.endswith("_brew"):
return "Potions & Brews"
if k.endswith("_pickaxe") or k.endswith("_axe") and not k.endswith("_battleaxe"):
# pickaxe/hoe/fishing_rod handled as tools -> Misc unless caught above
pass
return "Misc"
def category_sort_key(category: str) -> int:
try:
return CATEGORY_ORDER.index(category)
except ValueError:
return len(CATEGORY_ORDER)
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"""SQLite persistence for save snapshots and history analysis."""
from __future__ import annotations
import hashlib
import json
import sqlite3
from datetime import datetime, timezone
from pathlib import Path
from typing import Any
from parser import normalize_save, load_save
DEFAULT_DB = Path(__file__).parent / "data" / "history.db"
def _utc_now_iso() -> str:
return datetime.now(timezone.utc).isoformat()
def get_connection(db_path: Path | str = DEFAULT_DB) -> sqlite3.Connection:
db_path = Path(db_path)
db_path.parent.mkdir(parents=True, exist_ok=True)
conn = sqlite3.connect(db_path)
conn.row_factory = sqlite3.Row
conn.execute("PRAGMA foreign_keys = ON")
return conn
def init_db(conn: sqlite3.Connection) -> None:
conn.executescript("""
CREATE TABLE IF NOT EXISTS snapshots (
id INTEGER PRIMARY KEY AUTOINCREMENT,
imported_at TEXT NOT NULL,
source_file TEXT NOT NULL,
file_hash TEXT NOT NULL UNIQUE,
exported_at INTEGER,
character_name TEXT,
coins INTEGER,
total_level INTEGER,
raw_json TEXT NOT NULL
);
CREATE TABLE IF NOT EXISTS inventory_snapshots (
snapshot_id INTEGER NOT NULL,
item_key TEXT NOT NULL,
qty INTEGER NOT NULL,
category TEXT NOT NULL,
PRIMARY KEY (snapshot_id, item_key),
FOREIGN KEY (snapshot_id) REFERENCES snapshots(id) ON DELETE CASCADE
);
CREATE TABLE IF NOT EXISTS skill_snapshots (
snapshot_id INTEGER NOT NULL,
skill_key TEXT NOT NULL,
level INTEGER NOT NULL,
xp INTEGER NOT NULL,
PRIMARY KEY (snapshot_id, skill_key),
FOREIGN KEY (snapshot_id) REFERENCES snapshots(id) ON DELETE CASCADE
);
CREATE INDEX IF NOT EXISTS idx_snapshots_exported ON snapshots(exported_at);
""")
conn.commit()
def file_hash(path: Path) -> str:
h = hashlib.sha256()
with path.open("rb") as f:
for chunk in iter(lambda: f.read(65536), b""):
h.update(chunk)
return h.hexdigest()
def import_save(
path: str | Path,
conn: sqlite3.Connection | None = None,
db_path: Path | str = DEFAULT_DB,
) -> dict[str, Any]:
path = Path(path)
if not path.exists():
raise FileNotFoundError(path)
digest = file_hash(path)
own_conn = conn is None
if own_conn:
conn = get_connection(db_path)
init_db(conn)
existing = conn.execute(
"SELECT id FROM snapshots WHERE file_hash = ?", (digest,)
).fetchone()
if existing:
result = {"imported": False, "snapshot_id": existing["id"], "reason": "duplicate"}
if own_conn:
conn.close()
return result
raw = load_save(path)
normalized = normalize_save(raw, source_file=path.name)
meta = normalized["meta"]
character = normalized["character"]
cur = conn.execute(
"""
INSERT INTO snapshots
(imported_at, source_file, file_hash, exported_at, character_name, coins, total_level, raw_json)
VALUES (?, ?, ?, ?, ?, ?, ?, ?)
""",
(
_utc_now_iso(),
path.name,
digest,
meta.get("exported_at"),
character.get("name"),
meta.get("coins"),
meta.get("total_level"),
json.dumps(normalized),
),
)
snapshot_id = cur.lastrowid
conn.executemany(
"INSERT INTO inventory_snapshots (snapshot_id, item_key, qty, category) VALUES (?, ?, ?, ?)",
[(snapshot_id, i["key"], i["qty"], i["category"]) for i in normalized["inventory"]],
)
conn.executemany(
"INSERT INTO skill_snapshots (snapshot_id, skill_key, level, xp) VALUES (?, ?, ?, ?)",
[(snapshot_id, s["key"], s["level"], s["xp"]) for s in normalized["skills"]],
)
conn.commit()
if own_conn:
conn.close()
return {"imported": True, "snapshot_id": snapshot_id}
def list_snapshots(conn: sqlite3.Connection | None = None, db_path: Path | str = DEFAULT_DB) -> list[dict]:
own_conn = conn is None
if own_conn:
conn = get_connection(db_path)
init_db(conn)
rows = conn.execute(
"""
SELECT id, imported_at, source_file, exported_at, character_name, coins, total_level
FROM snapshots ORDER BY exported_at DESC, id DESC
"""
).fetchall()
if own_conn:
conn.close()
return [dict(r) for r in rows]
def get_snapshot(snapshot_id: int, conn: sqlite3.Connection | None = None, db_path: Path | str = DEFAULT_DB) -> dict | None:
own_conn = conn is None
if own_conn:
conn = get_connection(db_path)
init_db(conn)
row = conn.execute("SELECT raw_json FROM snapshots WHERE id = ?", (snapshot_id,)).fetchone()
if own_conn:
conn.close()
if not row:
return None
return json.loads(row["raw_json"])
def get_latest_snapshot(conn: sqlite3.Connection | None = None, db_path: Path | str = DEFAULT_DB) -> dict | None:
own_conn = conn is None
if own_conn:
conn = get_connection(db_path)
init_db(conn)
row = conn.execute(
"SELECT raw_json FROM snapshots ORDER BY exported_at DESC, id DESC LIMIT 1"
).fetchone()
if own_conn:
conn.close()
if not row:
return None
return json.loads(row["raw_json"])
def diff_snapshots(
older_id: int,
newer_id: int,
conn: sqlite3.Connection | None = None,
db_path: Path | str = DEFAULT_DB,
) -> dict[str, Any]:
own_conn = conn is None
if own_conn:
conn = get_connection(db_path)
init_db(conn)
meta_rows = conn.execute(
"SELECT id, character_name, coins, total_level, exported_at, source_file FROM snapshots WHERE id IN (?, ?)",
(older_id, newer_id),
).fetchall()
meta_by_id = {r["id"]: dict(r) for r in meta_rows}
if older_id not in meta_by_id or newer_id not in meta_by_id:
if own_conn:
conn.close()
raise ValueError("Snapshot not found")
older_meta = meta_by_id[older_id]
newer_meta = meta_by_id[newer_id]
def _inventory(sid: int) -> dict[str, dict]:
rows = conn.execute(
"SELECT item_key, qty, category FROM inventory_snapshots WHERE snapshot_id = ?",
(sid,),
).fetchall()
return {r["item_key"]: {"qty": r["qty"], "category": r["category"]} for r in rows}
def _skills(sid: int) -> dict[str, dict]:
rows = conn.execute(
"SELECT skill_key, level, xp FROM skill_snapshots WHERE snapshot_id = ?",
(sid,),
).fetchall()
return {r["skill_key"]: {"level": r["level"], "xp": r["xp"]} for r in rows}
old_inv, new_inv = _inventory(older_id), _inventory(newer_id)
old_sk, new_sk = _skills(older_id), _skills(newer_id)
all_items = set(old_inv) | set(new_inv)
inventory_changes = []
for key in sorted(all_items):
old_qty = old_inv.get(key, {}).get("qty", 0)
new_qty = new_inv.get(key, {}).get("qty", 0)
delta = new_qty - old_qty
if delta != 0:
cat = new_inv.get(key, old_inv.get(key, {})).get("category", "Misc")
inventory_changes.append({
"key": key,
"name": key.replace("_", " ").title(),
"category": cat,
"old_qty": old_qty,
"new_qty": new_qty,
"delta": delta,
})
all_skills = set(old_sk) | set(new_sk)
skill_changes = []
for key in sorted(all_skills):
old_s = old_sk.get(key, {"level": 0, "xp": 0})
new_s = new_sk.get(key, {"level": 0, "xp": 0})
if old_s["level"] != new_s["level"] or old_s["xp"] != new_s["xp"]:
skill_changes.append({
"key": key,
"name": key.replace("_", " ").title(),
"old_level": old_s["level"],
"new_level": new_s["level"],
"level_delta": new_s["level"] - old_s["level"],
"old_xp": old_s["xp"],
"new_xp": new_s["xp"],
"xp_delta": new_s["xp"] - old_s["xp"],
})
if own_conn:
conn.close()
return {
"older": older_meta,
"newer": newer_meta,
"summary": {
"coins_delta": newer_meta["coins"] - older_meta["coins"],
"total_level_delta": newer_meta["total_level"] - older_meta["total_level"],
},
"inventory_changes": inventory_changes,
"skill_changes": skill_changes,
}
def timeline(db_path: Path | str = DEFAULT_DB) -> list[dict]:
conn = get_connection(db_path)
init_db(conn)
rows = conn.execute(
"""
SELECT s.id, s.exported_at, s.coins, s.total_level, s.character_name, s.source_file
FROM snapshots s ORDER BY s.exported_at ASC, s.id ASC
"""
).fetchall()
conn.close()
return [dict(r) for r in rows]
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"""Parse and normalize Idle Fantasy Android save files."""
from __future__ import annotations
import json
from pathlib import Path
from typing import Any
from categories import categorize_item
def _maybe_parse_json(value: Any) -> Any:
if isinstance(value, str):
stripped = value.strip()
if stripped.startswith(("{", "[")):
try:
return json.loads(stripped)
except json.JSONDecodeError:
return value
return value
def _deep_parse(obj: Any) -> Any:
if isinstance(obj, dict):
return {k: _deep_parse(_maybe_parse_json(v)) for k, v in obj.items()}
if isinstance(obj, list):
return [_deep_parse(_maybe_parse_json(v)) for v in obj]
return obj
def xp_for_level(level: int) -> int:
"""Approximate cumulative XP threshold (OSRS-style curve)."""
if level <= 1:
return 0
total = 0
for lv in range(1, level):
total += int(lv + 300 * (2 ** (lv / 7.0)))
return total // 4
def xp_to_next_level(level: int, xp: int) -> dict[str, int]:
current_threshold = xp_for_level(level)
next_threshold = xp_for_level(level + 1)
span = max(next_threshold - current_threshold, 1)
progress = max(0, min(xp - current_threshold, span))
return {
"xp_in_level": progress,
"xp_needed": span,
"progress_pct": round(100 * progress / span, 1),
}
def format_item_name(key: str) -> str:
return key.replace("_", " ").title()
def format_key(key: str) -> str:
return key.replace("_", " ").title()
def load_save(path: str | Path) -> dict[str, Any]:
path = Path(path)
with path.open(encoding="utf-8") as f:
raw = json.load(f)
return _deep_parse(raw)
def normalize_save(raw: dict[str, Any], source_file: str = "") -> dict[str, Any]:
flags = raw.get("flags") or {}
skill_levels = raw.get("skillLevels") or {}
skill_xp = raw.get("skillXp") or {}
inventory = raw.get("inventory") or {}
equipped = raw.get("equipped") or {}
equipped_values = {v for v in equipped.values() if v}
inventory_items = []
for key, qty in sorted(inventory.items()):
if qty <= 0:
continue
inventory_items.append({
"key": key,
"name": format_item_name(key),
"qty": qty,
"category": categorize_item(key),
"equipped": key in equipped_values,
})
skills = []
total_level = 0
for key in sorted(skill_levels.keys()):
level = int(skill_levels[key])
xp = int(skill_xp.get(key, 0))
total_level += level
prog = xp_to_next_level(level, xp)
skills.append({
"key": key,
"name": format_key(key),
"level": level,
"xp": xp,
**prog,
})
equipment = []
for slot, item_key in equipped.items():
equipment.append({
"slot": slot,
"slot_name": format_key(slot),
"key": item_key,
"name": format_item_name(item_key) if item_key else None,
})
story_quests = []
for q in raw.get("questProgress") or []:
story_quests.append({
"id": q.get("questId"),
"name": format_key(q.get("questId", "")),
"progress": q.get("progress", 0),
"completed": bool(q.get("completed")),
"completed_at": q.get("completedAt"),
})
daily_quests = _build_flag_quests(
flags.get("daily_quest_ids") or [],
flags.get("daily_quest_progress") or {},
flags.get("daily_quest_claimed") or [],
)
weekly_quests = _build_flag_quests(
flags.get("weekly_quest_ids") or [],
flags.get("weekly_quest_progress") or {},
flags.get("weekly_quest_claimed") or [],
)
guild_quests = _build_flag_quests(
flags.get("guild_daily_ids") or [],
flags.get("guild_daily_progress") or {},
flags.get("guild_daily_claimed") or [],
)
sessions = []
for s in raw.get("sessions") or []:
frames = s.get("frames") or []
total_xp = sum(f.get("xp_gain", 0) for f in frames) if isinstance(frames, list) else 0
total_kills = sum(f.get("kills", 0) for f in frames) if isinstance(frames, list) else 0
sessions.append({
"id": s.get("session_id"),
"skill": s.get("skill_name"),
"activity": s.get("activity_key"),
"started_at": s.get("started_at"),
"ends_at": s.get("ends_at"),
"completed": s.get("completed"),
"total_xp": total_xp,
"total_kills": total_kills,
"frame_count": len(frames) if isinstance(frames, list) else 0,
})
return {
"character": {
"name": flags.get("character_name"),
"gender": flags.get("character_gender"),
"race": flags.get("character_race"),
"hp": flags.get("current_hp"),
"active_potion": flags.get("active_potion_key"),
"active_spell": flags.get("active_spell"),
"active_weapon_slot": flags.get("active_weapon_slot"),
"active_blessing": flags.get("active_blessing_key"),
"blessing_expires_at": flags.get("active_blessing_expires_at"),
"theme": flags.get("theme_preference"),
},
"skills": skills,
"inventory": inventory_items,
"equipment": equipment,
"quests": {
"story": story_quests,
"daily": daily_quests,
"weekly": weekly_quests,
"guild": guild_quests,
},
"combat": {
"enemy_kills": flags.get("enemy_kills") or {},
"dungeon_runs": flags.get("dungeon_runs") or {},
"slayer_task": flags.get("active_slayer_task"),
"slayer_points": flags.get("slayer_points", 0),
},
"guild_reputation": flags.get("guild_reputation") or {},
"pets": raw.get("pets") or [],
"farming": raw.get("farmingPatches") or [],
"farming_fertilizer": flags.get("farming_fertilizer") or {},
"session_queue": flags.get("session_queue") or [],
"recent_sessions": flags.get("recent_sessions") or [],
"sessions": sessions,
"town_buildings": flags.get("town_building_tiers") or {},
"meta": {
"source_file": source_file,
"exported_at": raw.get("exported_at"),
"coins": raw.get("coins", 0),
"inventory_coins": inventory.get("coins", 0),
"total_level": total_level,
"item_count": len(inventory_items),
"total_items": sum(i["qty"] for i in inventory_items),
"version_code": flags.get("last_seen_version_code"),
},
}
def _build_flag_quests(
ids: list[str],
progress: dict[str, int],
claimed: list[str],
) -> list[dict[str, Any]]:
claimed_set = set(claimed or [])
result = []
for qid in ids:
result.append({
"id": qid,
"name": format_key(qid),
"progress": progress.get(qid, 0),
"claimed": qid in claimed_set,
})
return result
def parse_save_file(path: str | Path) -> dict[str, Any]:
path = Path(path)
raw = load_save(path)
return normalize_save(raw, source_file=path.name)
+1
View File
@@ -0,0 +1 @@
flask>=3.0
+626
View File
@@ -0,0 +1,626 @@
/* Idle Fantasy Save Viewer client UI */
let state = {
data: null,
snapshots: [],
timeline: [],
inventory: { search: "", categories: new Set(), sort: "category", highlightEquipped: false },
skills: { search: "", sort: "level", sortAsc: false },
quests: { tab: "story", filter: "all" },
history: { olderId: null, newerId: null, diff: null },
charts: {},
};
const CATEGORY_ORDER = [
"Currency", "Ores & Mining", "Bars & Smithing", "Wood & Planks", "Runes",
"Raw Food", "Cooked Food", "Seeds & Farming", "Melee Weapons", "Ranged",
"Magic", "Armor", "Bones & Hides", "Gems & Jewelry", "Potions & Brews", "Misc",
];
document.addEventListener("DOMContentLoaded", init);
async function init() {
setupNav();
setupUpload();
await loadData();
}
function setupNav() {
document.querySelectorAll(".nav-btn").forEach((btn) => {
btn.addEventListener("click", () => {
document.querySelectorAll(".nav-btn").forEach((b) => b.classList.remove("active"));
document.querySelectorAll(".tab-panel").forEach((p) => p.classList.remove("active"));
btn.classList.add("active");
document.getElementById(`tab-${btn.dataset.tab}`).classList.add("active");
if (btn.dataset.tab === "history") loadHistoryTab();
});
});
}
function setupUpload() {
document.getElementById("file-upload").addEventListener("change", async (e) => {
const file = e.target.files[0];
if (!file) return;
const fd = new FormData();
fd.append("file", file);
const res = await fetch("/api/import", { method: "POST", body: fd });
const result = await res.json();
if (result.imported || result.snapshot_id) {
await loadData();
alert(result.imported ? `Importiert: Snapshot #${result.snapshot_id}` : "Backup bereits vorhanden (Duplikat).");
} else {
alert(result.error || "Import fehlgeschlagen");
}
e.target.value = "";
});
}
async function loadData() {
try {
const res = await fetch("/api/snapshot/latest");
if (!res.ok) {
showEmpty("Kein Save importiert. Starte mit: python app.py fantasyidler_save.json");
return;
}
state.data = await res.json();
renderAll();
} catch (err) {
showEmpty(`Fehler beim Laden: ${err.message}`);
}
}
function showEmpty(msg) {
document.getElementById("character-header").innerHTML = `<span class="loading">${esc(msg)}</span>`;
}
function renderAll() {
const d = state.data;
if (!d) return;
renderHeader(d);
renderOverview(d);
renderSkills(d);
renderInventory(d);
renderEquipment(d);
renderQuests(d);
renderCombat(d);
}
function renderHeader(d) {
const c = d.character;
const m = d.meta;
document.getElementById("character-header").innerHTML = `
<h2>${esc(c.name || "Unbekannt")}</h2>
<div class="character-meta">
${esc(c.race || "")} · ${esc(c.gender || "")} · Export: ${formatTs(m.exported_at)}
</div>`;
document.getElementById("kpi-row").innerHTML = `
<div class="kpi"><div class="kpi-label">Coins</div><div class="kpi-value">${fmt(m.coins)}</div></div>
<div class="kpi"><div class="kpi-label">Gesamt-Level</div><div class="kpi-value">${m.total_level}</div></div>
<div class="kpi"><div class="kpi-label">Items</div><div class="kpi-value">${m.item_count}</div></div>
<div class="kpi"><div class="kpi-label">Stückzahl</div><div class="kpi-value">${fmt(m.total_items)}</div></div>`;
}
function renderOverview(d) {
const c = d.character;
const queue = (d.session_queue || []).map((q) =>
`<li><span>${esc(q.skill_display_name || q.skill_name)}</span><span>${esc(q.activity_key || "—")} · ${q.qty || 0}</span></li>`
).join("");
const slayer = d.combat.slayer_task;
const slayerHtml = slayer
? `<p><strong>${esc(slayer.display_name)}</strong>: ${slayer.kills_completed}/${slayer.target_kills} (${d.combat.slayer_points} Punkte)</p>`
: "<p class='empty-state'>Kein Slayer-Task aktiv</p>";
const pets = (d.pets || []).map((p) =>
`<li><span>${esc(p.id.replace(/_/g, " "))}</span><span>+${p.boost_percent}%</span></li>`
).join("");
const farming = (d.farming || []).map((p) =>
`<li><span>Feld ${p.patchNumber}</span><span>${esc(p.cropType || "—")}</span></li>`
).join("");
document.getElementById("tab-overview").innerHTML = `
<div class="grid-2">
<div class="card">
<h3>Charakter</h3>
<ul class="list-compact">
<li><span>HP</span><span>${c.hp ?? "—"}</span></li>
<li><span>Aktiver Trank</span><span>${esc(c.active_potion || "—")}</span></li>
<li><span>Aktiver Zauber</span><span>${esc(c.active_spell || "—")}</span></li>
<li><span>Waffen-Slot</span><span>${esc(c.active_weapon_slot || "—")}</span></li>
<li><span>Segen</span><span>${esc(c.active_blessing || "—")}</span></li>
</ul>
</div>
<div class="card">
<h3>Session-Queue</h3>
<ul class="list-compact">${queue || "<li><span>Leer</span></li>"}</ul>
</div>
<div class="card">
<h3>Slayer</h3>
${slayerHtml}
</div>
<div class="card">
<h3>Pets</h3>
<ul class="list-compact">${pets || "<li><span>Keine</span></li>"}</ul>
</div>
<div class="card">
<h3>Farming</h3>
<ul class="list-compact">${farming || "<li><span>Keine Felder</span></li>"}</ul>
</div>
<div class="card">
<h3>Gilden-Ruf</h3>
<ul class="list-compact">${Object.entries(d.guild_reputation || {}).map(([k, v]) =>
`<li><span>${esc(k)}</span><span>${fmt(v)}</span></li>`).join("")}</ul>
</div>
</div>`;
}
function renderSkills(d) {
const panel = document.getElementById("tab-skills");
const s = state.skills;
let items = [...d.skills];
if (s.search) {
const q = s.search.toLowerCase();
items = items.filter((sk) => sk.name.toLowerCase().includes(q) || sk.key.includes(q));
}
items.sort((a, b) => {
let cmp = 0;
if (s.sort === "name") cmp = a.name.localeCompare(b.name);
else if (s.sort === "level") cmp = a.level - b.level;
else cmp = a.xp - b.xp;
return s.sortAsc ? cmp : -cmp;
});
panel.innerHTML = `
<div class="toolbar">
<input class="search-input" id="skill-search" placeholder="Skill suchen…" value="${esc(s.search)}">
<select class="select-input" id="skill-sort">
<option value="level" ${s.sort === "level" ? "selected" : ""}>Nach Level</option>
<option value="xp" ${s.sort === "xp" ? "selected" : ""}>Nach XP</option>
<option value="name" ${s.sort === "name" ? "selected" : ""}>Nach Name</option>
</select>
</div>
<div class="card">
<table>
<thead><tr>
<th data-sort="name">Skill</th>
<th data-sort="level">Level</th>
<th data-sort="xp">XP</th>
<th>Fortschritt</th>
</tr></thead>
<tbody>${items.map((sk) => `
<tr>
<td>${esc(sk.name)}</td>
<td>${sk.level}</td>
<td>${fmt(sk.xp)}</td>
<td style="min-width:140px">
${sk.progress_pct}%
<div class="progress-bar"><div class="progress-fill" style="width:${sk.progress_pct}%"></div></div>
</td>
</tr>`).join("")}
</tbody>
</table>
</div>`;
document.getElementById("skill-search").addEventListener("input", (e) => {
state.skills.search = e.target.value;
renderSkills(state.data);
});
document.getElementById("skill-sort").addEventListener("change", (e) => {
state.skills.sort = e.target.value;
renderSkills(state.data);
});
panel.querySelectorAll("th[data-sort]").forEach((th) => {
th.addEventListener("click", () => {
const key = th.dataset.sort;
if (state.skills.sort === key) state.skills.sortAsc = !state.skills.sortAsc;
else { state.skills.sort = key; state.skills.sortAsc = false; }
renderSkills(state.data);
});
});
}
function renderInventory(d) {
const panel = document.getElementById("tab-inventory");
const inv = state.inventory;
const categories = [...new Set(d.inventory.map((i) => i.category))].sort(
(a, b) => CATEGORY_ORDER.indexOf(a) - CATEGORY_ORDER.indexOf(b)
);
let items = [...d.inventory];
if (inv.search) {
const q = inv.search.toLowerCase();
items = items.filter((i) => i.name.toLowerCase().includes(q) || i.key.includes(q));
}
if (inv.categories.size > 0) {
items = items.filter((i) => inv.categories.has(i.category));
}
items.sort((a, b) => {
if (inv.sort === "qty") return b.qty - a.qty;
if (inv.sort === "name") return a.name.localeCompare(b.name);
const ca = CATEGORY_ORDER.indexOf(a.category);
const cb = CATEGORY_ORDER.indexOf(b.category);
return ca - cb || a.name.localeCompare(b.name);
});
const grouped = {};
for (const item of items) {
if (!grouped[item.category]) grouped[item.category] = [];
grouped[item.category].push(item);
}
const groupRows = Object.entries(grouped).map(([cat, catItems]) => {
const totalQty = catItems.reduce((s, i) => s + i.qty, 0);
const header = `
<tr class="inv-group-row" data-group="${esc(cat)}">
<td colspan="3">
<button type="button" class="inv-group-toggle" data-group="${esc(cat)}" aria-expanded="true">
<span class="inv-group-title">${esc(cat)}</span>
<span class="inv-group-meta">${catItems.length} Items · ${fmt(totalQty)} Stück</span>
</button>
</td>
</tr>`;
const rows = catItems.map((i) => `
<tr class="inv-item-row ${i.equipped && inv.highlightEquipped ? "item-equipped" : ""}" data-group="${esc(cat)}">
<td class="col-name">${esc(i.name)}${i.equipped ? '<span class="equipped-mark" title="Ausgerüstet">⚡</span>' : ""}</td>
<td class="col-qty">${fmt(i.qty)}</td>
<td class="col-key"><code>${esc(i.key)}</code></td>
</tr>`).join("");
return header + rows;
}).join("");
const tableHtml = groupRows ? `
<div class="inv-table-wrap">
<table class="inv-table">
<colgroup>
<col class="col-name">
<col class="col-qty">
<col class="col-key">
</colgroup>
<thead>
<tr>
<th class="col-name">Item</th>
<th class="col-qty">Menge</th>
<th class="col-key">ID</th>
</tr>
</thead>
<tbody>${groupRows}</tbody>
</table>
</div>` : "<p class='empty-state'>Keine Items gefunden</p>";
panel.innerHTML = `
<div class="toolbar">
<input class="search-input" id="inv-search" placeholder="Item suchen…" value="${esc(inv.search)}">
<select class="select-input" id="inv-sort">
<option value="category" ${inv.sort === "category" ? "selected" : ""}>Nach Kategorie</option>
<option value="name" ${inv.sort === "name" ? "selected" : ""}>Nach Name</option>
<option value="qty" ${inv.sort === "qty" ? "selected" : ""}>Nach Menge</option>
</select>
<label class="toggle-label">
<input type="checkbox" id="inv-equipped" ${inv.highlightEquipped ? "checked" : ""}>
Ausgerüstet hervorheben
</label>
</div>
<div class="chip-row" id="inv-chips">
${categories.map((c) => `
<span class="chip ${inv.categories.has(c) ? "active" : ""}" data-cat="${esc(c)}">${esc(c)}</span>`).join("")}
</div>
<div class="card inv-card">
${tableHtml}
</div>`;
document.getElementById("inv-search").addEventListener("input", (e) => {
state.inventory.search = e.target.value;
renderInventory(state.data);
});
document.getElementById("inv-sort").addEventListener("change", (e) => {
state.inventory.sort = e.target.value;
renderInventory(state.data);
});
document.getElementById("inv-equipped").addEventListener("change", (e) => {
state.inventory.highlightEquipped = e.target.checked;
renderInventory(state.data);
});
panel.querySelectorAll(".chip").forEach((chip) => {
chip.addEventListener("click", () => {
const cat = chip.dataset.cat;
if (state.inventory.categories.has(cat)) state.inventory.categories.delete(cat);
else state.inventory.categories.add(cat);
renderInventory(state.data);
});
});
panel.querySelectorAll(".inv-group-toggle").forEach((btn) => {
btn.addEventListener("click", () => {
const group = btn.dataset.group;
const expanded = btn.getAttribute("aria-expanded") === "true";
btn.setAttribute("aria-expanded", expanded ? "false" : "true");
panel.querySelectorAll(`.inv-item-row[data-group="${group}"]`).forEach((row) => {
row.classList.toggle("collapsed", expanded);
});
});
});
}
function renderEquipment(d) {
document.getElementById("tab-equipment").innerHTML = `
<div class="card">
<h3>Ausrüstung</h3>
<div class="equip-grid">
${d.equipment.map((eq) => `
<div class="equip-slot ${eq.key ? "" : "empty"}">
<div class="slot-name">${esc(eq.slot_name)}</div>
<div class="item-name">${eq.name ? esc(eq.name) : "—"}</div>
</div>`).join("")}
</div>
</div>`;
}
function renderQuests(d) {
const panel = document.getElementById("tab-quests");
const q = state.quests;
const tabs = [
{ key: "story", label: "Story" },
{ key: "daily", label: "Daily" },
{ key: "weekly", label: "Weekly" },
{ key: "guild", label: "Gilde" },
];
let items = d.quests[q.tab] || [];
if (q.tab === "story") {
if (q.filter === "open") items = items.filter((x) => !x.completed);
if (q.filter === "done") items = items.filter((x) => x.completed);
} else {
if (q.filter === "open") items = items.filter((x) => !x.claimed);
if (q.filter === "done") items = items.filter((x) => x.claimed);
}
const isStory = q.tab === "story";
panel.innerHTML = `
<div class="quest-tabs">
${tabs.map((t) => `<button class="quest-tab ${q.tab === t.key ? "active" : ""}" data-tab="${t.key}">${t.label}</button>`).join("")}
</div>
<div class="toolbar">
<select class="select-input" id="quest-filter">
<option value="all" ${q.filter === "all" ? "selected" : ""}>Alle</option>
<option value="open" ${q.filter === "open" ? "selected" : ""}>Offen</option>
<option value="done" ${q.filter === "done" ? "selected" : ""}>Abgeschlossen</option>
</select>
</div>
<div class="card">
<table>
<thead><tr>
<th>Quest</th>
<th>Fortschritt</th>
<th>Status</th>
</tr></thead>
<tbody>${items.map((quest) => {
const done = isStory ? quest.completed : quest.claimed;
return `<tr>
<td>${esc(quest.name)}</td>
<td>${fmt(quest.progress)}</td>
<td><span class="badge ${done ? "badge-success" : "badge-warning"}">${done ? "Erledigt" : "Offen"}</span></td>
</tr>`;
}).join("")}</tbody>
</table>
</div>`;
panel.querySelectorAll(".quest-tab").forEach((btn) => {
btn.addEventListener("click", () => {
state.quests.tab = btn.dataset.tab;
renderQuests(state.data);
});
});
document.getElementById("quest-filter").addEventListener("change", (e) => {
state.quests.filter = e.target.value;
renderQuests(state.data);
});
}
function renderCombat(d) {
const kills = Object.entries(d.combat.enemy_kills || {})
.sort((a, b) => b[1] - a[1])
.map(([k, v]) => `<li><span>${esc(k.replace(/_/g, " "))}</span><span>${fmt(v)}</span></li>`).join("");
const dungeons = Object.entries(d.combat.dungeon_runs || {})
.sort((a, b) => b[1] - a[1])
.map(([k, v]) => `<li><span>${esc(k.replace(/_/g, " "))}</span><span>${fmt(v)} Runs</span></li>`).join("");
const recent = (d.recent_sessions || [])
.map((s) => `<li><span>${esc(s.activity_display_name || s.activity_key)}</span><span>${esc(s.skill_name)}</span></li>`).join("");
const active = (d.sessions || [])
.map((s) => `<li><span>${esc(s.activity)}</span><span>${esc(s.skill)} · ${s.completed ? "fertig" : "läuft"}</span></li>`).join("");
document.getElementById("tab-combat").innerHTML = `
<div class="grid-2">
<div class="card"><h3>Feind-Kills</h3><ul class="list-compact">${kills || "<li>Keine</li>"}</ul></div>
<div class="card"><h3>Dungeon-Runs</h3><ul class="list-compact">${dungeons || "<li>Keine</li>"}</ul></div>
<div class="card"><h3>Letzte Aktivitäten</h3><ul class="list-compact">${recent || "<li>Keine</li>"}</ul></div>
<div class="card"><h3>Aktive Sessions</h3><ul class="list-compact">${active || "<li>Keine</li>"}</ul></div>
</div>`;
}
async function loadHistoryTab() {
const panel = document.getElementById("tab-history");
panel.innerHTML = "<p class='loading'>Lade Verlauf…</p>";
const [snapRes, tlRes] = await Promise.all([
fetch("/api/snapshots"),
fetch("/api/timeline"),
]);
state.snapshots = await snapRes.json();
state.timeline = await tlRes.json();
if (state.snapshots.length === 0) {
panel.innerHTML = "<p class='empty-state'>Noch keine Snapshots. Importiere ein Backup.</p>";
return;
}
const h = state.history;
if (!h.newerId) h.newerId = state.snapshots[0].id;
if (!h.olderId && state.snapshots.length > 1) h.olderId = state.snapshots[1].id;
panel.innerHTML = `
<div class="grid-2">
<div class="card">
<h3>Coins-Verlauf</h3>
<div class="chart-wrap"><canvas id="chart-coins"></canvas></div>
</div>
<div class="card">
<h3>Gesamt-Level-Verlauf</h3>
<div class="chart-wrap"><canvas id="chart-level"></canvas></div>
</div>
</div>
<div class="card">
<h3>Snapshot-Vergleich</h3>
<div class="toolbar">
<select class="select-input" id="diff-older">
${state.snapshots.map((s) => option(s, h.olderId)).join("")}
</select>
<span>→</span>
<select class="select-input" id="diff-newer">
${state.snapshots.map((s) => option(s, h.newerId)).join("")}
</select>
<button class="select-input" id="diff-run" style="background:var(--accent);border-color:var(--accent);color:#fff;font-weight:600">Vergleichen</button>
</div>
<div id="diff-result"></div>
</div>
<div class="card">
<h3>Alle Snapshots</h3>
<table>
<thead><tr><th>ID</th><th>Charakter</th><th>Coins</th><th>Level</th><th>Export</th><th>Datei</th></tr></thead>
<tbody>${state.snapshots.map((s) => `
<tr>
<td>${s.id}</td>
<td>${esc(s.character_name || "—")}</td>
<td>${fmt(s.coins)}</td>
<td>${s.total_level}</td>
<td>${formatTs(s.exported_at)}</td>
<td>${esc(s.source_file)}</td>
</tr>`).join("")}
</tbody>
</table>
</div>`;
renderTimelineCharts();
document.getElementById("diff-older").addEventListener("change", (e) => { h.olderId = +e.target.value; });
document.getElementById("diff-newer").addEventListener("change", (e) => { h.newerId = +e.target.value; });
document.getElementById("diff-run").addEventListener("click", runDiff);
if (h.olderId && h.newerId && h.olderId !== h.newerId) runDiff();
}
function option(s, selected) {
const label = `#${s.id} · ${s.character_name || "?"} · ${formatTs(s.exported_at)}`;
return `<option value="${s.id}" ${s.id === selected ? "selected" : ""}>${esc(label)}</option>`;
}
function renderTimelineCharts() {
const tl = state.timeline;
if (!tl.length) return;
const labels = tl.map((s) => formatTs(s.exported_at));
const coins = tl.map((s) => s.coins);
const levels = tl.map((s) => s.total_level);
destroyChart("coins");
destroyChart("level");
state.charts.coins = new Chart(document.getElementById("chart-coins"), {
type: "line",
data: { labels, datasets: [{ label: "Coins", data: coins, borderColor: "#6c8cff", tension: 0.3, fill: false }] },
options: chartOpts(),
});
state.charts.level = new Chart(document.getElementById("chart-level"), {
type: "line",
data: { labels, datasets: [{ label: "Gesamt-Level", data: levels, borderColor: "#4ade80", tension: 0.3, fill: false }] },
options: chartOpts(),
});
}
function chartOpts() {
return {
responsive: true,
maintainAspectRatio: false,
plugins: { legend: { labels: { color: "#8b92a8" } } },
scales: {
x: { ticks: { color: "#8b92a8" }, grid: { color: "#2d3348" } },
y: { ticks: { color: "#8b92a8" }, grid: { color: "#2d3348" } },
},
};
}
function destroyChart(key) {
if (state.charts[key]) {
state.charts[key].destroy();
delete state.charts[key];
}
}
async function runDiff() {
const h = state.history;
const el = document.getElementById("diff-result");
if (!h.olderId || !h.newerId || h.olderId === h.newerId) {
el.innerHTML = "<p class='empty-state'>Wähle zwei verschiedene Snapshots.</p>";
return;
}
const older = Math.min(h.olderId, h.newerId);
const newer = Math.max(h.olderId, h.newerId);
const res = await fetch(`/api/snapshots/${older}/diff/${newer}`);
const diff = await res.json();
if (diff.error) {
el.innerHTML = `<p class='empty-state'>${esc(diff.error)}</p>`;
return;
}
const coinDelta = diff.summary.coins_delta;
const coinCls = coinDelta >= 0 ? "delta-pos" : "delta-neg";
const invRows = diff.inventory_changes.slice(0, 50).map((i) => `
<tr>
<td>${esc(i.name)}</td>
<td>${fmt(i.old_qty)}${fmt(i.new_qty)}</td>
<td class="${i.delta >= 0 ? "delta-pos" : "delta-neg"}">${i.delta >= 0 ? "+" : ""}${fmt(i.delta)}</td>
</tr>`).join("");
const skRows = diff.skill_changes
.sort((a, b) => b.xp_delta - a.xp_delta)
.slice(0, 20)
.map((s) => `
<tr>
<td>${esc(s.name)}</td>
<td>${s.old_level}${s.new_level}</td>
<td class="${s.xp_delta >= 0 ? "delta-pos" : "delta-neg"}">${s.xp_delta >= 0 ? "+" : ""}${fmt(s.xp_delta)} XP</td>
</tr>`).join("");
el.innerHTML = `
<p>Coins: <span class="${coinCls}">${coinDelta >= 0 ? "+" : ""}${fmt(coinDelta)}</span>
· Gesamt-Level: ${diff.summary.total_level_delta >= 0 ? "+" : ""}${diff.summary.total_level_delta}</p>
<h4 style="margin-top:16px">Inventar-Änderungen (${diff.inventory_changes.length})</h4>
<table><thead><tr><th>Item</th><th>Menge</th><th>Delta</th></tr></thead>
<tbody>${invRows || "<tr><td colspan='3'>Keine Änderungen</td></tr>"}</tbody></table>
<h4 style="margin-top:16px">Skill-Änderungen (${diff.skill_changes.length})</h4>
<table><thead><tr><th>Skill</th><th>Level</th><th>XP-Delta</th></tr></thead>
<tbody>${skRows || "<tr><td colspan='3'>Keine Änderungen</td></tr>"}</tbody></table>`;
}
function fmt(n) {
if (n == null) return "—";
return Number(n).toLocaleString("de-DE");
}
function formatTs(ts) {
if (!ts) return "—";
const d = new Date(Number(ts));
return d.toLocaleString("de-DE", { dateStyle: "short", timeStyle: "short" });
}
function esc(s) {
if (s == null) return "";
return String(s)
.replace(/&/g, "&amp;")
.replace(/</g, "&lt;")
.replace(/>/g, "&gt;")
.replace(/"/g, "&quot;");
}
+527
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@@ -0,0 +1,527 @@
:root {
--bg: #0f1117;
--bg-card: #1a1d27;
--bg-hover: #242836;
--border: #2d3348;
--text: #e8eaf0;
--text-muted: #8b92a8;
--accent: #6c8cff;
--accent-dim: #4a62b3;
--success: #4ade80;
--warning: #fbbf24;
--danger: #f87171;
--radius: 10px;
--sidebar-w: 220px;
font-family: "Segoe UI", system-ui, -apple-system, sans-serif;
}
*, *::before, *::after { box-sizing: border-box; }
body {
margin: 0;
background: var(--bg);
color: var(--text);
line-height: 1.5;
min-height: 100vh;
}
.layout {
display: flex;
min-height: 100vh;
}
.sidebar {
width: var(--sidebar-w);
background: var(--bg-card);
border-right: 1px solid var(--border);
display: flex;
flex-direction: column;
position: fixed;
top: 0;
left: 0;
bottom: 0;
z-index: 10;
}
.brand {
display: flex;
align-items: center;
gap: 10px;
padding: 20px 16px;
border-bottom: 1px solid var(--border);
}
.brand-icon {
font-size: 1.8rem;
line-height: 1;
}
.brand h1 {
margin: 0;
font-size: 1rem;
font-weight: 700;
}
.subtitle {
margin: 0;
font-size: 0.75rem;
color: var(--text-muted);
}
.nav {
display: flex;
flex-direction: column;
padding: 12px 8px;
gap: 2px;
flex: 1;
}
.nav-btn {
background: none;
border: none;
color: var(--text-muted);
text-align: left;
padding: 10px 12px;
border-radius: 8px;
cursor: pointer;
font-size: 0.9rem;
transition: background 0.15s, color 0.15s;
}
.nav-btn:hover { background: var(--bg-hover); color: var(--text); }
.nav-btn.active { background: var(--accent-dim); color: #fff; font-weight: 600; }
.sidebar-footer {
padding: 12px;
border-top: 1px solid var(--border);
}
.upload-btn {
display: block;
text-align: center;
padding: 10px;
background: var(--accent);
color: #fff;
border-radius: 8px;
cursor: pointer;
font-size: 0.85rem;
font-weight: 600;
transition: opacity 0.15s;
}
.upload-btn:hover { opacity: 0.9; }
.main {
margin-left: var(--sidebar-w);
flex: 1;
min-width: 0;
padding: 24px 32px 32px;
max-width: 1320px;
}
.topbar { margin-bottom: 24px; }
.character-header h2 {
margin: 0 0 4px;
font-size: 1.5rem;
}
.character-meta {
color: var(--text-muted);
font-size: 0.9rem;
}
.kpi-row {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(140px, 1fr));
gap: 12px;
margin-top: 16px;
}
.kpi {
background: var(--bg-card);
border: 1px solid var(--border);
border-radius: var(--radius);
padding: 14px 16px;
}
.kpi-label {
font-size: 0.75rem;
color: var(--text-muted);
text-transform: uppercase;
letter-spacing: 0.04em;
}
.kpi-value {
font-size: 1.4rem;
font-weight: 700;
margin-top: 4px;
}
.tab-panel { display: none; }
.tab-panel.active { display: block; }
.card {
background: var(--bg-card);
border: 1px solid var(--border);
border-radius: var(--radius);
padding: 18px 20px;
margin-bottom: 16px;
}
.card h3 {
margin: 0 0 14px;
font-size: 1rem;
color: var(--text);
}
.grid-2 {
display: grid;
grid-template-columns: repeat(auto-fit, minmax(280px, 1fr));
gap: 16px;
}
.toolbar {
display: flex;
flex-wrap: wrap;
gap: 10px;
margin-bottom: 16px;
align-items: center;
}
.search-input {
flex: 1;
min-width: 180px;
padding: 9px 14px;
background: var(--bg);
border: 1px solid var(--border);
border-radius: 8px;
color: var(--text);
font-size: 0.9rem;
}
.search-input:focus {
outline: none;
border-color: var(--accent);
}
.select-input, .chip {
padding: 8px 12px;
background: var(--bg);
border: 1px solid var(--border);
border-radius: 8px;
color: var(--text);
font-size: 0.85rem;
cursor: pointer;
}
.chip {
display: inline-block;
transition: background 0.15s, border-color 0.15s;
}
.chip.active {
background: var(--accent-dim);
border-color: var(--accent);
color: #fff;
}
.chip-row {
display: flex;
flex-wrap: wrap;
gap: 6px;
}
.toggle-label {
display: flex;
align-items: center;
gap: 6px;
font-size: 0.85rem;
color: var(--text-muted);
cursor: pointer;
}
table {
width: 100%;
border-collapse: collapse;
font-size: 0.88rem;
}
th, td {
padding: 10px 12px;
text-align: left;
border-bottom: 1px solid var(--border);
}
th {
color: var(--text-muted);
font-weight: 600;
font-size: 0.78rem;
text-transform: uppercase;
letter-spacing: 0.03em;
cursor: pointer;
user-select: none;
}
th:hover { color: var(--text); }
tr:hover td { background: var(--bg-hover); }
.progress-bar {
height: 6px;
background: var(--bg);
border-radius: 3px;
overflow: hidden;
margin-top: 4px;
}
.progress-fill {
height: 100%;
background: linear-gradient(90deg, var(--accent-dim), var(--accent));
border-radius: 3px;
}
/* Inventory table */
.inv-card {
padding: 0;
overflow: hidden;
}
.inv-table-wrap {
overflow-x: auto;
}
.inv-table {
table-layout: fixed;
width: 100%;
border-collapse: collapse;
font-size: 0.88rem;
}
.inv-table col.col-name { width: 46%; }
.inv-table col.col-qty { width: 6.25rem; }
.inv-table col.col-key { width: 34%; }
.inv-table thead th {
position: sticky;
top: 0;
z-index: 1;
background: var(--bg-card);
padding: 11px 0;
border-bottom: 1px solid var(--border);
color: var(--text-muted);
font-weight: 600;
font-size: 0.78rem;
text-transform: uppercase;
letter-spacing: 0.03em;
cursor: default;
}
.inv-table th.col-name,
.inv-table td.col-name {
padding-left: 24px;
padding-right: 16px;
text-align: left;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.inv-table th.col-qty,
.inv-table td.col-qty {
padding-left: 12px;
padding-right: 12px;
text-align: right;
white-space: nowrap;
font-variant-numeric: tabular-nums;
font-weight: 600;
}
.inv-table th.col-key,
.inv-table td.col-key {
padding-left: 12px;
padding-right: 24px;
text-align: left;
overflow: hidden;
text-overflow: ellipsis;
white-space: nowrap;
}
.inv-table td {
padding-top: 8px;
padding-bottom: 8px;
border-bottom: 1px solid var(--border);
vertical-align: middle;
line-height: 1.35;
}
.inv-table td.col-key code {
color: var(--text-muted);
font-size: 0.76rem;
font-family: Consolas, "Courier New", monospace;
letter-spacing: -0.01em;
}
.inv-table .inv-item-row:hover td {
background: var(--bg-hover);
}
.inv-table .inv-item-row.item-equipped .col-name {
color: var(--accent);
}
.inv-group-row td {
padding: 0;
border-bottom: none;
background: var(--bg-hover);
}
.inv-group-row:not(:first-child) td {
border-top: 1px solid var(--border);
}
.inv-group-toggle {
display: flex;
justify-content: space-between;
align-items: center;
gap: 20px;
width: 100%;
padding: 9px 24px;
background: none;
border: none;
color: var(--text);
cursor: pointer;
font: inherit;
text-align: left;
}
.inv-group-toggle:hover {
background: rgba(255, 255, 255, 0.03);
}
.inv-group-title {
font-weight: 600;
font-size: 0.9rem;
}
.inv-group-meta {
font-weight: 400;
color: var(--text-muted);
font-size: 0.82rem;
flex-shrink: 0;
margin-left: 16px;
}
.inv-item-row.collapsed {
display: none;
}
.equipped-mark {
margin-left: 6px;
font-size: 0.85rem;
}
.equip-grid {
display: grid;
grid-template-columns: repeat(auto-fill, minmax(160px, 1fr));
gap: 10px;
}
.equip-slot {
background: var(--bg);
border: 1px solid var(--border);
border-radius: 8px;
padding: 12px;
}
.equip-slot .slot-name {
font-size: 0.72rem;
color: var(--text-muted);
text-transform: uppercase;
letter-spacing: 0.04em;
}
.equip-slot .item-name {
font-weight: 600;
margin-top: 4px;
font-size: 0.9rem;
}
.equip-slot.empty .item-name { color: var(--text-muted); font-weight: 400; }
.badge {
display: inline-block;
padding: 2px 8px;
border-radius: 999px;
font-size: 0.72rem;
font-weight: 600;
}
.badge-success { background: #14532d; color: var(--success); }
.badge-warning { background: #422006; color: var(--warning); }
.badge-muted { background: var(--bg-hover); color: var(--text-muted); }
.quest-tabs {
display: flex;
gap: 6px;
margin-bottom: 14px;
}
.quest-tab {
padding: 6px 14px;
background: var(--bg);
border: 1px solid var(--border);
border-radius: 8px;
color: var(--text-muted);
cursor: pointer;
font-size: 0.85rem;
}
.quest-tab.active {
background: var(--accent-dim);
border-color: var(--accent);
color: #fff;
}
.delta-pos { color: var(--success); }
.delta-neg { color: var(--danger); }
.chart-wrap {
position: relative;
height: 220px;
margin-top: 12px;
}
.item-equipped { color: var(--accent); }
.loading, .empty-state {
color: var(--text-muted);
padding: 20px;
text-align: center;
}
.list-compact {
list-style: none;
padding: 0;
margin: 0;
}
.list-compact li {
display: flex;
justify-content: space-between;
padding: 8px 0;
border-bottom: 1px solid var(--border);
font-size: 0.88rem;
}
.list-compact li:last-child { border-bottom: none; }
@media (max-width: 768px) {
.sidebar {
position: relative;
width: 100%;
bottom: auto;
}
.layout { flex-direction: column; }
.main { margin-left: 0; padding: 16px; }
.nav { flex-direction: row; flex-wrap: wrap; }
}
+56
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@@ -0,0 +1,56 @@
<!DOCTYPE html>
<html lang="de">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Idle Fantasy Viewer</title>
<link rel="stylesheet" href="/static/style.css">
<script src="https://cdn.jsdelivr.net/npm/chart.js@4.4.1/dist/chart.umd.min.js" defer></script>
<script src="/static/app.js" defer></script>
</head>
<body>
<div class="layout">
<aside class="sidebar">
<div class="brand">
<span class="brand-icon"></span>
<div>
<h1>Idle Fantasy</h1>
<p class="subtitle">Save Viewer</p>
</div>
</div>
<nav class="nav" id="nav">
<button class="nav-btn active" data-tab="overview">Übersicht</button>
<button class="nav-btn" data-tab="skills">Skills</button>
<button class="nav-btn" data-tab="inventory">Inventar</button>
<button class="nav-btn" data-tab="equipment">Ausrüstung</button>
<button class="nav-btn" data-tab="quests">Quests</button>
<button class="nav-btn" data-tab="combat">Kampf</button>
<button class="nav-btn" data-tab="history">Verlauf</button>
</nav>
<div class="sidebar-footer">
<label class="upload-btn">
Backup importieren
<input type="file" id="file-upload" accept=".json" hidden>
</label>
</div>
</aside>
<main class="main">
<header class="topbar">
<div id="character-header" class="character-header">
<span class="loading">Lade Save…</span>
</div>
<div class="kpi-row" id="kpi-row"></div>
</header>
<section class="tab-panel active" id="tab-overview"></section>
<section class="tab-panel" id="tab-skills"></section>
<section class="tab-panel" id="tab-inventory"></section>
<section class="tab-panel" id="tab-equipment"></section>
<section class="tab-panel" id="tab-quests"></section>
<section class="tab-panel" id="tab-combat"></section>
<section class="tab-panel" id="tab-history"></section>
</main>
</div>
</body>
</html>