Game: öffentliche Song-Liste für GuessInput statt geschütztem /api/songs
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21
app/api/public-songs/route.ts
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21
app/api/public-songs/route.ts
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@@ -0,0 +1,21 @@
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import { NextResponse } from 'next/server';
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import { PrismaClient } from '@prisma/client';
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const prisma = new PrismaClient();
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// Öffentliche, schreibgeschützte Song-Liste für das Spiel (GuessInput etc.).
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// Kein Auth, nur Lesen der nötigsten Felder.
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export async function GET() {
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const songs = await prisma.song.findMany({
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orderBy: { createdAt: 'desc' },
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select: {
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id: true,
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title: true,
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artist: true,
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},
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});
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return NextResponse.json(songs);
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}
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@@ -22,9 +22,25 @@ export default function GuessInput({ onGuess, disabled }: GuessInputProps) {
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const [isOpen, setIsOpen] = useState(false);
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useEffect(() => {
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fetch('/api/songs')
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.then(res => res.json())
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.then(data => setSongs(data));
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fetch('/api/public-songs')
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.then(res => {
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if (!res.ok) {
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throw new Error(`Failed to load songs: ${res.status}`);
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}
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return res.json();
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})
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.then(data => {
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if (Array.isArray(data)) {
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setSongs(data);
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} else {
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console.error('Unexpected songs payload in GuessInput:', data);
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setSongs([]);
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}
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})
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.catch(err => {
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console.error('Error loading songs for GuessInput:', err);
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setSongs([]);
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});
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}, []);
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useEffect(() => {
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